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FREEBORN

An individual conceived and born by natural means is freeborn. Because the Clans value their eugenics program so highly, a freeborn is automatically assumed to have little potential.

GIFTAKE

This is the sample of DNA taken from a warrior who died with great glory in combat. The giftakeis considered the warrior's best DNA sample and the one most likely to produce improved warriors.

HEGIRA

Victorious Clan warriors sometimes extend the courtesy of hegirato defeated opponents. Hegiraallows the opponent to withdraw honorably from the field without further combat or cost.

INNER SPHERE

The Inner Sphere was the term originally applied to the star empires of human-occupied space that joined together to form the Star League. The states, kingdoms, and pirate domains just beyond the Inner Sphere are known as The Periphery. When Aleksandr Kerensky led his exiles out from the Inner Space, they traveled even beyond The Periphery, to regions yet unknown.

ISORLA

The spoils of battle that warriors can claim as their right, including bondsmen, are known as isorla.

KHAN

Each Clan elects two leaders, or Khans. One serves as the Clan's senior military commander and bureaucratic administrator. The second Khan's position is less well-defined. He or she is second-in-command, carrying out duties assigned by the first Khan. In times of great internal or external threat, or when a coordinated effort is required of all Clans, an ilKhan is chosen to serve as the supreme ruler of the Clans.

KURULTAI

A kurultaiis a Clan war council. A Grand Kurultaiis a war council of all Khans of the Clans. Only the ilKhan can convene a Grand Kurultaiat any time or place. A normal Grand Council, on the other hand, may only be convened by petition of three or more Clans, and must be held in the Hall of Khans on Strana Mechty.

JUMPSHIPS

Interstellar travel is accomplished via JumpShips, first developed in the twenty-second century. These somewhat ungainly vessels consist of a long, thin drive core and a sail resembling an enormous parasol, which can extend up to a kilometer in width. The ship is named for its ability to "jump" instantaneously across vast distances of space. After making its jump, the ship cannot travel until it has recharged by gathering up more solar energy.

The JumpShip's enormous sail is constructed from a special metal that absorbs vast quantities of electromagnetic energy from the nearest star. When it has soaked up enough energy, the sail transfers it to the drive core, which converts it into a space-twisting field. An instant later, the ship arrives at the next jump point, a distance of up to thirty light years. This field is known as hyper-space, and its discovery opened to mankind the gateway to the stars.

JumpShips never land on planets. Interplanetary travel is carried out by DropShips, vessels that are attached to the JumpShip until arrival at the jump point.

LASER

An acronym for "Light Amplification through Stimulated Emission of Radiation." When used as a weapon, the laser damages the target by concentrating extreme heat on a small area. Battlemech lasers are designated as small, medium, and large. Lasers are also available as shoulder-fired weapons operating from a portable backpack power unit. Certain range-finders and targeting equipment also employ low-level lasers.

LOREMASTER

The Loremaster is the keeper of Clan laws and history. The position is honorable and politically powerful. The Loremaster plays a key role in inquiries and trials, where he is often assigned the role of Advocate or Interrogator.

LRM

This is an abbreviation for Long-Range Missile, an indirect-fire missile with a high-explosive warhead.

OATHMASTER

The Oathmaster is the honor guard for any official Clan ceremony. The position is similar to that of an Inner Sphere sergeant-at-arms, but it carries a greater degree of respect. The Oathmaster administers all oaths, and the Loremaster records them. The position of Oathmaster is usually held by the oldest Bloodnamed warrior in a Clan (if he or she desires the honor), and is one of the few positions not decided by combat.

OVKHAN

This is a term of respect reserved for someone of higher rank.

PERIPHERY

Beyond the borders of the Inner Sphere lies the Periphery, the vast domain of known and unknown worlds stretching endlessly into interstellar night. Once populated by colonies from Terra, these were devastated technologically, politically, and economically by the fall of the Star League. At present, the Periphery is the refuge of piratical Bandit Kings, privateers, and outcasts from the Inner Sphere.

POWLESS

Powlessis the vulnerability that a warrior, particularly an Elemental, feels when forced to fight without his accustomed weapons. The word is probably derived from "powerless."

PPC

This abbreviation stands for Particle Projection Cannon, a magnetic accelerator firing high-energy proton or ion bolts, causing damage through both impact and high temperature. PPCs are among the most effective weapons available to BattleMechs.

QUIAFF/QUINEG

This Clan expression is placed at the end of rhetorical questions. If an affirmative answer is expected, quiaff isused. If the answer is expected to be negative, quinegis the proper closure.

RANSOM

Clan custom dictates that a warrior who has been successful at his Trial of Bloodright may be rewarded with a gift by the Clan. Depending upon the warrior's success during the Trial, the ransom might range from the right to choose what type of weapon he will use as a warrior to the right to command a special unit. At the time Khan Natasha Kerensky returned from the Inner Sphere and then underwent her second Trial of Bloodright, ilKhan Ulric Kerensky awarded her a ransom of the right to form the Thirteenth Wolf Guards.

REDE

One of the many forms honor takes in the Clans, a redeis an honor-bound promise. Breaking a redemay be punished by death.

REMEMBRANCE, THE

The Remembranceis an ongoing heroic saga detailing Clan history from the time of the Exodus from the Inner Sphere to the present day. The Remembranceis continually expanded to include contemporary events. Each Clan has a slightly different version reflecting their own opinions and experiences. All Clan warriors can quote whole verses of this marvelous epic from memory, and it is common to see passages from the book lovingly painted on the sides of OmniMechs, fighters, and even battle armor.

RISTAR

This term refers to a particularly gifted warrior on his or her way to high position. It is probably derived from the expression "rising star."

SATARRA

A Clan council may cast a veto, or satarra,to settle or postpone disputes between castes within their jurisdiction. Satarrais invoked only when negotiations seem at an impasse and/or threaten to disrupt the work order of the Clan. It seems to be more a ritual than an act of legislation.