A trickle of fear ran down Bronwyn's spine. Always before, this man had tried to sell her something, spinning out any scrap of information into something she might wish to buy. His outright refusal and the gleam of avarice in his eyes alerted her to danger.
Bronwyn nodded and worked her way back to the bar. The fighting had spread into the main floor, and it would be a while before she could get to the door. She ordered an ale and took a stool to wait out the storm.
A hand seized her arm. Bronwyn spun, gripping the hilt of her knife. She measured the man with a glance and decided that this would be an easy battle. Though still south of mid-life, he was the thinnest, frailest person she had ever encountered. The spark of life had apparently drained from his body to center its last flame in his small black eyes.
"Move your hand, or I'll slice it off," she said in an even voice.
The man halted her with an impatient gesture, an upraised palm. Her eyes bulged. Tattooed, or perhaps branded, into his palm was the emblem of the evil god Bane-a small, black hand.
Instinctively she eased away, raised both of her hands in conciliation. Though the god himself was considered dead and gone, and no longer a power to be feared, Bronwyn had no desire to tangle with someone who purported to be an acolyte of such evil.
"I heard you. You want a man who is seeking a child. Where is this man?" he insisted in a voice that recalled a viper's hiss.
Bronwyn licked her lips nervously. "That's what I'm trying to find out. If you know anything of him, I'd be willing to trade for the information."
A terrible chuckle wheezed from the former priest's lips. "If the item you have to barter is his yellow hide, then you have a deal, wench. I want him. I want him dead," he specified, as if there could be any doubt concerning his intentions.
Bronwyn quickly weighed the risk against the possible gain. If this priest had knowledge of Cara's father, she really had no choice but to endure conversation with a Banite and accept the danger inherent in such company. She reached for her mug and signaled the barkeep to bring another drink for her "friend."
"I don't know where he is, but I'd be happy to turn him over to you once I locate him. Because of the child," she said quickly, when he turned a suspicious stare upon her.
"Alt" He smirked, then tossed back the contents of the mug the barkeep set before him. "Your tale rings true. He always was one to walk away from what he started."
A horrible suspicion took root in Bronwyn's eyes. "He was once a follower of Bane?" she asked, striving mightily to keep her voice neutral.
"That he was. Defected, the damn traitor," he sneered, raising and clenching his fists.
Bronwyn let out her breath in a long sigh. The possibility that Cara's father might be a follower of an evil god was chilling, but, perhaps, in seeing the error of his ways he had made enemies. It was better so than that he should earn the fate of the man beside her, with his skeletal face and wild eyes. Bereft of spells, cut off from the source of evil power, the former priest of Bane was little more than an insane shell.
"When I find Doon, I will send word here," she said, her mind racing as she planned how she could kept this promise without endangering Cara's father. "I will write the name of the place where he might be found on a sketch of a black dragon and post it on the cloakroom door. Watch for it."
"Doon? What are you talking about, wench? The man's name is Dag Zoreth."
She quickly covered her surprise. "Of course," she said with feigned bitterness. "He would not want to be known by the name he gave to a woman he'd betrayed and abandoned. He was always cautious. Most likely, he is also frank and earnest-Frank in Luskan, and Ernest in Neverwinter!"
To her surprise, the hoary old jest earned a wheezing chuckle from the Banite. She supposed that, in the company he was accustomed to keeping, humor was not a common commodity.
Bronwyn rose and tossed several silver coins onto the counter and nodded her intent to the barkeep. "Drink what you will, with my thanks, until the coins run out."
She left quickly, while the former priest was still contemplating this unexpected bounty, and all the way to the door she felt the eyes of her Zhentilar informer following her.
Algorind rode swiftly through the crowded street on his tall white horse. He still did not understand how Icewind had returned to the Halls of Justice. The horse had been well treated and seemed none the worse for having been stolen by a treacherous dwarf.
He scanned the wooden signs that hung from the many shops, looking for the Curious Past. What he found was a bit of a surprise. Unlike most of the signs, it did not rely on an image of shoe or cloak or mug to convey what goods could be had within. The name was carved with runes in Common, as well as in several other languages. A learned woman. That did not fit the picture he carried of Bronwyn, who would steal from Hronulf and consort with a dwarven horse thief.
He pushed open the door. A bell tinkled merrily, and a white-haired gnome woman appeared from behind a counter. "How can I help you?" she said cheerily.
Algorind heard a door bang in the back room. "I am looking for Bronwyn."
"Then I'm afraid I can't help you," the gnome said with evident regret. "She is out of town on business."
The young paladin nodded. "You expect her?"
"That I do. No more than two, three days. Would you like to stop back or leave a name?"
"I will return," he said simply. "Thank you, good gnome, for your time and help."
He left the shop, walking briskly toward the narrow alley he'd seen by the cobbler's shop a few doors down. That banging door interested him.
A small figure darted toward him in hot pursuit of a young alley cat, her hands outstretched for the grab. She hauled up short when she caught sight of him, and her large brown eyes rounded in terror. She shrieked and whirled away, dashing back down the alley.
It was the child! The same girl he had taken from the farm and turned over to Sir Gareth's keeping. What she was doing in this city, and on her own, Algorind could not begin to fathom. He took off after her, ducking low to avoid a string of long wool stockings hung out to dry in the alley.
The girl could run like a rabbit. She darted down the alley and out into a small, open area. A wooden sign proclaimed the site to be Howling Cat Court. A few women strolled about, their faces garishly painted and their bodices laced indecently low. They mocked Algorind as he dashed past in pursuit of the child, bidding him leave off with his playmates and learn some adult games. His face heated when he realized what they meant.
His quarry swerved and dodged, evading his grasp nimbly. She turned and darted toward another alley. Algorind began to follow suit when a heavy thunk resounded painfully through his skull and stopped him where he stood. He turned, dazed, and looked incredulously at one of the over-ripe women. There was a small oak cudgel in her hand. She gave him a hard smile and kissed her fingertips to him in a mocking salute, then melted away into the shadows of an alley.
Algorind shook off the numbing pain and took off after the girl. He was almost to the alley when a loud, trembling horn call resounded through the court.
"You, there! Stop where you are."
The young paladin knew authority when he heard it. He stopped and slowly turned around. Four men and two women, all wearing leather armor dyed green and black and reinforced with gold-colored chain mail, strode toward him, small clubs in their hands. A band of mercenaries, no doubt. He decided to try to fight his way clear.
His resolve must have shown in his eyes. "Yield to the city watch," the speaker said. "You will not be harmed unless you resist."
This put Algorind in a quandary. The rule of his order stated that he was to obey all lawful authorities unless they constrained him to do evil. These city guards were standing between him and his duty, but that was not necessarily evil.