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“No,” she answered his unspoken question. “I never encountered a faery. I never went looking for one. I will die. But you, my friend—I am not so certain. This Sartan Alfred is the one who is in control of your future. You must find him to regain your soul’s freedom.”

“I will,” said Hugh. “Just as soon as I rid the world of this Haplo. I will take the knife. I may not use it. But it could come in handy. ‘Possibly,’” he added with a twisted smile.

Ciang inclined her head, granting him permission.

He hesitated a moment, hands flexing nervously, then—conscious of the elf woman’s slanted eyes on him—he swiftly wrapped the knife in its black velvet cloth and picked it up. He held it in his hand, keeping it away from his body, eyeing it suspiciously.

The blade did nothing, though it seemed he could feel it quiver, pulse with whatever magic life it possessed. He started to thrust it into his belt, thought better of it, continued to hold it. He would need a sheath for it, one that he could sling over his shoulder, to keep from coming into contact with the weapon. The touch of the metal knife, squirming like an eel in his hand, was unnerving.

Ciang turned to walk back toward the entrance. Hugh gave her his arm. She accepted it, though she took pains not to lean on him. They walked at a slow pace.

A thought occurred to Hugh. His face reddened. He came to a halt.

“What is it, my friend?” Ciang said, feeling the arm she held grow tense.

“I... cannot pay for this, Ciang,” he said, embarrassed. “What wealth I had I gave to the Kir monks. In return for letting me live with them.”

“You will pay,” said Ciang, and her smile was dark and mirthless. “Take the Accursed Blade away, Hugh the Hand. Take your accursed self away as well. That will be your payment to the Brotherhood. And if you ever return, the next payment will be taken in blood.”

10

Terrel Fen, Drevlin, Arianus

Marit had no difficulty navigating Death’s Gate. The journey was far easier, now that the gate was open, than the first terrifying journeys her compatriot, Haplo, had made. The choice of destination flashed before her eyes: the fiery lava cauldrons of the world she had just left, the sapphire and emerald jewel that was the water world of Chelestra, the lush jungles of the sunlit world of Pryan, the floating isles and grand machine of Arianus. And inserted into these, a world of wondrous beauty and peace that was unrecognizable, yet tugged at her heart strangely.

Marit ignored such weak and sentimental yearnings. They made little sense to her, for she had no idea what world this was and she refused to indulge in idle speculation. Her lord—her husband—had told her about the other worlds, and he had not mentioned this one. If Xar had thought it was important, he would have informed her.

Marit selected her destination—Arianus.

In the blinking of an eyelid, her rune-covered ship slid through the opening in Death’s Gate, and she was almost instantly plunged into the violent storms of the Maelstrom.

Lightning cracked around her, thunder boomed, wind buffeted and rain lashed her ship. Marit rode out the storm calmly, watched it with mild curiosity. She knew from having read Haplo’s reports on Arianus what to expect. Soon the storm’s fury would abate, and then she could safely land her ship. Until the storm passed by, she watched and waited. Gradually the lightning strikes grew less violent; the thunder sounded from a distance. The rain still pattered on the ship’s hull, but softly. Marit could begin to see, through the scudding clouds, several floating isles of coralite, arranged like stair-steps.

She knew where she was. Haplo’s description of Arianus, given to her by Xar, was precise in detail. She recognized the islands as the Steps of Terrel Fen. She guided her ship among them and came to the vast floating continent of Drevlin. She landed her ship at the first site available on the shoreline. For though the ship was guarded by rune-magic and would not therefore be visible to any mensch not specifically looking for it, Haplo would see it and know it at once.

According to Sang-drax’s information, Haplo was last known to be in the city that the dwarves on this world called Wombe, on the western side of Drevlin. Marit had no very clear idea where she was, but she assumed by the proximity of the Terrel Fen that she had landed near the continent’s edge, possibly near where Haplo himself had been brought to recover from the injuries sustained on that first visit, when his ship had crashed into the Terrel Fen.[14]

Looking out the ship’s porthole, Marit could see what she presumed was part of the wondrous machine known as the Kicksey-winsey. She found it amazing. Haplo’s description and her lord’s further explanation had not prepared her for anything like this.

Built by the Sartan to provide water to Arianus and energy to the other three worlds, the Kicksey-winsey was an unwieldy monstrosity that sprawled across a continent. Of fantastic shape and design, the immense machine was made of silver and gold, brass and steel. Its various parts were formed in the shape of either human or animal body parts. These metal arms and legs, talons and claws, ears and eyeballs might once, long ago, have formed recognizable wholes. But the machine—having run on its own for centuries—had completely distorted them in nightmarish fashion.

Steam escaped from screaming human mouths. Gigantic bird talons dug up the coralite; tigerish fangs chewed up hunks of ground and spit it out. At least that’s what would have been happening if the machine had been operating. As it was, the Kicksey-winsey had come to a complete and mysterious halt. The reason for the halt—the opening of Death’s Gate—had been discovered;[15] the dwarves now possessed the means to turn the great machine back on.

At any rate, that’s what Sang-drax had reported. It was up to Marit to find out the truth.

She scanned the horizon, which seemed littered with body parts. She was no longer interested in the machine, but watched to see if anyone had noticed her ship landing. The runes would invoke the possibility that anyone not specifically searching for a ship would not see it, thus rendering the ship practically invisible. But there was always the chance, minute though it might be, that some mensch staring at this one particular patch of ground could see her ship. They couldn’t damage it; the runes would see to that. But an army of mensch crawling around her ship would be a distinct nuisance, to say nothing of the fact that word might get back to Haplo.

But no army of dwarves came surging out over the rain-swept landscape. Another storm was darkening the horizon. Already much of the machine was lost in sullen, lightning-charged clouds. Marit knew from Haplo’s early experience that the dwarves would not venture out into the storm. Satisfied that she was safe, she changed her clothes, putting on the Sartan clothing she had brought with her from Abarrach.

“How do those women stand this?” Marit muttered.

It was the first time she’d worn a dress,[16] and she found the long skirts and tight bodice confining, clumsy, and bulky. She frowned down at it. The Sartan fabric was scratchy against her skin. Though she told herself it was all in her mind, she felt extremely uncomfortable, suddenly, wearing the clothes of an enemy. A dead enemy at that. She decided to take the dress off.

Marit stopped herself. She was being foolish, behaving illogically. Her lord—her husband—would not be pleased. Studying her reflection in the porthole glass, Marit was forced to admit that the dress was perfect camouflage. She looked exactly like one of the mensch, whose pictures she’d seen in her lord’s—her husband’s—books. Not even Haplo, should he chance to see her, would know her.

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14

Marit does not know it, but her ship lands not far from the site on which Hugh the Hand and Alfred and Bane landed the Dragon Wing. The part of the machine she sees is in the city of Het.

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15

The Hand of Chaos, vol. 5 of The Death Gate Cycle.

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16

Women in the Labyrinth, particularly Runners, dress in leather trousers and vests, all rune-enhanced, as do the men. Squatter women, who are foragers and gatherers, will occasionally wear skirts that assist them in these tasks. Such skirts are worn over the trousers and can thus be easily removed if the women need to flee or fight a pursuing foe.