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Robert Asprin, Lynn Abbey

Catwoman - Tiger Hunt

Chapter One

The biggest problem with money was that somebody else always had it when you needed it. Selina Kyle had little interest in money, except that she needed it to pay the rent, feed herself and her cats, and purchase those few essentials of modern life that could not be scrounged from the streets. Since arriving in Gotham City on her own at the age of sixteen, she had acquired money in a variety of ways, none of which was entirely legal or recognized as a career by the census bureau.

Selina took risks.

She'd woken up in a hospital more times than she cared to remember and, after one particularly brutal assault, she'd finally understood that in the East End, the grimy neighborhood she called home, only the predators survived.

So Selina Kyle became a predator---the Catwoman.

As Gotham City's colorful predators were measured, Catwoman was small time. On those rare occasions when the police or media took note of her exploits, they usually credited them to someone else. This lack of recognition neither displeased not disappointed her. Felines were as aloof as they were fierce and independent, and cats---the plain ordinary alley cats from whom she took her name---survived by staying out of the way of the larger beasts whose environment they shared.

As Catwoman, Selina prowled her East End neighborhood, keeping it free of the lesser sorts of human vermin and earning the tolerance of her neighbors much as a prehistoric cat gained a warm, dry place by the fire in exchange for keeping the family cave free of mice and rats.

Selina and Catwoman shared a predictable life that left Selina as close to happy as she could imagine. Indeed, Selina's life fell short of purring bliss in just one small way---

Every so often, she needed money.

Every so often, Selina left her familiar territory---her neighbors never had the cash she needed, even if she had been willing to steal from them---and, dressed in inconspicuous mufti, stalked more affluent prey.

Every wilderness had water holes where a predator could lie in wait for its next meal. There were two types of water holes in the cityscape beyond the East End. The first type were freshly renovated buildings where slumlords-turned-renovators prepared traps for young, upwardly mobile professionals, naive newcomers who surrounded themselves with the best their money could buy, and knew precious little about security. On occasion Catwoman entered their porous domains to remove undefended jewelry and other small objects. Unfortunately, everything she took had to be fenced---a process that rarely produced more than ten cents cash for every dollar of swag, and exposed Selina to scrutiny from both sides of the law. All in all, she preferred to eliminate the middleman and steal cash.

Cash, in great abundance, was readily available at the second type of water hole: abandoned buildings where semi-nomadic drug gangs plied their trade. Selina roamed the sidewalks for several hours before she found the gutted, grafittied brownstone that would be this month's stalking ground.

A customized crimson 4 × 4---the current vehicle-of-choice among Gotham's appearance-conscious gang members---was parked in front of the target building. It had oversize wheels, a chrome-plated rollbar, and more top-mounted lights than a precinct cruiser. It also had a customized sound system and four sullen-faced attendants. It pumped the street full of what passed for music, which, by the time it reached Selina keeping vigil in a partially renovated building up the block, had been reduced to a thudding, monotone bass.

The owners of the 4 × 4 belonged to one of a handful of gangs doing the drug business in Gotham's marginal neighborhoods. A long step down from the million-dollar enterprises that kept Commissioner Gordon and the municipal police busy, the gangs waged ceaseless, brutal wars with each other. Abandoned buildings were the fortresses from which these hardened men oppressed a few unfortunate city blocks and sold their merchandise to a petty kingdom of hustlers and users. Once a day couriers brought the drugs in; once a day they took the money uptown.

Inconspicuously perched on a windowsill, Selina held her breath when another mobile sound system cruised up the street. She didn't know if the noisy black vehicle belonged to friends of the stationary crimson one or to mortal enemies. Elaborate greetings and gestures were exchanged; there was no gunfire. Selina let her breath out with a sigh. The black vehicle double-parked. Its speakers quieted. An exchange was made: a crate of money left the building, a crate of drugs went in.

Catwoman's teeth showed through Selina's smile as the black vehicle fired up its sound system and roared away. Her money worries were as good as over.

She went inside and, using a lumpy grocery bag for a pillow, she curled up for a nap while the gang converted its fresh supply of drugs into cold, untraceable cash. The smile was replaced by a clenched-jaw snarclass="underline" the bass was just erratic enough to keep her awake. The fresh-painted walls surrounding her glowed yellow, amber, then red as the afternoon crept to an end. Streetlights flared; the sound never relented. Selina shed her street clothes and pulled the sleek, black catsuit over her body. Its hood and mask fit snugly around her head without dulling her senses.

She approached the building cautiously. The gang was undoubtedly armed with automatic weapons and keeping a lookout for the enemies it knew it had. The swaggering gangsters had little practice with the powerful weapons they brandished readily. They were almost as likely to shoot themselves or their friends as they were to shoot an enemy---especially a nearly invisible enemy whose specialty was hand-to-hand, close-quarters combat.

Ghosting down the trash-filled stairwell, Catwoman spotted the gang's upstairs lookout slouched against an empty window frame. A state-of-the-art assault rifle was propped against the peeling wall beside him. She knew the make of the rifle and that the paint was peeling, because they and the lookout were illuminated by a cool, flickering light. His attention was focused on the light on the windowsill in front of him; he had no idea there was someone perched on the bannister one flight up.

Catwoman gathered herself for the pounce. He'd never reach his fancy weapon; never know what hit him.

She froze instead.

A flicker of movement on another roof had drawn her attention. It was not repeated. There wasn't much for her memory to chew on, just the knowledge that something large and dark had been there and was now gone. That, however, was enough.

He was working the area and he was reason enough to scratch her plans, to head instead for shelter and stay there.

He was Batman.

Catwoman didn't fear the Dark Knight the way most criminals did. She wore a costume herself and was not impressed by his mask, his cape, or mystique. She'd eluded him before---even bested him---but he was a man obsessed with narrow definitions of right and wrong and it didn't pay to cross his bows---even when she needed money and had found the perfect people from whom to take it.

The lookout and the rest of the gang were safe---at least from her. But Batman's presence cast a strong, lingering spell across the jagged roofs. It prodded the lookout, who leaned forward, studying the roof where nothing untoward could be seen. His hand groped along the wall, seeking the rifle. He turned around. He looked up---

Damn!

He went for the handgun partially concealed in his pocket.

The cards had been dealt; the hand had to be played.

Catwoman launched herself downward. Her hands locked around his neck. Her knees struck his chest. For a split second they were motionless, with him flat against the wall and her weight balanced against his collarbones. Then there was a snap, scarcely audible in the relentless music. Self-defense. Catwoman sprang away, landing on the balls of her feet. The lookout sank slowly to the floor, his head slumped to the side.