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It was a ritual he had performed countless times before invoking Hiddukel. Each encounter with the sharp-tongued god was a contest of wills. Hiddukel was the immortal sovereign of contracts. Anything said during a conversation with him, no matter how insignificant it might seem, could become eternally binding. Balcombe had long ago realized that any degree of caution was justified when dealing with such a being.

Feeling clarified and invigorated, Balcombe strode from his worktable to a heavily ornate floor cabinet standing in the corner. Inside were symmetrical shelves top and bottom, with an array of small drawers in the middle. The mage selected one drawer and pulled it completely out from its slot. He then reached back into the empty space and withdrew a smaller, square, completely closed box made of highly polished gray slate, approximately two inches on a side. He pulled a second drawer from its slot and nimbly popped open a hidden panel along its back edge and withdrew a tiny bronze key from the secret compartment thus revealed. Returning to the slate box, he turned it round and round in his hands until he found the side he sought. As he carefully passed the bronze key over that side of the box, an impression appeared in the shape of the key. Balcombe pressed the key into the notch and instantly the box folded itself open to reveal a small, royal blue velvet pouch.

Balcombe carefully unfolded the pouch, which appeared to be empty. Its most striking features were six tiny, steel hands, which held the mouth of the pouch tightly shut. The wizard spoke the sounds, "buldi vetivich," releasing the magical wards protecting the bag and causing the six tiny hands to disappear.

Tingling with anticipation, Balcombe tipped up the apparently empty bag and from it tumbled a perfectly cut, fist-sized ruby. Holding the gem up to the light of one of the many candles in the room, Balcombe could barely make out the frightened young face deep inside the gem's wine-colored facets, looking this way and that, trying in vain to see what was happening outside the magical prison.

They'd made it so easy for him, the knight and his son, and most especially the unwitting Delbridge, who by revealing the secret plan had provided everyone but himself with an alibi. Placing the gem in Rostrevor's sheets while supposedly casting magical seals on the area was child's play. The instant the squire touched the gem, he was drawn into it and trapped like a genie in a bottle. When Balcombe unsealed the room in the morning, he simply pocketed the gem unnoticed. Everyone else was too preoccupied with the inexplicable disappearance of the squire to notice anything.

But trapping a soul was no small task, even for a wizard of Balcombe's advanced skill. First the wizard had to prepare the vault, which had to be a gem of extraordinary value or it would shatter when the soul was forced into it. Next it was necessary to ensorcel the gem, making it receptive to magical effects. Then the wizard had to create an enchanted maze inside the gem, thereby forming a prison capable of containing a soul. All of these steps were necessary prior to the magical casting that actually trapped the soul and had to be performed ritually each and every time Balcombe sought a victim to soothe Hiddukel's hunger.

In fact, hunger may have been the wrong word. Balcombe wondered, as he often did, precisely what use Hiddukel had for the souls he received from his faithful. Did he consume them as food, or was he beyond the need for nourishment of any kind? Perhaps they became slaves in some nightmare realm mortals could never imagine. Or, what Balcombe considered the most interesting possibility, perhaps Hiddukel used them as a form of currency in dealings with beings even more loathsome than himself. Ultimately, Balcombe did not care what became of the souls; his curiosity was completely academic.

Balcombe hesitated, staring at the enormous, nightmare gem for many minutes before reaching into the depths of his black robe. He loathed conversations with Hiddukel. Still, it was the only way to get what he desired.

The mage's fingertips met with the slight, almost un-detectable seam located just above his left breast. He tapped it four times-two quick taps followed by two slow ones. The secret pocket he had magically placed there opened, and he extracted from it a large golden coin, cold to the touch. For a time after he had received the conduit to the evil god Hiddukel from the swirling whirlpool of autumn leaves in Wayreth Forest, he had absently carried it with his other coins. Until the mind-boggling day he nearly-absently-traded it for a chicken at a local market. For the first time he began to think of the potential consequences of such carelessness. That very afternoon he had created a secret pocket in his robes; the coin never left his person again.

Balcombe reached for the lit candle standing nearby on the counter, then hesitated again. He examined the coin in his hand. Each of the two faces had a distinct personality, a fact that he had initially found both intriguing and useful. Often, a deal that could not be struck with one would appeal to the other. He frequently switched from one to the other several times during a single conversation. But more and more he found both aspects of Hiddukel odious and his demands intolerable.

At last, after selecting the more severe face, Balcombe held the coin by the edges between his thumb and forefinger. Slowly he passed it over the candle flame, feeling the metal grow hot in his grasp. As the temperature of the coin rose, Balcombe felt his fingers burn. Just as the heat became deliriously unbearable, the face on the coin suddenly sprang to life. The animated mouth gaped and the candle's flame leaped through it; the eyes popped open and scanned the room, locking onto Balcombe.

"You! I was in the midst of an extraordinary transaction," snarled the stout face. "It is too early in the moon's cycle for your usual delivery. Tell me instantly why you have summoned me, or I will flay the flesh from your frame and let the fiends suck the marrow from your bones!"

"No, you won't," Balcombe said, having learned long ago that Hiddukel valued bravado more highly than true conviction. "You still need me for the souls I provide you."

"I need no mortal!" bellowed the wrathful face.

Balcombe placed his thumbless hand to his chest in mock astonishment. "Has my knowledge been faulty all these years? I thought the true gods could enter Krynn only through avatars, such as this coin, and without their powers. If you can, in fact, enter this World and gather souls for yourself," he said, beginning the bluff, "I will happily declare our deal completed and deliver no more souls."

"Our score will be settled when I deem it so!" Both faces on the coin suddenly gave a hiccoughing laugh that was annoyingly out of synch. "Besides, you dare call souls those wretched things you have sent me of late? Rabid dogs and goblins would better satisfy my needs. You are dangerously close to forfeiture of contract, human."

Balcombe forced his voice to remain even. "Just how many worthwhile bodies and souls do you think can disappear unnoticed in a village the size of Tantallon? I take what I can get away with."

Hiddukel's eyes bulged. "Your petty problems are no concern of mine, mage! I made you what you are, and I expect little enough in return."

"Then you will be extraordinarily pleased to hear what I have for you this time." Crimson shafts flashed from the large ruby as it caught the light of a torch on the wall. Biting his lip in rapturous anticipation, Balcombe caressed the ruby's faceted surface before lifting it up to the level of the coin.