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"How?" the two young adventurers asked in unison.

"That is easy," interjected Tenser as he strode into the chamber, "if you don't fear waterdragons."

Chapter 20

The rush of green water became darker and more frightening as the monster dived deeper. Huge fish, dwarfed by the bulk of the creature writhing through the depths, darted away in fear. Then a thing only a bit smaller than the monster swam up, but it was unwilling to cope with the ferocity of the would-be meal, and it sank out of sight almost immediately. The monster arrowed through the water a hundred feet beneath the surface, and slowly the light above faded as the sun moved toward the unseen horizon in the west.

Gord could not speak. He, his friends, and a strange, silent man rode the back of the great waterdragon. Those things that would be harmed by immersion were sealed within a metal case as proof against damage. The case and the men were strapped to the scaly back of the monster. It swam so swiftly that even the stout straps would have been sundered were it not for a crystalline shield that sheltered their heads and upper bodies from the force of the water.

Tenser had led them below his castle. Taking a labyrinthine route, they had eventually emerged in a large cavern tilled with water. There lived the waterdragon. Unlike the great dragon turtles, this vast creature had no carapace. It appeared much as would a red dragon, save its wings were vestigial – more like the great flukes of whales – and its feet were webbed. The scales of the waterdragon's back were aquamarine, and its underside the color of old ivory. Where upper and lower scales met there was a band of deepest sea-green color. The monster was beautiful in its way. It was also frightening in aspect. Tenser had explained that the creature was a guardian of his fortress, but he would forego its protection for a time in order for their party to be carried swiftly across the Nyr Dyv to a place from where they could travel by other means. None of the men had understood just how swift their passage was to be.

The spell-binder had somehow signaled, and the silent man and several servants had come into the cavern and attached the rig to the great dragon's back. It made no objection. Rather, the monster gazed fondly at the archmage with its fishlike eyes – something that Gord could but wonder at, for never had he seen expression in the eyes of fish or reptile. Or rather, he thought, any expression but cold hatred or ravening hunger. Tenser stroked the scaled muzzle and fed the dragon fish often- or twelve-pound size. They were like minnows to the maw that snapped them up.

"Never have I seen a waterdragon!" Gellor exclaimed as he admired the great creature.

"They are rare," Tenser admitted. "I have seen only two myself, and when this little fellow grows up he will leave me for the depths of the ocean."

So much for that.

Then each of the three, in turn, was introduced to the monster. It hissed softly at each, and it took all of Gord's resolve not to tremble when his turn came. The creature was not showing anger or giving warning, however, when it vented the sound. The waterdragon was intelligent, and was acknowledging each man as not-food. At least that is what Tenser had told them, and there was every reason to believe he spoke the truth. All the while the archmage crooned and made hissing noises to the monster, and it made odd sounds in reply.

"Now, my friend here agrees to convey you swiftly and safely as far as he can, and there you will be met by others who will see that your journey continues," Tenser said at last. Then he gave each of the three an antique diadem of bronze set with aquamarines and covered with sigils. "These enable you to survive underwater for a time – long enough for your journey and then some. Do not breathe while you have these headbands on! Instead, merely relax and the dweomer of these ancient devices will bring clean air into your bodies and remove the used breath. Return them to my servant when you come to the end of your ride."

The end of the journey came soon enough. The great waterdragon swam tirelessly for more than a dozen hours to bring them to their journey's end – at least that portion that was of watery element. The dragon brought them suddenly into open air, writhed ashore, and, turning its head to gaze at them with huge eyes, hissed farewell. The silent man signaled for them to dismount, holding out his hand for the diadems. The three complied quickly. Their gear was handed down by the fellow, and then waterdragon and rider were gone.

Gilled folk that were neither nixies nor aquatic elves but something similar, yet altogether different, greeted them. Again this "language" was silent, merely signals and gestures whose meaning could not be misunderstood. The adventurers followed their guides to a place in the underground complex of caves where there was a shimmering pool of water. These odd creatures signaled for the adventurers to step into the pool.

"What does this mean?" Gord asked the bard.

Gellor smiled at his two young companions. "I recognize this sort of magic. The pool is attuned to another similar one located elsewhere – in this case, I would suppose the other to be far distant, as Tenser knows where we must go, and these are his associates. Our entry will trigger a dweomer that will carry us instantly from this pool to the other. Shall we go?"

As the strange underground aquanauts watched with unwinking eyes, the three men stepped into the pool.

"All we did was get our feet wetter," Gord muttered as he peered around the grotto. There seemed to be a few more of the strange folk watching them, and perhaps the glowing lichens that illuminated the cave were now emitting more of their phosphors. But that was all the thief could discern.

"As I told you, this is a twin of the other, Gord. Unless I am a knave and fool, we are far distant from that place where we were but an eyeblink ago!"

Again they followed the signs of the gilled folk, and in a minute they were walking along a natural passage that rose steeply upward. The three were alone, the gilled folk gone. Puffing from the exertion of the climb, tired from lack of sleep, they came into the light and open air in a quarter-hour or so. A vast body of water extended before them. The sun was overhead. Sails and buildings could be seen off to the right, a mile or two distant.

"Right you were," noted Chert with a grin. It was obvious they were somewhere else. Now to find where!

"A good time to stretch our legs and dry off," said the bard laconically as he finished strapping on weapons and gear. His companions did likewise, and then the three trooped across a boggy meadow until they came to a road a mile distant. There was commerce here, and Gellor hailed a passing carter plodding his way up the road from the buildings in the distance.

"What city's that?"

"Ain't no city at all!" the rudely dressed man called in reply. "That there's the town o' Crockport." He went on, shaking his head at the total ignorance and foolishness of strangers.

"Crockport?" Gord said, trying to remember where that place was located.

"Never heard of it," the barbarian said with a shrug.

"It's a frontier town of Furyondy," Gellor told them, "located at the southernmost tip of Lake Whyestil. That was some pool… We're north of Chendl by thirty-five leagues and near the eastern edge of the Vesve!"

It took longer than they'd expected, but they arrived in the town tired but dry and cheerful. With a good rest and the acquisition of fast horses, they could be trekking into the fastness of the Vesve Forest tomorrow, still with fair prospects of finding Obmi the dwarf and his prize. This place was too close to enemy territory to begin inquiries for friends or allies, but there were good inns and a thriving market. After a meal and some sleep, the three went about equipping themselves for the expedition.