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Almost as if he knew time was growing short, Valas appeared, followed by Ryld and Jeggred. The drow scout trotted into the intersection and hunkered down against one wall of the passage, absently fingering one of the many outlandish trinkets that adorned his vest.

As Pharaun and Quenthel moved closer, Valas began flashing hand signals.

Our route takes us into a large chamber ahead.

Valas gestured along the passage from which he had just returned.

What's there? Quenthel signaled impatiently.

The scout shrugged then signed, More of the fungus, but it doesn't block our path this time. We're almost beyond Vhok's reach.

Then let's go, Quenthel replied. I'm sick of this place.

Valas nodded, and the group set off again. The passages through which the scout led them were once again wide and smooth, cut from the rock of the Underdark by skilled dwarf hands. They seemed to be making headway in the direction they wanted to go, as Faeryl commented more than once that things were starting to look familiar to her. With any luck, they would be out of Kaanyr Vhok's domain and into the outskirts of Ched Nasad's patrolled regions in short order. Quenthel seemed content this time to let Valas and Ryld interpret the ancient Dethek runes inscribed on the thoroughfares of the long-abandoned dwarven city and go where they suggested, for which Pharaun was intensely grateful. The sooner they reached the comforts of Ched Nasad, the better he'd feel, at least physically.

The mage had been contemplating making a suggestion to Quenthel, proposing to her that they enter the city discreetly. He wouldn't put it past the high priestess to want to stroll in with banners unfurled and demand to see the most powerful representatives of the noble Houses, just so she could tell them all that she was taking what was hers, Ched Nasad be damned. He had to think of a way to convince her to swallow her pride and do the smart thing, instead. It would be so much better for all of them if they didn't attract a lot of attention to themselves, at least not in the city streets.

Besides, Pharaun thought, why do I want to be the guests of a bunch more matron mothers? An inn, especially a particularly splendid uin, would be much more satisfying.

The trick, he realized, was in how to go about convincing Quenthel. Trying to make it look like her idea seemed the best choice, but working out a good, subtle way to plant the seed was tricky where the high priestess was concerned. She'd already shown that she was difficult to maneuver.

Push a little too hard, and she'd slap you down just because you were a male. Don't push hard enough, and she'd be too busy being in a foul temper to see what you were dangling in front of her face. Pharaun could think of a number of arguments he could use just to convince her, rather than trying to trick her into doing it his way, but again, with Quenthel, he knew he could argue until he was out of breath, and she might still refuse.

Pharaun suddenly realized that the passageway had begun to ascend, and fairly steeply, too. He glanced up and saw the others laboring to reach the top of the rise. As they crested the ridge, they drew to a halt, and Faeryl said something softly as she pointed into the distance. The wizard wondered what they had spotted. He quickened his own step, and when he caught up with them he paused. The panorama of a large, softly lit chamber greeted him. At least he assumed it was a large chamber. Judging from the curvature of the walls, it was quite grand, but more than half of it was filled with the great fungus. He shook his head, more impressed with the Araumycos than ever. The entirety of the growth was a single living organism, as best as any wizard or sage could determine. That this was a different part of the same entity they'd encountered nearly an hour ago was astonishing, but knowing that what he had seen, at least to this point, was still only a tiny part of the whole thing made his head swim.

The chamber itself was natural, with a mammoth black stalactite that looked remarkably like a huge fang just beginning to bite into the fungus, being the most prominent feature. Evidence of dwarven stoneworking was also in abundance. The drow had entered at a point fairly high along the exposed wall of the cavern, the passage emptying onto a large, balconied ledge that overlooked the floor. A large ramp, wide enough to accommodate several wagons side by side, descended from this ledge on the left side, entering into a series of switchbacks that crisscrossed down the side of the cavern below the ledge until it reached the floor. There, a smooth, paved road led to intersections scattered along the floor where other roads shot off to more switchbacks, eventually rising to a number of tunnels. In many cases, the pathways simply disappeared beneath the massive, pasty-gray fungus.

To Pharaun's eye, the whole place could have been a tiny city, similar to a portion of Menzoberranzan, except for two notable differences. First, the architecture was obviously and repulsively dwarven, all thick and blocky and dull to the eye. Second was the dim but pervasive light, which seemed to glow from almost everywhere and gave the whole chamber, indeed the entire stone surface, a pale, sickly gray glow. In Menzoberranzan, the city's velvety was blackness was broken by rich, luxurious hues of violet, green, and amber scattered across the cavern floor and ceiling. Here, everything was visible, glowing from some soft magical light that illuminated everywhere, but nothing had any color.

The dark elf wizard missed his home, longed to sit atop the balconies of the Academy and look out over the city. He yearned for even the simple pleasure of observing Narbondel, its red glow tracking the hours of the day and night. In the wilds, Pharaun had discovered that without the familiarity of the great clock in the City of Spiders he was losing all track of time, even though he had other, magical, means of following its passage. For a brief moment, Pharaun wondered if he would ever see Menzoberranzan again, and he felt a touch of— of what? Sadness? Was that what sadness felt like? It was odd, and the mage determined to shake it off.

What you need is a nice, hot, oiled bath, Mizzrym, followed by a deepstroke performed by a master masseur, and you'll have a spring in your step in no time.

With that encouraging thought, the wizard straightened up and turned his attention to his companions.

Valas had moved down along the ramp and had reached the first switchback. From Pharaun's vantage point, the diminutive scout looked truly tiny, giving the master of Sorcere a better sense of the scale of the chamber. Quenthel, Faeryl, Jeggred, and Ryld, meanwhile, were descending through the air to the next section of the path and were about halfway down, dropping in a loose cluster. Pharaun chuckled, wondering how the Mistress of the Academy was faring, still laboring with her baggage.

Well, Pharaun thought, that oil bath is waiting for you.

He took two steps toward the edge of the balcony to follow the high priestess and the others, when he felt rather than heard a disturbance behind him.

THREE

Khorrl Xornbane could not help but tense slightly as the door to the private booth where he sat waiting slid partially open. His hand dropped instinctively to grip the doubleaxe at his side. Even when Zammzt slipped through the narrow opening on soft footsteps and settled onto the cushioned bench on the opposite side of the table, the duergar did' not yet relax. He peered warily through the still-open partition into the hallway beyond, looking to see who might be lurking in a shadow, watching them meet. There were only three other individuals there, and none of them seemed to be paying Zammzt any attention at all. Two drow dressed as merchants, led by a third dark elf who was obviously a host of the Glowing Goblet, made their way to another booth and disappeared inside. Khorrl frowned as the host delayed a moment longer. The servant cocked his head slightly to one side, apparently listening to something that was said from inside the meeting cubicle, spoken too softly for the duergar to overhear.