"To find honest work, sir, as it might be a caravan guard. I'll be seeking out Conor the amber factor." The existence of that resident Celt had been a major reason for Everard's adoption of his specific disguise. The chief of the local Patrol base had suggested it.
The Tynan reached a decision. "Very well, you may go ashore, your weapon too. Remember that we crucify thieves, bandits, and murderers. If you fail to get other work, seek out Ithobaal's hiring house, near the Hall of the Suffetes. He can always find something in the way of day labor for a husky fellow like you. Good luck."
He returned to dealing with Mago. Everard lingered, awaiting a chance to bid the captain farewell. Discussion went quickly, almost informally, and the tax to be paid in kind would be modest. This race of businessmen had no use for the ponderous bureaucracy of Egypt or Mesopotamia.
Having said what he wanted to, Everard picked up his bags by the cords around them and went ashore. The crowd surged about him, staring, chattering. At first he was amazed; after a couple of tentative approaches, nobody begged alms or beset him to buy trinkets. Could this be the Near East?
He recalled the absence of money. A newcomer wouldn't likely have anything corresponding to small change. Usually you made a bargain with an innkeeper, food and lodging for so-and-so much of the metal, or whatever else of value, you carried. For lesser purchases, you sawed a piece off an ingot, unless some different trade was arranged. (Everard's fund included amber and nacre beads.) Sometimes you called in a broker, who made your transaction part of a complicated one involving several other individuals. If you felt charitable, you'd carry around a little grain or dried fruit and drop it in the bowls of the indigent.
Everard soon left most of the people behind. They were mainly interested in the crew. A few idle curiosity-seekers, and many stares, trailed him. He strode over the quay toward an open gate.
A hand plucked his sleeve. Startled enough to miss a step, he looked down.
A brown-skinned boy grinned back. He was sixteen or so, to judge from the fuzz on his cheeks, though small and scrawny even by local standards. Nonetheless, he moved lithely, barefoot, clad only in a ragged and begrimed kilt at which hung a pouch. Curly black hair fell in a queue behind a sharp-nosed, sharp-chinned face. His smile and his eyes—big, long-lashed Levantine eyes—were brilliant.
"Hail, sir, hail to you!" he greeted. "Life, health, and strength be yours! Welcome to Tyre! Where would you go, sir, and what can I do for you?"
He didn't burble, but spoke very clearly, in hopes the stranger would understand. When he got a response in his own language, he jumped for joy. "What do you want, lad?"
"Why, sir, to be your guide, your advisor, your helper, and, yes, your guardian. Alas, our otherwise fair city is afflicted with scoundrels who like nothing better than to prey on innocent newcomers. If they do not outright steal everything you have, the first time you blink, they'll at least wish the most worthless trash on you, at a cost which'll leave you paupered almost as fast—"
The boy broke off. He had spied a seedy-looking young man approaching. At once he sped to intercept, windmilling his fists, yelling too quickly and shrilly for Everard to catch more than a few words. "—louse-bitten jackal! . . . I saw him first. . . . Begone to the latrine that spawned you—"
The young man stiffened. He reached for a knife hung at his shoulder. Hardly had he moved before the stripling snatched a sling from his pouch and a rock to load it. He crouched, leered, swung the leather strap to and fro. The man spat, said something nasty, turned on his heel, and stalked off. Laughter barked from such passersby as had paid attention.
The boy laughed too, gleefully, loping back to Everard. "Now that, sir, was a prime example of what I meant," he crowed. "I know yon villain well. He's a runner for his father—maybe his father—who keeps the inn at the Sign of the Blue Squid. There you'd be lucky to get a rotten piece of goat's tail for your dinner, the single wench is a shambling farm of diseases, the pallets hang together only because the bedbugs hold hands, and as for the wine, why, I think the wench must have infected somebody's horse. You'd soon be too sick to notice that grandsire of a thousand hyenas when he plundered your baggage, and if you sought to complain, he'd swear by every god in the universe that you gambled it away. Little does he fear hell after this world is rid of him; he knows they'd never demean themselves there by letting him in. That is what I've saved you from, great lord."
Everard felt a grin tug at his lips. "Well, son, you might be stretching things just a trifle," he said.
The boy smote his thin breast. "No more than needful to give your magnificence the proper impression. Surely you are a man of the widest experience, a judge of the best as well as a generous re warder of faithful service. Come, let me bring you to lodgings, or whatever else you may desire, and then see for yourself whether or not Pummairam has led you aright."
Everard nodded. The map of Tyre was engraved in his memory; he had no need of a guide. However, it would be natural for a yokel to engage one. Also, this kid would keep others from pestering him, and might give him a few useful tips.
"Very well, lead me whither I would go. Your name is Pummairam?"
"Yes, sir." Since the youth didn't mention his father, as was customary, he probably didn't know who that had been. "May I ask how my noble master should be addressed by his humble servant?"
"No title. I am Eborix, son of Mannoch, from a country beyond the Achaeans." With none of Mago's folk listening, the Patrolman could add: "He whom I seek is Zakarbaal of Sidon, who deals for his kin in this city." That meant Zakarbaal represented his family firm among the Tyrians, and handled its affairs here in between visits by its ships. "I've heard tell his house is on, uh, the Street of the Chandlers. Can you be showing me the way?"
"Indeed, indeed." Pummairam took Everard's bags. "Only deign to accompany me."
Actually, it wasn't hard to get around. As a planned city, rather than one which had grown organically through centuries, Tyre was laid out more or less on a gridiron pattern. The thoroughfares were paved, guttered, and reasonably wide, considering how short of acreage the island was. They lacked sidewalks, but that didn't matter, because except for a few trunk routes, beasts of burden were not allowed on them outside the wharf areas; nor did people dump stuff on them. They also lacked signs, of course, but that didn't matter either, since almost anybody would have been glad to give directions for the sake of some words with an outlander and perhaps a deal to propose.
Walls rose sheer to right and left, mostly windowless, enclosing the inward-looking houses that would prevail in Mediterranean countries for millennia to come. They shut off breezes and radiated back the heat of the sun. Noise echoed off them, odors rolled thick between. Yet Everard found himself enjoying the place. Still more than at the waterfront, crowds moved, jostled, gestured, laughed, talked at machine-gun speed, chanted, clamored. Porters beneath their yokes, litter-bearers conveying the occasional wealthy burgher, forced a way among sailors, artisans, vendors, laborers, housewives, entertainers, mainland farmers and shepherds, foreigners from end to end of the Midworld Sea, every variety and condition of life. If most clothes were of dull hue, many were gaudy, and none seemed to cover a body that was not overflowing with energy.
Booths lined the walls. Everard couldn't resist lingering now and then, to look at what they offered. That did not include the famous purple dye; it was too expensive, sought after by garmentmakers everywhere, destined to become the traditional color of royalty. But there was no dearth of bright fabrics, draperies, rugs. Glassware abounded, anything from beads to beakers; it was another specialty of the Phoenicians, their own invention. Jewelry and figurines, often carved in ivory or cast in precious metals, were excellent; this culture originated little or nothing artistic, but copied freely and skillfully. Amulets, charms, gewgaws, food, drink, utensils, weapons, instruments, games, toys, endlessness—