The glint in the priest's eyes suggested that he sensed Dag's unspoken addition and marked it well. Smiling at each other like a pair of circling sharks, they sat down to play out the game.
"I tell you, Bronwyn, your friend will be a resident at the castle for the rest of' the day," Danilo swore. "Several of the messengers who attend the prisoners are Harpers. They will take care to leave young Algorind's request until last."
Bronwyn nodded and shot a glance toward Cara. The child was kneeling on the floor of the shop, playing some elaborate game of make believe with some chess pieces, and singing softly to herself. "That's something," Bronwyn admitted. She bit her lip, considering.
"What?"
"This might sound frivolous," she warned him.
That amused her friend. "Remember to whom you're speaking."
She chuckled and got to the point. "Cara has spent her life on a small, remote farm. Other than her trip to Water-deep as a prisoner and a brief voyage on a slave ship, she hasn't had a chance to see the world. What better place to begin than Waterdeep?"
He nodded. "Your reasoning is sound. And you should be safe enough. With your permission, I'll make certain that you are discretely followed and ainpiy protected."
The years of unseen Harper eyes still rankled. "And if I did not give my permission?"
"Then I would respect your wishes," he said. "Regretfully, but I would respect them."
He spoke firmly, with not a hint of his usual lazy drawl. Bronwyn believed him. She smiled and turned to Cara. "Cara, what is your favorite color?"
The little girl looked up, startled by this question. "I don't think I have one."
"Well, if you could pick out any dress you liked, what color would it be?"
Feminine longing lit her eyes. "My foster mother wore purple but said I was not to," she said. "She would not say why."
Bronwyn had a suspicion concerning this, but she did not want to put words to it, not even in the silence of her own mind. "How about blue? Or yellow?"
Cara nodded, clearly willing to play the game. "Pink, like a sunset cloud."
That struck a memory. Ellimir Oakstafi a seamstress whose shop was also on the Street of Silks, had a bolt of soft pink silk, a rare color that would be quickly seized by ladies looking for spring gowns. "Come on," she said, extending a hand. "I know a lady who can make you a dress the color of clouds and just as soft. Let's go and let her take your measure."
Cara was on her feet in an instant. "Truly?"
"Truly," Bronwyn answered. "And then we'll go for tea and see all there is to see in the City of Splendors."
Cara looked suddenly suspicious. "This is not just a game?"
Bronwyn laughed, but her eyes stung. At Cara's age, she had had none of these experiences, either. She thought she knew what this would mean to the girl.
Bidding farewell to the Harper bard, Bronwyn kept her promise and bought Cara the pink gown and two more along with it. They had tea and sugared wine at Gounar's Tavern, a glittering eatery in the heart of the Sea Ward. The taproom was brightly lit by dozens of magical globes, and mirrored glass tossed back the light to every corner, there to be captured by the cunningly faceted crystals and imitation gems that studded everything from plate to chairs.
As Bronwyn expected, Cara was enchanted by the display. Too excited to eat, she clutched her goblet of sugared wine and water-much more sugar than wine, and more water than either-and looked around with boundless curiosity. Her silence lasted until they left the tavern, then she exploded into questions, wanting to know about everything they passed.
Bronwyn shook her head as she followed Cara down the street, amazed at her own feelings. Every moment she spent with the child only made the prospect of giving her up more difficult. But this gift, this single day of adventure and lighthearted pleasure, this she could give.
Wanting to show Cara as much as possible, she hailed a carriage and bid the driver to show them the sights. They rode down along the sea wall, marveling at the vast and ornamental mansions, and the ninety-foot statue of a warrior that looked out impassively to sea. They drove past Aighairon's Tower, and Cara shivered at the story of the long-ago wizard and the skeleton of the man who had tried to steal this power. She oohed over Piergeiron's Palace, craned her neck to watch the griffin patrols pass. At the Plinth-the obelisk that served as a house of prayer for people of all faiths-she looked faintly puzzled.
"My foster parents prayed-so did my father-but they would not teach me or name a god I should pray to."
Bronwyn's suspicions regarding this mysterious faith deepened, as did her puzzlement as to why this Dag Zoreth seemed so determined to keep his daughter ignorant of his faith. "You'll find the god or goddess who speaks to your heart," she said softly.
"Who speaks to yours?"
Bronwyn considered this. She was not a religious person, but it occurred to her that there was only one answer. "Tymora," she said. "The lady of luck. She bids you take a chance and make your own way."
Cara pursed her lips. "That sounds good, but not quite right for me."
"And that's fine," Bronwyn said, feeling slightly out of her element with this conversation. She had never given religion much consideratioii, but the longing in the child's eyes for a god or goddess of her own convinced Bronwyn that it might be a matter worth pondering.
"Now let's go to the South Ward," she suggested. "The sun will be setting soon, and I believe there's a full moon tonight."
At such times, the Moon Sphere hung above a large courtyard. People could enter the huge, magic-rich globe and float or soar as they wished. Bronwyn could think of no wonder more likely to capture the child's fancy, or no better ending to the day.
The dungeon of Waterdeep Castle was not the dank and fearful place that Algorind had expected. Granted, his prison was well underground-the watch had brought him down two flights of stairs-but the stone walls were smooth and dry, and torches sputtered in wall brackets placed every few paces. The cells were small, but clean and provided with the basic comforts: a straw mattress on a plank frame, a chamber pot, a washbasin, and a pitcher of water. He had been offered food the night before, and again this morning. In all, he could not complain, and he trusted in Tyr's justice to see that his confinement would not be long.
Keeping his mind fixed on this thought, Algorind raised his voice in the traditional morning hymn. It was not, he supposed, the sort of thing one usually heard emanating from these particular halls of justice.
The sound of footsteps echoed down the halls, growing louder. Algorind's face brightened when he caught sight of Sir Gareth, but he finished the last two lines of the hymn before speaking. "Thank you for coming, sir."
"You sound surprised to see me," the knight said curtly. "You are wiser than you appear if you suspect that I considered leaving you here. How did this thing come about?"
Algorind glanced at the prison guard. The older knight followed his thinking and affirmed it with a curt nod. Once the young paladin had been released, they walked in silence from the prison and did not speak until they were riding side by side back to the Halls of Justice.
"I saw the child," Algorind finally said. "The child of Samular's bloodline."
The knight's face turned so white that Algorind feared he would fall from his horse. "Here? In Waterdeep?"
"Yes, sir. I pursued her, thinking to bring her back to the temple. She eluded me, and the watch detained me."
Sir Gareth sat in silence for several moments as he mulled this over. Finally he turned a stern face to Algorind. "Your failure to apprehend a small child is serious. It speaks of lack of skill or lack of will. Perhaps you allowed the girl to escape."
Algorind was deeply shocked. "Sir!"
"Incompetence is a grave offense. You are certainly guilty of that," the knight said coldly. "By all reports, you are well trained and able. Any future failure will be regarded as deliberate and as treason against the order. Do you understand?"