64
She saw a hall stand
decorated on the Sun
covered with gold
on the sea of gems;
there the skilled/capable
kings should build
and in the days of life
enjoy.
This verse is linked to Sowili and Sun. The power returned to the Sun. The winners of the bride races – the kings (sorcerers) – should rule the world, wisely.
4.10 Tyr's third Group of eight
65.
Then comes the mighty
to the meeting of the powers
powerful from above
everyone's ruler.
This verse is connected to Tíwaz and Týr. Finally, the king (sorcerer) could rule the world, in peace and harmony. The sorcerer was the ruler of the world, and when the sorcerer became a god instead he also took the role of the world ruler; the Sky god Týr.
66
There comes the dark
dragon flying
sharp, shining from below
from beneath the mountains
clearly we see the claws
fly over the plain
the thrust from the corpse from below
now she will sink down.
This verse is connected to Berko and Jörð. Finally we get a warning that Höðr/Fenrir/Jörmungandr once again will come back from the Earth's womb, from beneath the burial mound, and attack from below. We see the bright mistletoe (the dragon/worm) in the wolf's claws. It is ready to kill Baldr again ...
This is the last verse in Völuspá.
5.0 The Mystery Chamber
5.1 The Hiding Place of the Dead
We have heard much about the burial mound, surrounded by a fence and overgrown with bushes and trees, and we have learned that it and or its interior/exterior is called Íðavöllr ("backwater plain"), Miðgarðr ("the garden in the middle"), Níðavöllr ("the plain below"), Hel ("death", or "hide"), dvergr ("door-opening in the ground"), Niflheimr ("fog world"), Urðarbrunnr ("the well of esteem", "stone well"), Mímisbrunnr ("well of reminiscence") and so on, and we know it from Greek mythology as Hades ("unseen", "hidden") and by other names from other mythologies. The most famous Scandinavian name of this place is perhaps Valhöll.
Valhöll (“hall of the chosen/fallen”, or “hidden chosen/fallen”) was Óðinn's hall. This hall had walls made of spears, the roof was covered with shields and the benches were adorned with mail. Half of all the nobles who died in battle came to Valhöll, after being selected by the Valkyries. The other half came to Freyja's hall, Sessrýmnir ("roomy seat"), most likely a picture of the sky, dedicated to those who were burned on a funeral pyre (a “brising”). Other than those of Jarl's kin (i. e. the blonde, light skinned and fair-eyed men) were not welcome either place, and we recognised here the nobility's contempt for ordinary peasants and slaves, or perhaps rather the racist attitudes of the ancient European.
In addition to the fact that only men and women of Jarl's kin were welcome in Valhöll, only the wolves known as Geri ("perfect", "full", "good") and Freki ("hard", "string", " strife ") were allowed to eat by Óðinn's side in the hall. So the only ones who had access were those who had won the bride races, the kings (sorcerers), who were travelling to the burial mound to learn the secrets, and only the old (replaced) queens (sorceresses) who had to teach them the secrets they needed to know to be kings.
The sorcerer's spells and verses teach us a lot about Valhöll. A wolf hangs above the entrance, and above the hall an eagle bends its head. Outside there was a grove called Glasir ("make excellent"), whose leaves were of pure red gold. The field surrounding the hall was fenced in and had a very old gate. Very few knew how to open this gate. In addition, three rivers, Þundr ("elevated"), which was also a name for Óðinn, Valglaumr ("noisy chosen/fallen ones") and Ífing ("uncertainty", "doubt") kept intruders out. The fish of Þjóðvitnir ("wolf people", "wolf pack") swam in these rivers. The current was so strong that not even Sleipnir could cross the rivers. On the roof of the hall a goat called Heiðrún ("light secret") stood, and she ate from a tree called Hlæráðr ("obey Óðinn/the mind", "listen to Óðinn/the mind", or "sea of Óðinn/the mind", "spirit sea"). A river of clear mead flowed from this goat's teats. Mead filled up a bowl which stood on the ground. It was so big that the warriors could drink as much as they wanted without fear that it would run out of mead. They used the skulls to drink from. A deer, Eikþyrnir ("protective oak", "oak surrounded by thorns"), stood on the ground and ate from Hlæráðr's branches. Thirty six rivers flowed from its antlers and down into the well Hvergelmir ("year old draft"). Twelve for the gods, twelve for men and twelve for the dead.
We do not know the names of all these rivers, but we know the names of the twelve which ran down Hvergelmir for the dead; Svöl ("cool"), Gunnþrá ("yearning for battle/strife"), Form ("form"), Fimbul ("great", "powerful"), Þul ("verse", "long string of words"), Slíðr ("cruel"), Hríðr ("storm", "bad weather"), Sylgr ("drink", or "fire eater"), Ýlgr ("the howling"), Við ("forest"), Leiptr ("shine", "light") and Gjöll ("sound", "call", "echo").
Warriors in the hall ate only meat from the boar Sæhrímnir ("sea hostility"), which was prepared by the chef Andhrímnir ("spirit hostility") every day in the pan Eldhrímnir ("fire hostility"). The boar was slaughtered every night and then rose from the dead the following morning. There were only a few who understood what the combatants' nutrition was really made up of.
Most of the symbolism of the myth of Valhöll is quite obvious to us when we know as much as we do at this time. A holy warrior, a sorcerer/god, had sacrificed a wolf by the entrance to the hall, and had hung his clothes in a tree that grew on top of the burial mound; an eagle (a spirit shape) bowed its head, because it was hung. The rivers surrounding the hall, where the wolf pack (called fish) prevented unwelcome visitors from coming in, was a party consisting of already initiated men (the berserks). They would keep out those who were not welcome in the burial mound; only those of Jarl's kin were allowed access. Those who were not welcome could not even disguise themselves (“ride Sleipnir”, the Trojan horse,) to get across the river to the burial mound. They would be stopped, ransacked and interrogated by the "fish" before they got that far. All doubts about the visitor's right to be there had to be removed.
By the entrance to the Meters ("mother") sanctuary in Phaistos on Crete, we find an inscription that suggests that they also elsewhere in Europe had the same strict control over who could or could not have access to the Chamber of Secrets. There is written a declaration that the goddess, who offers a great miracle to anyone who can guarantee their descent, refuses to listen to the prayers of those who unjustly force their way into the divine family. We also know that the initiates of Hades were forced to provide a statement that, "I am son of Earth and of the starlit Sky", which can be interpreted as a guarantee that the initiate was son of a queen and a king who personified the Earth goddess and the Sky god, the two most important deities. He guaranteed that he was of noble family.
One of the reasons for the strict control in Scandinavia, where they primarily used the burial mound as Chamber of Secrets, was probably that they would ensure that valuable objects in the family tomb was not taken by someone other than their own relatives, not to mention that the queen/wife who was waiting inside the tomb should not teach and entertain complete strangers. Many places in Europe they used a house as a Chamber of Secrets instead, where many could enter at the same time, after having brought the key (the mistletoe or some other wand) and had given the correct synthemata ("password"). They were initiated all at once, but rather than participate in any mystic plays the uninitiated in these houses only observed what happened between the king and queen, or high priest and high priestess, who taught them the secrets, with mythos ("stories") and logos ("speech)". Mystery religion never evolved in this way in Scandinavia due to the simple fact that they had more than enough burial mounds for every king/sorcerer in the scarcely populated Scandinavia.