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“But we need another two hours beyond that.”

Del’s voice said: “Describe the game you want to play.”

“It is a simplified version of the human game called checkers.”

The Commander and the Second looked at each other, neither able to imagine Newton able to play checkers. Nor could they doubt that Newton’s failure would kill them within a few hours, and leave another planet open to destruction.

After a minute’s silence, Del’s voice asked: “What’ll we use for a board?”

“We will radio our moves to one another,” said the berserker equably. It went on to describe a checkers-like game, played on a smaller board with less than the normal number of pieces. There was nothing very profound about it; but, of course, playing would seem to require a functional brain, human or electronic, able to plan and to predict.

“If I agree to play,” said Del slowly, “how’ll we decide who gets to move first?”

“He’s trying to stall,” said the Commander, gnawing a thumbnail. “We won’t be able to offer any advice, with that thing listening. Oh, stay sharp, Del boy!”

“To simplify matters,” said the berserker, “I will move first in every game.”

Del could look forward to another hour free of the mind weapon when he finished rigging the checkerboard. When the pegged pieces were moved, appropriate signals would be radioed to the berserker; lighted squares on the board would show him where its pieces were moved. If it spoke to him while the mind weapon was on, Del’s voice would answer from a tape, which he had stocked with vaguely aggressive phrases, such as: “Get on with the game,” or “Do you want to give up now?”

He hadn’t told the enemy how far along he was with his preparations because he was still busy with something the enemy must not know—the system that was going to enable Newton to play a game of simplified checkers.

Del gave a soundless little laugh as he worked, and glanced over to where Newton was lounging on his couch, clutching toys in his hands as if he drew some comfort from them. This scheme was going to push the aiyan near the limit of his ability, but Del saw no reason why it should fail.

Del had completely analyzed the miniature checker game, and diagrammed every position that Newton could possibly face—playing only even-numbered moves, thank the random berserker for that specification!—on small cards. Del had discarded some lines of play that would arise from some poor early moves by Newton, further simplifying his job. Now, on a card showing each possible remaining position, Del indicated the best possible move with a drawn-in arrow. Now he could quickly teach Newton to play the game by looking at the appropriate card and making the move shown by the arrow—

“Oh, oh,” said Del, as his hands stopped working and he stared into space. Newton whined at the tone of his voice.

Once Del had sat at one board in a simultaneous chess exhibition, one of sixty players opposing the world champion, Blankenship. Del had held his own into the middle game. Then, when the great man paused again opposite his board, Del had shoved a pawn forward, thinking he had reached an unassailable position and could begin a counterattack. Blankenship had moved a rook to an innocent-looking square and strolled on to the next board—and then Del had seen the checkmate coming at him, four moves away but one move too late for him to do anything about it.

The Commander suddenly said a foul phrase in a loud distinct voice. Such conduct on his part was extremely rare, and the Second Officer looked round in surprise. “What?”

“I think we’ve had it. “The Commander paused. “I hoped that Murray could set up some kind of a system over there, so that Newton could play the game—or appear to be playing it. But it won’t work. Whatever system Newton plays by rote will always have him making the same move in the same position. It may be a perfect system—but a man doesn’t play any game that way, damn it. He makes mistakes, he changes strategy. Even in a game this simple there’ll be room for that. Most of all, a man learns a game as he plays it. He gets better as he goes along. That’s what’ll give Newton away, and that’s what our bandit wants. It’s probably heard about aiyans. Now as soon as it can be sure it’s facing a dumb animal over there, and not a man or computer . . . ”

After a little while the Second Officer said: “I’m getting signals of their moves. They’ve begun play. Maybe we should’ve rigged up a board so we could follow along with the game.”

“We better just be ready to go at it when the time comes.” The Commander looked hopelessly at his salvo button, and then at the clock that showed two hours must pass before Gizmo could reasonably be hoped for.

Soon the Second Officer said: “That seems to be the end of the first game; Del lost it, if I’m reading their scoreboard signal right.” He paused. “Sir, here’s that signal we picked up the last time it turned the mind beam on. Del must be starting to get it again.”

There was nothing for the Commander to say. The two men waited silently for the enemy’s attack, hoping only that they could damage it in the seconds before it would overwhelm them and kill them.

“He’s playing the second game,” said the Second Officer, puzzled. “And I just heard him say ‘Let’s get on with it.’ ”

“His voice could be recorded. He must have made some plan of play for Newton to follow; but it won’t fool the berserker for long. It can’t.”

Time crept immeasurably past them.

The Second said: “He’s lost the first four games. But he’s not making the same moves every time. I wish we’d made a board . . . ”

“Shut up about the board! We’d be watching it instead of the panel. Now stay alert, Mister.”

After what seemed a long time, the Second said: “Well, I’ll be!”

“What?”

“Our side got a draw in that game.”

“Then the beam can’t be on him. Are you sure . . . ”

“It is! Look, here, the same indication we got last time. It’s been on him the better part of an hour now, and getting stronger.”

The Commander stared in disbelief; but he knew and trusted his Second’s ability. And the panel indications were convincing. He said: “Then someone—or something—with no functioning mind is learning how to play a game, over there. Ha, ha,” he added, as if trying to remember how to laugh.

The berserker won another game. Another draw. Another win for the enemy. Then three drawn games in a row.

Once the Second Officer heard Del’s voice ask coolly: “Do you want to give up now?” On the next move he lost another game. But the following game ended in another draw. Del was plainly taking more time than his opponent to move, but not enough to make the enemy impatient.

“It’s trying different modulations of the mind beam,” said the Second. “And it’s got the power turned way up.”

“Yeah,” said the Commander. Several times he had almost tried to radio Del, to say something that might keep the man’s spirits up—and also to relieve his own feverish inactivity, and to try to find out what could possibly be going on. But he could not take the chance. Any interference might upset the miracle.

He could not believe the inexplicable success could last, even when the checker match turned gradually into an endless succession of drawn games between two perfect players. Hours ago the Commander had said good-bye to life and hope, and he still waited for the fatal moment.

And he waited.

“—not perish from the earth!” said Del Murray, and Newton’s eager hands flew to loose his right arm from its shackle.

A game, unfinished on the little board before him, had been abandoned seconds earlier. The mind beam had been turned off at the same time, when Gizmo had burst into normal space right in position and only five minutes late; and the berserker had been forced to turn all its energies to meet the immediate all-out attack of Gizmo and Foxglove.