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The film did not provide the clear narrative and easy entertainment cues the audience expected. The closing sequences, with the astronaut inexplicably finding himself in a bedroom somewhere beyond Jupiter, were baffling. The overnight Hollywood judgment was that Kubrick had become derailed, that in his obsession with effects and set pieces, he had failed to make a movie.

What he had actually done was make a philosophical statement about man’s place in the universe, using images as those before him had used words, music, or prayer. And he had made it in a way that invited us to contemplate it—not to experience it vicariously as entertainment, as we might in a good conventional science-fiction film, but to stand outside it as a philosopher might, and think about it.

The film falls into several movements. In the first, prehistoric apes, confronted by a mysterious black monolith, teach themselves that bones can be used as weapons, and thus discover their first tools. I have always felt that the smooth artificial surfaces and right angles of the monolith, which was obviously made by intelligent beings, triggered the realization in an ape brain that intelligence could be used to shape the objects of the world.

The bone is thrown into the air and dissolves into a space shuttle (this has been called the longest flash-forward in the history of the cinema). We meet Dr. Heywood Floyd (William Sylvester), en route to a space station and the moon. This section is willfully anti-narrative; there are no breathless dialogue passages to tell us of his mission. Instead, Kubrick shows us the minutiae of the flight: the design of the cabin, the details of in-flight service, the effects of zero gravity.

Then comes the docking sequence, with its waltz, and for a time even the restless in the audience are silenced, I imagine, by the sheer wonder of the visuals. On board, we see familiar brand names, we participate in an enigmatic conference among the scientists of several nations, we see such gimmicks as a video phone and a zero-gravity toilet.

The sequence on the moon (which looks as real as the actual video of the moon landing a year later) is a variation on the film’s opening sequence. Man is confronted with a monolith, just as the apes were, and is drawn to a similar conclusion: This must have been made. And as the first monolith led to the discovery of tools, so the second leads to the employment of man’s most elaborate tooclass="underline" the spaceship Discovery, employed by man in partnership with the artificial intelligence of the onboard computer, named HAL 9000.

Life on board the Discovery is presented as a long, eventless routine of exercise, maintenance checks, and chess games with HAL. Only when the astronauts fear that HAL’s programming has failed does a level of suspense emerge; their challenge is somehow to get around HAL, which has been programmed to believe, “This mission is too important for me to allow you to jeopardize it.” Their efforts lead to one of the great shots in the cinema, as the men attempt to have a private conversation in a space pod, and HAL reads their lips. The way Kubrick edits this scene so that we can discover what HAL is doing is masterful in its restraint: He makes it clear but doesn’t insist on it. He trusts our intelligence.

Later comes the famous “star gate” sequence, a sound and light journey in which astronaut Dave Bowman (Keir Dullea) travels through what we might now call a wormhole into another place, or dimension, that is unexplained. At journey’s end is the comfortable bedroom suite in which he grows old, eating his meals quietly, napping, living the life (I imagine) of a zoo animal who has been placed in a familiar environment. And then the Star Child.

There is never an explanation of the other race that presumably left the monoliths and provided the star gate and the bedroom. 2001 lore suggests Kubrick and Clarke tried and failed to create plausible aliens. It is just as well. The alien race exists more effectively in negative space: We react to its invisible presence more strongly than we possibly could to any actual representation.

2001: A Space Odyssey is in many respects a silent film. There are few conversations that could not be handled with title cards. Much of the dialogue exists only to show people talking to one another, without much regard to content (this is true of the conference on the space station). Ironically, the dialogue containing the most feeling comes from HAL, as it pleads for its “life” and sings “Daisy.”

The film creates its effects essentially out of visuals and music. It is meditative. It does not cater to us, but wants to inspire us, enlarge us. Many years after it was made, it has not dated in any important detail, and although special effects have become more versatile in the computer age, Trumbull’s work remains completely convincing—more convincing, perhaps, than more sophisticated effects in later films, because it looks more plausible, more like documentary footage than like elements in a story.

Only a few films are transcendent, and work upon our minds and imaginations like music or prayer or a vast, belittling landscape. Most movies are about characters with a goal in mind, who obtain it after difficulties either comic or dramatic. 2001: A Space Odyssey is not about a goal but about a quest, a need. It does not hook its effects on specific plot points, nor does it ask us to identify with Dave Bowman or any other character. It says to us: We became men when we learned to think. Our minds have given us the tools to understand where we live and who we are. Now it is time to move on to the next step, to know that we live not on a planet but among the stars, and that we are not flesh but intelligence.

Up

PG, 96 m., 2009

Edward Asner (Carl Fredricksen), Christopher Plummer (Charles Muntz), Jordan Nagai (Russell), John Ratzenberger (Tom), Bob Peterson (Dug). Directed by Pete Docter and produced by Jonas Rivera. Screenplay by Docter and Bob Peterson.

Up is a wonderful film, with characters who are as believable as any characters can be who spend much of their time floating above the rain forests of Venezuela. They have tempers, problems, and obsessions. They are cute and goofy, but they aren’t cute in the treacly way of little cartoon animals. They’re cute in the human way of the animation master Hayao Miyazaki. Two of the three central characters are cranky old men, which is a wonder in this youth-obsessed era. Up doesn’t think all heroes must be young or sweet, although the third important character is a nervy kid.

This is another masterwork from Pixar, which is leading the charge in modern animation. The movie was directed by Pete Docter, who also directed Monsters, Inc., wrote Toy Story, and was the cowriter and first director on WALL-E before leaving to devote himself full time to this project. So he’s one of the leading artists of this renaissance of animation.

The movie is in 3-D in some theaters, about which I will say nothing except to advise you to save the extra money and see it in 2-D. One of the film’s qualities that is likely to be diminished by 3-D is its subtle and beautiful color palette. Up, like Finding Nemo, Toy Story, Shrek, and The Lion King, uses colors in a way particularly suited to its content.

Up tells a story as tickling to the imagination as the magical animated films of my childhood, when I naively thought that because their colors were brighter, their character outlines more defined, and their plots simpler, they were actually more realistic than regular films. It begins with a romance as sweet and lovely as any I can recall in feature animation.

Two children named Carl and Ellie meet and discover they share the same dream of someday being daring explorers. In newsreels, they see the exploits of a daring adventurer named Charles Muntz (Christopher Plummer), who uses his gigantic airship to explore a lost world on a plateau in Venezuela and bring back the bones of fantastic creatures previously unknown to man. When his discoveries are accused of being faked, he flies off enraged to South America again, vowing to bring back living creatures to prove his claims.