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This is a pretty dumb thing to do, on the face of it; if you’ve read this report and the EQUESTRIAN RED SIRLOIN dossier you might well be asking, “What the fuck, Bob? Why not send in a bomb-disposal robot instead?” And I will happily agree that if we had a freaking bomb-disposal robot to hand we’d do exactly that. Alas, they’re all vacationing in Afghanistan this month—either that, or they’re in storage in a barracks in Hereford, which does us precisely no good whatsoever. And we’re clearly dealing with a many-tentacled occult incursion from the dungeon dimensions here, and those things eat electronics for breakfast. Much better to send in a warded-up human being: faster, more flexible, and I’ve got a couple of field-expedient surprises up my sleeves to boot.

For one thing, I’m wearing a borrowed helmet with a very expensive monocular bolted to it—an AN/PVS-14 night vision camera. Everything’s grainy and green and a bit washed-out, and I can only see through one eye, but: in the kingdom of the blind, and all that. For another thing, I’m wired up with a radio mike and carry a crush-proof olive drab box under my arm. We’re pretty sure there are no survivors in the building, which makes my mission all the more important.

For another thing—hey, don’t worry, I’ve nearly finished reading my laundry list—I may not be a hero, but I’m not the fourteen-year-old H. P. Lovecraft either. Dealing with eldritch horrors is part of my day job. It’s not even as bad as the paperwork, for the most part. True, the “moments of mortal terror” shtick really sucks, but on the other hand there’s the rush I get from knowing that I’m saving the world.

And finally?

I’m more than a little bit angry.

So I walk into the booby-trapped woodshed full of explosives. Two guys with guns are waiting behind the door as it scrapes shut behind me. All I have to do is yell and they’ll do a quick open-and-close, then cover my retreat. I plant the horrifyingly expensive mil-spec shockproof LED lantern on the floor. Right now, it’s a brilliant flare of light in my night vision field, quite bright even to my unaugmented eye. Showing me precisely where to jump if, if, if it’s necessary.

I take another step forward, stop, and call out: “Hey, Shub-face! I’m here to talk!”

The silence eats my words, but I can feel a presence waiting.

The air in the woodshed tastes damp and smells of mold. I take a deep breath, then sneeze as my sinuses swell closed. Oh great, I think: I’m mildly allergic to elder gods. (Only it’s not a god. It’s just an adult unicorn in the sessile, spawning phase of the life cycle. A very naughty unicorn indeed.)

“We’ve got you surrounded,” I add, in a more conversational tone. “Broke your glamor, rounded up all your Renfields. Took down most of your sterile female workers.”

(Because I have worked out this much: the thing I’m dealing with isn’t just a sexually dimorphic r-strategy hyperparasite; it’s a eusocial hive organism that can co-opt other species the way some types of ant domesticate aphids. And I’ve got another theory about the intelligence that Lovecraft called Shub-Niggurath—although I’m not sure he wasn’t pulling it out of his arse, as far as the name-calling is concerned—and where it comes from.)

I take another step forward and nearly trip over something hard that’s the size of a football. I catch myself and look down. It’s a human skull. Fragments of flesh and the twisted remains of a radio headset cling to it. Shit. Well, now I know for sure where Alan’s troopers ended up. I glance up.

The beams above my head support a layer of crude planks. It looks uneven and rough in my night scope. Odd trailing wisps of rotten straw dangle from it, as if a plant is growing on the floor above, pushing its roots between the cracks. Something moves. I stare, then look down as I hear a tiny clonk. A conical snail-shell as long as my little fingernail has fallen to the rough floor near the—ick, I glance rapidly away from the decapitated remains of the soldier. Then I force myself to look back. Wart-like, the snails rasp across the pitted and grooved body armor and fatigues, migrating towards the bloody darkness within.

Shub-Shub-Shub,” rumbles the huge and gloopy presence resting on the floorboards above my head. I jump halfway out of my skin, then step back smartly. There’s a high-pitched squeal of rage and pain as my foot lands on something that skitters out across the floor: a tiny, gracile horse-shaped thing as long as my outstretched hand.

“Talk to me in human, Shub,” I call, pointing my face at the darkness above. “I’m here to negotiate.” Here to hear your last confession, I hope. Actually, I’ve overrun my safety point by a couple of paces—I should be standing on, or within three meters of, the door. But I need to find out if any of the troopers—or the little girl, Ada—are still alive. And I urgently need to find out just how intelligent this particular spawning unicorn Queen has become, to be laying gnarly plans to plant hundreds of fertile daughters on the population of a girls’ boarding school, rather than allowing nature to take its course and seed a half-handful of survivors at random around East Grinstead.

Shub-Shub-Shub,” says the thing. Then, in a heartbreakingly high voice with just a trace of a toddler’s lisp: “Daddy, why is it dark in here?”

My stomach lurches. The voice is coming from the attic.

“Daddy? Turn on the lights, Daddy, please?

Lights?

I take a step back, closer to my safety zone, then swing my head round slowly. With the night vision monocular it’s like having a searchlight, able to pick out details only in a very small area. Close beside the door, there—I see a mains switch and a trail of wire tacked to the wall.

“Daddy? I’m afraid…”

I skid across the unspeakable slime on the floor and push the switch, screwing shut the eye behind the night vision glass as I do so. The blackness vanishes, replaced by a twilight nightmare out of Bosch, illuminated by a ten-watt bulb screwed to the underside of a beam.

Yes, there are logs in the woodshed. They’re piled neatly against the far wall, beyond the rickety stepladder leading up to a hole in the ceiling. There are also the partially skeletonized bodies of two—no, three—soldiers—

Daddy! Heeelp!

A little girl’s voice screams from the staircase opening, and I realize I’m much too late to help her. Even so, I almost take a step forward. I manage to stop in time. I know exactly why those three troopers died: they died trying to be heroes, trying to rescue the little girl. I close my eyes briefly, take a deep breath of the mold-laden sickly-sweet air. Take a step backwards, to stand in front of the exit from the charnel house.

(There are two skulls on the floor—one of the bodies still has a helmet. They’re on either side of the ladder. Part of me wonders how the thing in the attic decapitated them. Most of me wants to close my eyes, stick my fingers in my ears, and scream I can’t hear you.)

“Talk to me, Shub,” I call. “You want to talk, don’t you? It’s the only way you or any of your brood are going to get out of here alive.”

The roof beams creak, as if something vast is adjusting its weight distribution. “Shub. Shub. Glurp. Daddy, it wants me to talk to you. Daddy? Will you come up here?”

I swallow bile and tense my leg muscles to flee. “No,” I say.

Shub! Shub! Shub!” The thing with Ada in the attic, the thing working her vocal cords, booms at me, a menacing rumble. Obviously, it’s not happy about its latest self-propelled snack refusing to follow the lure upstairs. I use the rumbling as my cue to unhook the sample jars and look around. Her spawn crawls over the woodpile, near the dead and half-eaten troopers. Tiny horses and cone snails, swarming and chewing. I swallow again. Look sideways: near the door, a handful of snail shells crushed by boots. Survivors inch across the floor around them. I crouch down and use my forceps to take living samples, one per glass-walled tube. Snail, horse, snail, horse. They go back into the crush-resistant fiberglass box and I lock it and sling it over my shoulder.