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“You never really had a deep relationship before, do you think you will be able to handle one in Alpha World?”

Brow furrowing Seamus puzzled over Victoria’s interest in this topic. “I don’t see why not. For me it was always more a matter of finding a woman who could understand me and accept what my life was. For Stacia, most of those old problems don’t even exist. I am no longer bound to not date a felon, I don’t have a job I care about and…” He broke off as his mind went back to the image of Kaylee laying in the hospital bed broken and crying. “I no longer have someone to care for on the weekends,” the last came out rough and his hands shook.

Victoria watched him closely for a moment before she nodded, “I understand. Do you think you will be happy with Stacia by your side?”

Seamus looked around the room avoiding Victoria’s eyes as he wiped away a few tears that had slipped out. “I think so. I was completely taken by surprise with the whole succubus thing, but I think we’ve worked that out.”

“She truly seems to care for you.”

“I wish we knew why, though,” Seamus replied. “She doesn’t even know what pulled her to me originally. I was starting to think it was a hidden quest or something.”

Victoria shook her head vigorously, “No. I assure you it wasn’t even considered. In fact it took the devs completely by surprise. That is the reason why this patch is a full day instead of the few hours we thought it was going to be originally. The dev team has to figure out exactly how it happened so they can make sure it doesn’t happen again. Would you care to see the patch notes now?”

“Please,” Seamus replied, taking the papers she handed to him. Seamus started to read the patch notes, wondering what else they were going to be tinkering with.

Patch Notes for Alpha World version 1.01:

 

 The Portal Guild has undergone massive changes. The long wait times to get a portal have been greatly reduced. Set up an account with the Portal Guild to reduce waiting time even more.

 

God's Grace now lasts twelve hours, until you log out or until you initiate combat with another player. God’s Grace renders a player immune to PvP and assassin attacks while active.

 

Players will no longer respawn during boss encounters. Players killed during boss encounters may be resurrected during the fight by other players who have appropriate abilities, and will revive normally once the encounter is ended.

 

NPCs can now be hired for a variety of jobs, including bodyguard, maid and many more.

 

NPCs can now join an adventuring party. Doing so will entitle them to an equal share of the rewards unless the NPC is a mercenary who has a contract in place.

Creatures killed by guards no longer award loot or experience to players.

 

Guilds may now be created at the town hall with a minimum of three people. The cost is one hundred gold. The town hall also has rooms available to rent for guild functions, such as meetings.

 

Guild halls are currently being developed, along with player housing. Stay tuned for more information about these exciting developments.

 

Guild chat requires a Guildstone, available when a person creates or joins a guild. The guild chat log will be visible for a rotating 24 hour period. As with friend lists and messages, no indicators of a player’s availability or on/off-line status will be available.

 

The Immersion setting has been split, pain is now its own separate bar. Pain has a minimum setting of 10%, so players will be aware of taking damage. The maximum setting for pain is now 50%. Environmental immersion retains the full range, 0-100%.

 

Classes with the ability to resurrect a fallen ally can now mark players in their group to extend the respawn timer to five minutes, in order to allow a group to be fully resurrected at their current location.

All stats will now include bonuses from loot shown in parentheses to help players know just how big a boost their gear is giving them. EX; Strength 35 (15).

 

New class sets are now available. These new sets can be acquired by multiple players at the same time, unlike the original class sets. Original class sets that no player owned any piece of have been removed from the game. Those sets that players had begun collecting will remain available in game.

 

All major guard factions now have a higher level of combat training and will no longer give reputation gains to those who spar with them.

 

Rare and Boss monsters can no longer be physically prevented from using abilities. Stuns and interrupts may be effective against some abilities.

 

NPCs can no longer become minions to those classes that get minions.

 

Summoner minions no longer have loyalty, happiness, or reputation. All minions will continue to have distinct personalities that will dictate how they interact with you. Summoners will have the option to reset their abilities the first time they log in after the patch. Summoners will also receive the option to change current minions to new ones, one time, the first time each type of minion is summoned.

 

Necromancer abilities are now clarified to better reflect which undead they can have multiple copies of for each ability choice. Necromancers will have the option to reset their abilities the first time they log in after the patch.

 

Lunari Berserkers will now have the option to select claws as a weapon if they chose dual wield previously. Players choosing claws will have the ability to drain the enchantments from a one-handed weapon and apply the enchantment permanently to their claws. Visit a trainer to change or remove enchantments from claws.

 

Trapsmith ability Trap Sense now is 50% less effective passively and 25% more effective when used actively.

 

Elementalists can now opt to choose a second mastery of elements, so long as it is not the opposing element of their first mastery.

 

Shaman ability Spirit Speak will now allow them to speak with any spirit or shade they encounter. Be aware, not all of the restless dead are friendly or trustworthy.

 

Druid ability Battle Revival is now on a 10 minute cooldown. This cooldown will apply to all druids in a party.

 

Assassin damage has been reduced slightly to help rebalance their burst potential. However, their poison damage has been increased to keep them competitive.

 

Priest ability Divine Heal can now be used while stunned or incapacitated.

 

Defender ability Unbreakable can now be used while stunned or incapacitated.

 

Defender and Paladin stun abilities have had their cooldowns reduced from 30 minutes to 10 minutes.

 

Paladin ability Lay on Hands has had its cooldown increased to an hour.