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It seemed that the bright Powers, the Builders, had not seen, or suspected, the flaws inserted in their building by the Lone Power's working. So Ireland had come undone several times, and had had to be patched. Indeed, the top part of it had only been welded on about two hundred and fifty million years after the original complex began to be formed — after other land that should have been Ireland was drowned beneath the sea.

So then. Two or three attempts to make, frustrated two or three times by the Lone Power, and then, as Tualha said, the One had become impatient. Or maybe impatience was an inaccurate emotion to attribute to the Power that conceived the whole universe at its beginning, and through to its end. The One's great intent, along with that of the wizards and the Powers that Be, who do Its will, is to preserve energy — to keep things running for as long as they can be made to run, with what's available. and not to waste unnecessarily. Building here was being actively hindered. So a new group of Makers came into the world to shape Ireland: greater powers, more senior, more central, than those who had worked here before. They would set it right.

They tried. Nita saw, between the telling of the manual and what Tualha told her, that just as the One had scaled up its response, so had the Lone Power. The Fomori had been growing more powerful each time they had been challenged. Each time they were put down, they came back more powerful yet. And then came the first battle of Moytura.

The version that Tualha gave her turned out to be much romanticized and classicized. Moytura itself was a great strife of forces over many centuries, as mountains were raised and thrown down, river valleys carved and choked; and the ice rose and fell. The battle went on here for a good while. And then. .Nita turned a page over, scanning down it. She was beginning to get the drift of this. Here was the arrival of Lugh of the Long Reach. She thought she knew this particular Power. She had met it once or twice. A young warrior, fierce, kindly, a little humorous, liable to travel in disguise: a Power known by many names in many places and times. Michael, Athene, Thor — it was the One's Champion, one of the greatest of all creatures: definitely a Power to be reckoned with. As Lugh, that Power had come and poured Its virtue into the great Treasures that the Tuatha had brought from the Four Cities.

Then he and the Tuatha had gone out with those weapons against Balor of the Evil Eye.Who was he? Nita thought.Was he the Lone Power Itself? Or some unfortunate creature that It corrupted and inhabited? That, too, was a favorite tactic. It didn't matter. Balor had held the humans of the island, and his twisted creatures the Fomori, and the other, lesser powers, in great terror for thousands of years. But then came the second battle, as Tualha had said, and all that had changed. War came from Heaven to Earth with a vengeance. The Champion, in the form of Lugh, struck Balor down. Nita turned another page over and saw why Tualha had laughed at her so. Certainly it was laughable, the idea that anyone could just throw out ten of the senior Powers that Be. But something had happened. After putting down Balor, they had got busy with the job of finishing Ireland. They raised the mountains and smoothed them down, made the plains and the forests and lakes. And they fell more completely in love with the beautiful, marred place than any of their more junior predecessors had.

This was commoner in the Old World, Nita read, than in the new. In places like North America, where the native human peoples had stories not of specific gods, but more of heroes and the One, it indicated that the Powers which had made that place had gone away, well-satisfied with their work. In some places in the world, though, the satisfaction was never quite complete — places like Greece and Rome. Their Makers loved them too much to leave for a long time, though finally they let go. But there were still a few places in the world where the Powers had never let go. This was one of them.

I bet this is why Ireland has so much trouble, one way and another,

Nita thought.The Powers won't move out and let the new tenants be there by themselves. Us.. For like most other wizards, Nita knew quite well that the good Powers might indeed be good, but that didn't make them safe. Even the best of the Powers that Be could be blunted by too much commerce with humans and physical reality.

Nita read that the Tuatha, as the Irish had come to call them, had never left. And when the human people, the 'Milesians', came at last, they struck a bargain with them, agreeing to relinquish the lands and vanish into the hills. At least, that was how it looked to the humans. They knew that some hills in Ireland, at the four great feasts of the year, became more than hills. The nonphysical then became solider, realer; and the physical, if it was wise, would stay out of the way of what was older, stronger, harder, by far.

They had gone sideways, had the Tuatha. They could not bear to leave Ireland, and so they had gone just one over — or two, or five. It was still Ireland, but it was also a little bit closer to the far side of Reality, where, as Nita knew, lay Timeheart. She had been there several times, for brief periods. It looked different ways, depending on where and when you were. She had seen it look like a city, like the ocean, like the depths of space. What it always was, regardless of your viewpoint on it, was that place, that other universe or dimension, where the physical universe was as it would have been, had the Lone Power not taken exception and created something that the other Powers had not intended: entropy. death. The Powers simply moved into that universe near Timeheart that looked most like Ireland. But much coming and going had forged a link, broadening the road from a little track into a highway that it was easy to stumble on to. All of Ireland had become a place where one could suddenly go sideways. This to-ing and fro-ing of the greater and lesser Powers between Ireland that was, and their version of Ireland — Tir na nOg, as they called it, the Land of the Ever-Young — was very dangerous. But it wasn't a thing you could just stop: at least, Nita couldn't. And as for her. .

Well, she had gone sideways, and it hadn't hurt her. but then she was a wizard, and apt to such things. If something like that started happening to ordinary people, though, people in the street who were standing waiting for a bus, and suddenly found themselves in the middle of a Viking invasion — or something worse. .Nita shuddered.

The problem with being sent somewhere by the Powers that Be to do a job is that, frequently, they leave it to you to find out what the job is. Nita flipped through the book to the directory pages and saw that, yes indeed, she was on active status, and her aunt's address was listed. There was an address for a senior wizard as well, with an asterisk and a note saying, "Consult in case of emergency."

Well then, Nita thought,if they've put me on my own on this one, I suppose that's what it is. Must be something that having Kit around wouldn't help. The thought made her ache. Were the Powers trying to break up their partnership? Or on the other hand, was this just the kind of solo work that even a partnered wizard had to do every now and then? Well, either way, she was not going to refuse the commission. She shut the book as the bus bounced into Bray.

It was not a very big town, its main street about half the length of the main street at home; and as usual, everything continued to look small and cramped and a little worn-out by her standards. She berated herself inwardly.Just because you're used to everything looking slick and neat and new, doesn't mean that it has to be that way here. Aunt Annie had mentioned to her that Ireland had been in economic trouble for a while, and there just was not the money to spend on a lot of things that Nita took for granted.