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Brandark glanced at their guide's pike-straight back, then looked at Bahzell and rolled his eyes, flattening his ears for emphasis. His wicked expression warned the Horse Stealer that he'd just thought of a way to twit Vaijon, and a part of Bahzell wanted to sit back and watch it happen. But only a part, and Brandark shrugged when he shook his head quellingly. The Bloody Sword flipped his left hand in a small gesture, resigning responsibility for whatever happened, and turned his bright-eyed attention to the city about them, instead.

It was worth looking at, for if the Purple Lords' Bortalik was queen of the southern coast, Belhadan ruled the far north... and she was a more impressive monarch. Worse still, from the Purple Lords' perspective, she was only the second city of the Empire, as outclassed by the royal and imperial capital at Axe Hallow as she outclassed Bortalik.

The Purple Lords' festering resentment for the Empire and all its works was probably inevitable. Both the Empire's wealth and the ingenuity of its artisans and craftsmen mocked their efforts to imitate its achievements, and they hated it for that. It was bad enough to be overshadowed by anyone, but what truly stuck in the Purple Lords' craws was to find themselves so outclassed, and with such apparent lack of effort, by the "mongrelized" Axemen. It was a fundamental article of faith for any Purple Lord that his half-elvish blood made him superior to all of the other Races of Man. After all, his people's elvish heritage meant they lived as much as four hundred years, while the pragmatism of their human blood kept them focused in the real, everyday world as no dreamy elf lord could ever be. To be sure, they were less fertile than humans or dwarves, but quantity was no match for quality. Even dwarves were fortunate to live more than two and a half centuries, and if Purple Lords bore few children, their city-states boasted more than sufficient human peasants and serfs to serve their needs. From their viewpoint, their cultural and racial superiority were obvious, and they went to enormous lengths to maintain the purity of both. All of which made their persistent failure to match the Empire's achievements far worse than merely infuriating, for Axemen embraced precisely the opposite attitude. Worse, they regarded the Purple Lords' unceasing efforts to wrest away the Empire's undeserved preeminence as a source of amusement, not a threat.

Not that anything better could have been expected from them, for the Empire of the Axe had grown out of the even more ancient Kingdom of the Axe, and the Kingdom of the Axe had been the land to which three quarters of the refugees from the Fall of Kontovar had come. The traditional insularity which most of the Races of Man had practiced in Kontovar—and which had reemerged in many of Norfressa's younger kingdoms—had crumbled in the Kingdom of the Axe. It was difficult to see how anything else could have happened, given the desperate straits to which the Fall's survivors had been reduced, but the House of Kormak had taken pains to nurture what necessity had created over the centuries which followed.

As a race, dwarves were probably the finest engineers ever born—certainly their people took the deepest pleasure in working with earth and stone and iron, for it was in their blood. Historically, however, they had always been the most insular of the Races of Man, tending to keep themselves (and their secrets) to themselves. Few among them had truly valued—or even understood—the elves' soul-deep love for the beauty of poetry, art, and music or humans' restless energy and hunger for experimentation and change. But the fusion of peoples which had created the Empire of the Axe had made dwarf, elf, and human partners as never before, bringing all those qualities together in the "mongrelization" the Purple Lords so despised... and had never been able to equal.

And however contemptible the Purple Lords found the Empire's half-breed pedigree, the fruit of the Axemen's labors were obvious to Bahzell and Brandark as they gazed out over Belhadan on a cold winter's day. The deep bay which served the city was smaller than Bortalik Bay, but it was vast enough. There was room and to spare for twice a hundred ships on its sun-streaked, wave-wrinkled cobalt, and the city spread up the sheer mountains above it like some enormous flower petaled with steep-pitched roofs of slate and tile. It showed the unmistakable impress of dwarvish engineers, and not just in the massive breakwaters which joined the islands off the bay's mouth to protect its moorings even in the wildest weather, yet human and elvish influence was equally obvious.

No other race understood stone as dwarves did, and Belhadan was unquestionably the work of their hands. But dwarves had always favored straight lines and soaring heights fused with functionality, and their love of stone had never blunted their urge to master it and make it conform to their desires. In many ways, they were at least as intractable as their beloved rock and iron, and their solution to a problem was generally to tackle it head-on. If a hillside or mountain blocked the path of a roadway, a dwarvish engineer went straight through the obstacle. He was quite capable of going around it, instead; it was simply that the idea of detouring would never enter his head unless someone else put it there.

Clearly, someone had done just that for Belhadan's architects, for the city was intimately entwined with the mountains in which it had been planted. Rather than subdue those mountains, it embraced them and followed their contours with streets and small, intimate plazas, brick-paved squares and terraced courts. But it also shaped those contours, utilizing them with a subtle efficiency which allowed them to be themselves yet bent them to the service of Belhadan's citizens, as if a "normal" city had been divided into portions and inserted with loving care into mountains untouched by mortal hands. Natural cliffs and steep slopes furred with evergreens loomed above broad squares and avenues designed for commerce, trade, and places of government. Satellites of homes and shops swept up those slopes, like surf spouting up through fissures and flues, while residential avenues trickled down to meet the wide roadways required by freight wagons and merchant caravans. Regularly placed street lamps—not the torches most cities Bahzell had seen used for street lighting (if they used any at all) but big, square lanterns on green-painted pillars—stood like sentries, joined by waist-high chains which separated the streets from wide, flagged sidewalks, and the thought of how they must look from a distance at night as they traced the arteries of the city through the darkness like Silendros' own stars touched Bahzell with a wondering awe. And under the surface, tunnels and galleries sliced through those same cliffs, burrowing deep into their foundations to provide streets, taverns, warehouses, ropeworks, ship chandlers, and a hundred different kinds of businesses—all carved deep into living rock without disturbing the mountains' rough-spined beauty.

Nor had Belhadan's builders neglected its defense. Walls as mighty as those the Purple Lords had raised to protect Bortalik reared behind the busy wharves and docks; the huge Royal and Imperial naval base, enclosed within its own walls; and the winter-idled shipyards. A raiding fleet might ravage the docks, if it could strike with numbers enough, but no seaborne force could breach those walls so long as the defenders had strength to man them, and the landward fortifications were even more imposing. The impress of dwarvish engineers was most obvious there, for military considerations had been foremost in their design. Yet in an odd way, the harsh, uncompromising lines of wall and tower only emphasized the love with which Belhadan had been fitted into its surroundings. Entire slopes had been quarried away into man-made cliffs, many pierced with the slits of tunneled archers' galleries. Their bare stone rose to the walls and towers which crowned them, impregnable, and yet less like fortification against outside foes than like dikes, holding in the greenery and life of the city.

Bahzell and Brandark had seen wonders few of their kindred could have imagined in the months since they'd fled Navahk. They'd passed through Esgfalas, Derm, even fabled Saramfel, where elven lords who remembered the Fall itself ruled, yet Belhadan touched them as none of those other cities had. It was larger than any of them, older than Derm yet far younger than Saramfel, and it had a strength—a sense of itself and a bright, confident vitality—wholly and uniquely its own. They felt it singing in the ice-cold air as they followed Vaijon through the rousing bustle of morning streets, the early cries of vendors, the laughter of apprentices sweeping and shoveling the night's snow from streets and walks. It took all their self-discipline not to gawk like the yokels Sir Vaijon obviously considered them, yet a part of them pitied the people about them, for Belhadan's citizens were too close to the wonder the hradani perceived so clearly to recognize how remarkable their city truly was. This was their home. They took it—and themselves—for granted as they got on with their lives, and perhaps only barbarians who knew from grim experience how thin a line stood between peaceful prosperity and ruin could truly appreciate the wondrous thing which had been created here.