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“With this, we've accomplished this assignment as a success.”

“Yeah. We're probably the only ones who found an undiscovered dungeon.”

Swordsman Bella spoke with confidence.

As they had come through relatively safe hunting grounds, an adventure like this was enjoyable.

Even the other groups would have difficulty discovering a new dungeon for their assignment.

“Nide, well done.”

“I'll treat you if we get a good grade.”

Like an expression from real life, Nide blushed as if he were embarrassed to receive praise.

“It's nothing. It's just that somehow my luck was good.”

Hegel patted Nide's shoulder as if in encouragement.

“Nice work.”

“It's nothing, We all did it together.”

The discovery of a new dungeon was an impressive opportunity to gain experience and items.

Hegel drew his sword.

“Then everyone get ready to battle!”

Their opponents were monsters that looked like white lizards crawling around inside the dungeon.

“Shield Bash! I'll push them away altogether!”

While Hegel was holding the Kudram's Shield in his left hand, he charged/rushed toward the monsters.

The greatest strength of a swordsman is their damage.

Attack power was maximized with the Twin Sword Skill and Great Sword Skill, so they could deal more damage than any other similar combat Profession.

“Shake. Ignite. Crumble!”

“Triple-Sword Strike!”

“Strengthen metal, Blessing of Flame!”

Elemental Magician Selsia, Swordsman Bella, and Enchanter Rumi had their share in the battle as well.

Enchanters can permanently grant an item a unique strength. The effectiveness of fortification spells that were applied to people was less than that of a Priest or a Shaman, but they could temporarily pull out the strength of a weapon many times over.

The Kramanoims that were attacked by the Shield Charge were wounded, pushed here or there, or flipped over. In that situation, as they suffered attacks from the Elemental Magician or the Swordsman, they weakly turned into grey light.

The thief Nide approached the Karmanoim with his stealth skill activated.

“Creature Identification!”

It was a profession skill only available to thieves, scouts, assassins, and adventurers. It was a skill to enable you to see detailed information of your opponents.

The information thief Nide found on Kramanoim was shared with the party.

Ding!

Monster Name: Young Kramanoim

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A monster that dwells in old dungeons.

It has lived only inside a dungeon for a very long time.

Eyesight has degenerated to the point of being almost blind.

They detect enemies through sound or ground vibrations and they enjoy eating meat.

They can crawl very quickly through use of their 4 legs and from the mouth they can vomit out a weak paralysing venom.

Not only did it provide information on the Kramanoim, it highlighted its weak point, its neck emitted a bluish glow. The areas where you can get fatal strikes!

From Hegel's fierce attack and Bella and Selsia's united efforts, the Kramanoims lethargically changed to grey light.

In about 3 hours of fighting, they were able to clean out the monsters on the basement 1st floor.

Enchanter Rumi and Bella had their level increased by 1, and the dropped items were considerable as well. Thanks to the doubled experience, even Selsia looked pleased.

“It's the best.”

“It's a really good dungeon. For our assignment this time, an A will be no problem.”

* * *

By the time Weed arrived in Dale Kingdom, it had already gotten dark.

“The old tree….was it near here?”

He found a booklet in the place where there were traces of digged up brown soil on the ground.

Gildras' Strange Story Booklet.

Weed read the book.

I, the cheerful wanderer Gildras, had a date with my new wife in the Dolne Village yesterday. The daughter of a farmer, she was overflowing with health… At night, the windmill was extremely cozy and the atmosphere was good.

The next day, I left Dolne Village and walked somewhere, but I wasn't able to find the direction. For a traveler like me, who has wandered so much the soles of my shoes have worn off. to get lost, something impossible had happened.

Here, the trees were sucked dry of moisture, and when I look back on it, I think I also passed by red dirt.

What kind of scary event had happened here in the past?

However, these old trees didn't seem harmful to humans. That's because even a traveler like me was able to pass them safely. Ha. Ha. Ha.

While I was lost and struggling, I saw an entrance leading to somewhere. Although it seemed fairly well hidden between the trees, it couldn't escape my sharp eyes.

Still, I didn't try going inside. That was because I was searching for the village first.

Oh my God. Why in the world am I so good at finding dangerous places like these, when I can't even find a village I've been to?

I want to find even a hunter's lodging quickly. It would be nice if there was a lady overflowing with health in that place too…

It was the travel log of the traveler named Gildras, who wandered the Versailles Continent.

There were truly a lot of stories like these that bards would circulate around the Versailles Continent. In fact, even if you stayed in a tavern for just 1 hour, you could hear stories like these three or four times!

Nide had gathered information like that and had found the dungeon.

Gildras' Strange Story Booklet was divided into 8 chapters.

1. The Hot Night with the Childhood Friend After Leaving Home

2. The Single Night Spent in the Windmill with the Farmer's Daughter

3. The Stimulating Night with the Mermaid on the East Coast

4. The Short Night Within the Traveling Carriage

5. The Night with the Dream-like Woman Beneath a Region with a Prosperous Trail

6. Captured by a Slave Merchant, the Thrilling Night with the Slave Beast

7. The Night I Felt I Overcame my Stamina in the Barbarian's Village

8. After Wandering Everywhere in Versailles Continent, the Affectionate Night with my Childhood Friend Again

Each chapter was named with titles that seemed like they were mostly profanity.

Moreover, there was something written clearly in red letters on the bottom of the cover.

Not suitable for minors!

* * *

Hegal and Nide took out and started eating the bread and fruit from their backpacks.

“It tastes really bad.”

“Even so, everyone eat up. It's so you can keep up your stamina.”

“How far do you think this dungeon goes to?”

The party members turned their attention to Hegal and Nide, but they too just shook their heads.

“After entering a dungeon, no one can know if there's something at the end of it.”

“Me too… as a Thief, though I'm on the side of having explored a lot of dungeons, predicting beforehand is impossible. Sorry.”

Rumi asked, “Then how many basement levels do dungeons usually have?”

“There's no way to tell. Normally, there's 2 or 3 basement floors. We can define it like this, but it's not a certain thing. In severe cases, I've even seen dungeons with up to 12 basement floors.”

“There's dungeons that deep?”

“Defining a floor in a basement dungeon is ambiguous. Though there's times when you definitely go down a floor through stairs, in the case of dungeons that are gradually connected the basement, you've just gotta define a floor when the level of the monsters goes up or the atmosphere changes.”