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Obviously, there could be no further question that what was happening to him was real. Similarly, there was no reasonable hope that he could escape his captors. There were no apparent exits from the small complex of rooms except via the Transphere, whose machinery was hidden behind metal walls and was probably incomprehensible anyway. He had only Slaich's word that the Stryfkar intended to send him home, but since they apparently had made-and kept-similar promises to other humans, he had no real reason to doubt them. True, the game rules this time seemed to be different, but Tlaymasy had implied the Stryfkar had pulled this on several of his own race and had released them on schedule. So the big question, then, was whether or not Kelly could win the next game he would have to play.

He frowned. He'd never been any great shakes as a games player, winning frequently at chess but only occasionally at the other games in his limited repertoire. And yet, he'd come surprisingly close today to beating an alien in his own game. An alien, be it noted, whose race held an empire of eight worlds. The near-victory could be meaningless, of course-Tlaymasy might have been the equivalent of a fourth-grader playing chess, for instance. But the Olyt would have had to be a complete idiot to suggest a game he wasn't good at. And there was also Slaich's reaction after the game; it was pretty clear the Stryf hadn't expected Kelly to do that well. Did that mean that Kelly, average strategist that he was, was still better than the run-of-the-mill alien?

If that was true, his problems were essentially over. Whoever his next opponent was, it should be relatively easy to beat him, especially if they picked a game neither player had had much experience with.

Four-Ply might be a good choice if the new tester wasn't another Olyt; the game was an interesting one and easy enough to learn, at least superficially. As a matter of tact, it might be worth his while to try marketing it when he got home. The game market was booming these days, and while Four-Ply wasn't likely to make him rich, it could conceivably bring in a little pocket change.

If that was true, his problems were essentially over. Whoever his next opponent was, it should be relatively easy to beat him, especially if they picked a game neither player had had much experience with.

Four-Ply might be a good choice if the new tester wasn't another Olyt; the game was an interesting one and easy enough to learn, at least superficially. As a matter of tact, it might be worth his while to try marketing it when he got home. The game market was booming these days, and while Four-Ply wasn't likely to make him rich, it could conceivably bring in a little pocket change.

Kelly squirmed slightly on the bed as a rather audacious idea struck him. if he really was better than most other aliens, then it followed that he could go home most any time he wanted, simply by winning whichever game he was on at the moment. And if that were true, why not stick around for another week or so and learn a few more alien games?

The more he thought about it, the more he liked the idea. True, there was an element of risk involved, but that was true of any money-making scheme. And it couldn't be that risky-this was a psychology experiment, for crying out loud! "Slaich?" he called at the metallic ceiling.

"Yes?"

"If I lose my next game, what happens?"

"You will remain here until you have won or until the test is over."

So it didn't sound like he got punished or anything if he kept losing. The Stryfkar had set up a pretty simple-minded experiment here, to his way of thinking. Human psychologist would probably have put together something more complicated. Did that imply humans were better strategists than even the Stryfkar?

An interesting question, but for the moment Kelly didn't care. He'd found a tiny bit of maneuvering space in the controlled environment they'd set up, and it felt very satisfying. Rules like these, in his book, were made to be bent.

And speaking of rules... Putting aside his paperback, Kelly rolled on the bed and went over to the cubicle's folding table. Business before pleasure, he told himself firmly. Picking up a pen and his legal pad, he began to sketch the Four-Ply playing board and to list the game's rules.

To: Office of Director Rodau 248700, A.R.B., Clars From: Office of Director Eftis 379214, Game Studies, Var-4

Subject: Studies of Humans Date: 3 Lysmo 3829

Dear Rodau, The Human problem is taking on some frightening aspects, and we are increasingly convinced that we have stumbled upon another race of Chanis. Details will be transmitted when all analyses are complete, but I wanted to send you this note first to give you as much time as possible to recommend an assault force, should you deem this necessary.

I'm sure you will notice the similarities to Chani psychology: the desire for profit, even at the casual risk of his safety, and the implicit belief that his skills are adequate to bring release whenever he wishes. History shows us that, along with their basic tactical skills, it was just these characteristics that drove the Chanis in their most unlikely conquests. It must also be emphasized that the Human shows no signs of military or other tactical training and must therefore be considered representative of his race.

Unless further study uncovers flaws in their character which would preclude an eventual Chani-like expansion, I personally feel we must consider annihilation for this race as soon as possible. Since we obviously need to discover the race's full strategic capabilities-and since our subject refuses to cooperate-we are being forced to provide a stronger incentive. The results should be enlightening, and will be sent as soon as they are available.

Regards, Eftis The door slid back and Kelly stepped into the test chamber, looking across the room eagerly to see what sort of creature he'd be competing against this time. The dim red lights were back on in the room, indicating someone from a world with a red sun, and as Kelly's eyes adjusted to the relative darkness he saw another of the alligator-like Olyts approaching the table. "I greet you," Kelly said, making the crossed-wrist gesture he'd seen at his first game here. "I am Kelly McClain of the human race."

The Olyt repeated the salute. "I am ulur Achranae of the Olyt race.

"Pleased to meet you. What does ulur mean?"

"It is a title of respect for my position. I command a war-force of seven spacecraft."

Kelly swallowed. A trained military man. Good thing he wasn't in a hurry to win and go home.

"Interesting. Well, shall we begin?"

Achranae sat down. "Let us make an end to this charade quickly."

"What do you mean, 'charade'?" Kelly asked cautiously as he took his seat. He was by no means an expert on Olyt expressions and emotions, but he could swear this one was angry.

"Do not deny your part," the alien snapped. "I recognize your name from the reports, and know how you played this game for the Stryfkar against another of my people, studying him like a laboratory specimen before allowing him to win and depart. We do not appreciate the way you take our people like this-"

"Whoa! Wait a second; I'm not with them. They've been taking my people, too. It's some sort of psychology experiment, I guess."

"Whoa! Wait a second; I'm not with them. They've been taking my people, too. It's some sort of psychology experiment, I guess."

"Before you do so we must inform you of an important change in the rules," Slaich's voice cut in. "You shall play three different games, instead of one, agreeing on the rules before beginning each. The one who wins two or more shall be returned home. The other will lose his life."

It took a second for that to sink in. "What?" Kelly yelped. "You can't do that!" Across the table Achranae gave a soft, untranslatable hiss. His claws, fully extended, scratched lightly on the game board.