He wondered if it was simply his imagination, or if he truly could sense a miasma of sickness and menace infusing the place. Either way, the gnolls plainly felt something too. They growled and muttered. One clasped a copper medallion stamped with the image of an axe and prayed for the favor of his god.
Having cajoled them this far, Bareris didn't want to give them a final chance to lose their nerve. As before, enchantment lent him the ability to speak to them in their own snarling, yipping language, and he used it to say, "Let's move. "He skulked forward, and they followed.
He prayed they weren't already too late, that something horrible hadn't already befallen Tammith. It was maddening to reflect on just how much time had passed since he'd watched the Red Wizards and their cohorts march her away. It had taken him and the hyenafolk a while to reach Delhumide. Then, for all that the gnolls had scouted the general area before, Wesk Backbreaker insisted on observing the perimeter of the city before venturing inside. He maintained it would increase their chances of success, and much as Bareris chafed at the delay, he had to admit the gnoll chieftain was probably right.
As they'd gleaned all they could, so too had they begun to plan. After some deliberation, they decided to sneak into Delhumide by night. True, it was when the demons and such came out, but even if the horrors were in fact charged with guarding the borders of the ruined city, it didn't appear they did as diligent a job as the warriors keeping watch by day. Bareris hoped he and the gnolls had a reasonable chance of slipping past them unmolested, especially considering that though creatures like devils and the hyenafolk themselves could see in the dark, they couldn't see as far as a man could by daylight.
He and his companions picked their way through the collapsed and decaying houses outside the city wall then over the field of rubble that was all that remained of the barrier at that point. The bard wondered what particular mode of attack had shattered it. The chunks of granite had a blackened, pitted look, but that was as much as he could tell.
The gnolls slinking silently as mist for all their size, the intruders reached the end of the litter of smashed stones fairly quickly. Now they'd truly entered Delhumide, venturing deeper than any of their scouts had dared to go before. A cool breeze moaned down the empty street, and one of the hyenafolk jumped as if a ghost had ruffled his fur and crooned in its ear.
Wesk waved, signaling for everyone to follow him to the left. Their observations had revealed that shadowy figures flitted through the streets on the right in the dark. Occasionally, one of the things shrieked out peals of laughter that inspired a sudden self-loathing and the urge to self-mutilate in all who heard it. Bareris had no idea what the entities were, but he was certain they'd do well to avoid them.
The intruders turned again to avoid a trio of spires that, groaning and shedding scraps of masonry, sometimes flexed like the fingers of a palsied hand. The facades of crumbling houses seemed to watch them go by, the black empty windows following like eyes. For a moment, a sort of faint clamor like the final fading echo of a hundred screams sounded somewhere to the north.
The noise made Bareris shiver, but he told himself it had nothing to do with him or his comrades. Delhumide was replete with perils and eerie phenomena; they'd known that coming in. It wasn't a problem if you could keep away from them, and so far their reconnaissance had enabled them to do so.
That luck held for another twenty heartbeats. Then one of the gnolls deviated from their course by just a long, loping stride or two, just far enough to stick his head into a courtyard with a rusty wrought-iron gate hanging askew and a cracked, dry fountain in the center. Something had evidently snagged the warrior's attention, some hint of danger, perhaps, that demanded closer scrutiny.
The gnoll suddenly snarled and staggered, tearing at himself with his thick canine nails. At first Bareris couldn't make out what was wrong, but when he saw the swelling black dots scurrying through the creature's spotted fur, he understood.
The gnolls had fleas, a fact he'd discovered when he started scratching as well, and the parasites on the outlaw in the courtyard were growing to prodigious size. Big as mice, they swarmed over him, burying their proboscises and heads in his flesh to drain his blood. Bulges shifted under the gnoll's brigandine as insects crawled and feasted there as well.
A second gnoll rushed to help his fellow, but as soon as he entered the courtyard, he suffered the same affliction. The two hyenafolk flailed and rolled and shrieked together. Their fellows hovered outside the gate, too frightened or canny to risk the same consequence.
Bareris sang. Magic warmed the air, and he felt a sort of tickling as his own assortment of normal-sized fleas jumped off him. He then charged into the courtyard, and the enchantment radiating outward from his skin drove the giant parasites off the bodies of their hosts just as easily. With a rustling, seething sound, they scuttled and bounded into the shadows at the rear of the space.
He still had no desire to linger inside the crooked gate. For all he knew, the influence haunting the courtyard had other tricks to play. Fast as he could, he dragged the dazed, bloody gnolls back out onto the street, where the spirit, or whatever it was, couldn't hurt them any further. At least he hoped it couldn't, because they needed a healer's attention immediately if they were to escape infirmity or worse, and in the absence of a priest, he'd have to do.
He chanted charms of mending and vitality. The other gnolls looked on curiously until Wesk started grabbing them and wrenching them around. "Keep watch!" the chieftain snarled. "Something else could have heard the ruckus or hear the singer singing."
Gradually, one gnoll's wounds stopped bleeding and scabbed over, a partial healing that was as much as Bareris could manage for the time being. The other, however, appeared beyond help. He shuddered, a rattle issued from his throat, then he slumped motionless. Meanwhile, the survivor sat up and, hand trembling, groped for the leather water bottle strapped to his belt.
"How are you?" Bareris asked him.
The gnoll snorted as if the question were an insult.
"Then when you're ready, we'll press on."
"Are you crazy?"
Bareris turned and saw that the speaker was Thovarr Keentooth, the long-eared gnoll he'd punched during their first palaver.
"You said you knew how to get us in and out without the spooks bothering us," the creature snarled, spit flying from his jaws. He apparently meant to continue in the same vein for a while, but Wesk interrupted by backhanding him across the muzzle and tumbling him to the ground.
"We said," the chieftain growled, "we'd do our best to avoid the threats we knew about, but there might be some we hadn't spotted. This was one such, and you can't blame the human or anyone else for missing it, seeing as how it was invisible till someone stepped in the snare."
"I'm not talking about 'blame,'" Thovarr replied, picking himself up. "I'm talking about what's sensible and what isn't. There's a reason no one comes here, and-"
"Blood orcs do," Bareris said. "Are they braver than you?"
Thovarr bared his fangs like an angry hound. "The pig-faces have Red Wizards to guide them. We only have you, and you talk big but don't keep us out of trouble."