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He aimed for his destination, his face very grim. He said savagely, "Get set, Murgatroyd! Overdrive coming!"

He thumbed down the overdrive button. The universe of stars went out, while everything living in the ship felt the customary sensations of dizziness, of nausea, and of a spiraling fall to nothingness. Then there was silence.

The Med Ship actually moved at a rate which was a preposterous number of times the speed of light, but it felt absolutely solid, absolutely firm and fixed. A ship in overdrive feels exactly as if it were buried deep in the core of a planet. There is no vibration. There is no sign of anything but solidity and, if one looks out a port, there is only utter blackness plus an absence of sound fit to make one's eardrums crack.

But within seconds random tiny noises began. There was a reel and there were sound-speakers to keep the ship from sounding like a grave. The reel played and the speakers gave off minute creakings, and meaningless hums, and very tiny noises of every imaginable sort, all of which were just above the threshold of the inaudible.

Calhoun fretted. Sector Twelve was in very bad shape. A conscientious Med Service man would never have let the anti-blueskin obsession go unmentioned in a report on Weald. Health is not only a physical affair. There is mental health, also. When mental health goes a civilization can be destroyed more surely and more terribly than by any imaginable war or plague germs. A plague kills off those who are susceptible to it, leaving immunes to build up a world again. But immunes are the first to be killed when a mass neurosis sweeps a population.

Weald was definitely a Med Service problem world. Dara was another. And when hundreds of men jammed themselves into a cargo spaceship which could not furnish them with air to breathe, and took off and went into overdrive before the air could fail.... Orede called for no less of worry.

"I think," said Calhoun dourly, "that I'll have some coffee."

Coffee was one of the words that Murgatroyd recognized. Ordinarily he stirred immediately on hearing it, and watched the coffeemaker with bright, interested eyes. He'd even tried to imitate Calhoun's motions with it, once, and had scorched his paws in the attempt. But this time he did not move.

Calhoun turned his head. Murgatroyd sat on the floor, his long tail coiled reflectively about a chair leg. He watched the door of the Med Ship's sleeping cabin.

"Murgatroyd," said Calhoun. "I mentioned coffee!"

"Chee!" shrilled Murgatroyd.

But he continued to look at the door. The temperature was kept lower in the other cabin, and the look of things was different than the control compartment. The difference was part of the means by which a man was able to be alone for weeks on end—alone save for his tormal—without becoming ship-happy.

There were other carefully thought out items in the ship with the same purpose. But none of them should cause Murgatroyd to stare fixedly and fascinatedly at the sleeping cabin door. Not when coffee was in the making!

Calhoun considered. He became angry at the immediate suspicion that occurred to him. As a Med Service man, he was duty-bound to be impartial. To be impartial might mean not to side absolutely with Weald in its enmity to blueskins.

And the people of Weald had refused to help Dara in a time of famine, and had blockaded that pariah world for years afterward. And they had other reasons for hating the people they'd treated badly. It was entirely reasonable for some fanatic on Weald to consider that Calhoun must be killed lest he be of help to the blueskins Weald abhorred.

In fact, it was quite possible that somebody had stowed away on the Med Ship to murder Calhoun, so that there would be no danger of any report favorable to Dara ever being presented anywhere. If so, such a stowaway would be in the sleeping cabin now, waiting for Calhoun to walk in unsuspiciously, only to be shot dead.

So Calhoun made coffee. He slipped a blaster into a pocket where it would be handy. He filled a small cup for Murgatroyd and a large one for himself, and then a second large one.

He tapped on the sleeping cabin door, standing aside lest a blaster-bolt come through it.

"Coffee's ready," he said sardonically. "Come out and join us."

There was a long pause. Calhoun rapped again.

"You've a seat at the captain's table," he said more sardonically still. "It's not polite to keep me waiting!"

He listened, alert for a rush which would be a fanatic's desperate attempt to do murder despite premature discovery. He was prepared to shoot quite ruthlessly, because he was on duty and the Med Service did not approve of the extermination of populations, however justified another population might consider it.

But there was no rush. Instead, there came hesitant foot-falls whose sound made Calhoun start. The door of the cabin slid slowly aside. A girl appeared in the opening, desperately white and desperately composed.

"H-how did you know I was there?" she asked shakily. She moistened her lips. "You didn't see me! I was in a closet, and you didn't even enter the room!"

Calhoun said grimly, "I've sources of information. Murgatroyd told me this time. May I present him? Murgatroyd, our passenger. Shake hands."

Murgatroyd moved forward, stood on his hind legs and offered a skinny, furry paw. She did not move. She stared at Calhoun.

"Better shake hands," said Calhoun, as grimly as before. "It might relax the tension a little. And do you want to tell me your story? You have one ready, I'm sure."

The girl swallowed. Murgatroyd shook hands gravely. He said, "Chee-chee!" in the shrillest of trebles and went back to his former position.

"The story?" said Calhoun insistently.

"There—there isn't any," said the girl unsteadily. "Just that I—I need to get to Orede, and you're going there. There's no other way to go, now."

"To the contrary," said Calhoun. "There'll undoubtedly be a fleet heading for Orede as soon as it can be assembled and armed. But I'm afraid that as a story yours isn't good enough. Try another."

She shivered a little.

"I'm running away...."

"Ah!" said Calhoun. "In that case I'll take you back."

"No!" she said fiercely. "I'll—I'll die first! I'll wreck this ship first!"

Her hand came from behind her. There was a tiny blaster in it. But it shook visibly as she tried to aim it.

"I'll shoot out the controls!"

Calhoun blinked. He'd had to make a drastic change in his estimate of the situation the instant he saw that the stowaway was a girl. Now he had to make another when her threat was not to kill him but to disable the ship. Women are rarely assassins, and when they are they don't use energy weapons. Daggers and poisons are more typical. But this girl threatened to destroy the ship rather than its owner, so she was not actually an assassin at all.

"I'd rather you didn't do that," said Calhoun dryly. "Besides, you'd get deadly bored if we were stuck in a derelict waiting for our air and food to give out."

Murgatroyd, for no reason whatever, felt it necessary to enter the conversation:

"Chee-chee-chee!"

"A very sensible suggestion," observed Calhoun. "We'll sit down and have a cup of coffee." To the girl he said, "I'll take you to Orede, since that's where you say you want to go."

"I have a sweetheart there...."

Calhoun shook his head.

"No," he said reprovingly. "Nearly all the mining colony had packed itself into the ship that came into Weald with everybody dead. But not all. And there's been no check of what men were in the ship and what men weren't. You wouldn't go to Orede if it were likely your sweetheart had died on the way to you. Here's your coffee. Sugar or saccho, and do you take cream?"