Cost: 100 Mana
Portal (Level 5)
Effect: Creates a 5-meter by 5-meter portal which can connect to a previously traveled location by user. May be used by others. Maximum distance range of portals is 10,000 kilometers.
Cost: 250 Mana + 100 Mana per minute (minimum cost 350 Mana)
Army of One (Level 4)
The Honor Guard’s feared penultimate combat ability, Army of One builds upon previous Skills, allowing the user to unleash an awe-inspiring attack to deal with their enemies. Attack may now be guided around minor obstacles.
Effect: Army of One allows the projection of (Number of Thousand Blades conjured weapons * 3) Blade Strike attacks up to 500 meters away from user. Each attack deals 5 * Blade Strike Level damage (inclusive of Mana Imbue and Soulbound weapon bonus)
Cost: 750 Mana
Sanctum (Level 2)
An Erethran Honor Guard’s ultimate trump card in safeguarding their target, Sanctum creates a flexible shield that blocks all incoming attacks, hostile teleportations and Skills. At this Level of Skill, the user must specify dimensions of the Sanctum upon use of the Skill. The Sanctum cannot be moved while the Skill is activated.
Dimensions: Maximum 15 cubic meters.
Cost: 1,000 Mana
Duration: 2 minute and 7 seconds
Paladin of Erethra Skill Tree
John’s Paladin of Erethra Skills
Penetration (Level 9—Evolved)
Few can face the judgment of a Paladin in direct combat, their ability to bypass even the toughest of defenses a frightening prospect. Reduces Mana Regeneration by 45 permanently.
Effect: Ignore all armor and defensive Skills and spells by 90%. Increases damage done to shields and structural supports by 175%.
Secondary Effect: Damage that is resisted by spells, armor, Skills and Resistances is transferred to an Evolved Skill shield at a ratio of 1 to 1.
Duration: 85 minutes
Aura of Chivalry (Level 1)
A Paladin’s very presence can quail weak-hearted enemies and bolster the confidence of allies, whether on the battlefield or in court. The Aura of Chivalry is a double-edged sword however, focusing attention on the Paladin—potentially to their detriment. Increases success rate of Perception checks against Paladin by 10% and reduces stealth and related skills by 10% while active. Reduces Mana Regeneration by 5 Permanently.
Effect: All enemies must make a Willpower check against intimidation against user’s Charisma. Failure to pass the check will cow enemies. All allies gain a 50% boost in morale for all Willpower checks and a 10% boost in confidence and probability of succeeding in relevant actions.
Note: Aura may be activated or left-off at will.
Beacon of the Angels (Level 2)
User calls down an atmospheric strike from the heavens, dealing damage over a wide area to all enemies within the beacon. The attack takes time to form, but once activated need not be concentrated upon for completion.
Effect: 1000 Mana Damage done to all enemies, structures and vehicles within the maximum 25-meter column of attack
Mana Cost: 500 Mana
Eyes of Insight (Level 1)
Under the eyes of a Paladin, all untruth and deceptions fall away. Only when the Paladin can see with clarity may he be able to judge effectively. Reduces Mana Regeneration by 5.
Effect: All Skills, Spells and abilities of a lower grade that obfuscate, hinder or deceive the Paladin are reduced in effectiveness. Level of reduction proportionate to degree of difference in grade and Skill Level.
Eye of the Storm (Level 1)
In the middle of the battlefield, the Paladin stands, seeking justice and offering judgment on all enemies. The winds of war will seek to draw both enemies and allies to you, their cruel flurries robbing enemies of their lives and bolstering the health and Mana of allies.
Effect: Eye of the Storm is an area effect buff and taunt. Psychic winds taunt enemies, forcing a Mental Resistance check to avoid attacking user. Enemies also receive 5 points of damage per second while within the influence of the Skill, with damage decreasing from the epicenter of the Skill. Allies receive a 5% increase in Mana and Health regeneration, decrease in effectiveness from Skill center. Eye of the Storm affects an area of 50 meters around the user.
Cost: 500 Mana + 20 Mana per second
Vanguard of the Apocalypse (Level 2)
Where others flee, the Paladin strides forward. Where the brave dare not advance, the Paladin charges. While the world burns, the Paladin still fights. The Paladin with this Skill is the vanguard of any fight, leading the charge against all of Erethra’s enemies.
Effect: +45 to all Physical attributes, increases speed by 55% and recovery rates by 35%. This Skill is stackable on top of other attribute and speed boosting Skills or spells.
Cost: 500 Mana + 10 Stamina per second
Society’s Web (Level 1)
Where the Eye of Insight provides the Paladin an understanding of the lies and mistruths told, Society’s Web shows the Paladin the intricate webs that tie individuals to one another. No alliance, no betrayal, no tangled web of lies will be hidden as each interaction weaves one another closer. While the Skill provides no detailed information, a skilled Paladin can infer much from the Web.
Effect: Upon activation, the Paladin will see all threads that tie each individual to one another and automatically understand the details of each thread when focused upon.
Cost: 400 Mana + 200 Mana per minute
Immovable Object / Unstoppable Force (Level 1)
A Paladin cannot be stopped. A Paladin cannot be moved. A Paladin is a force of the Erethran Empire on the battlefield. This Skill exemplifies this simple concept. Let all who doubt the strength of the Paladin tremble!
Use: User must select to be an Immovable Object or Unstoppable Force. Effect varies depending on choice. Skill combines with Aura of Chivalry to provide a smaller (10% of base effect) bonus to all friendlies within range.
Effect 1 (Immovable Object): Constitution, Health and Damage Resistance (All) increased by 200% of User’s current total. All knockback effects are mitigated (including environmental knockback effects).
Effect 2 (Unstoppable Force): Agility, Movement Speed, Momentum and Damage Calculations based off Momentum increased by 200% of User’s current total. Damage from other attacks increased by 100%. Only active while user is moving.
Cost: 5 Mana per second
Domain (Level 1)
With chains that bind, and threads that extend from one to another, a Paladin is the center of events. In his Domain, enemies will break and allies will bend knee. Let the enemies of the Empire tremble before a Paladin with his Domain.
Effect 1: All enemy combatants receive -10% attribute decreases, a +10% increase in Mana cost and lose 25 HP per second while within range of the Domain.
Effect 2: All allies receive a +10% increase in health regeneration, a 10% increase in attributes, and a reduction of -10% in Mana cost (semi-stackable).
Range: 10 Meters
Cost: 500 Mana + 5 Mana per Second
Judgment of All (Level 6)
An Emperor might sit in judgment of those that defy them, but a Paladin sits in judgment of all who fall before his gaze. Desire bends and debases itself. Duty shatters under the weight of ever greater burdens. Morality shifts under the winds of circumstance. In the eyes of those he serves, a Paladin’s judgment must be impeccable. Under his gaze, those underserving will fall. So long as his honor holds true, judgment will follow.
Effect: Skill inflicts (Erethran Reputation*$HonSysCal*1.5 = 442) points of on-going Mana damage to all judged unworthy within perception range of user.
Duration: 65 seconds
Cost: 1000 MP
Grand Paladin Skills
Grand Cross (Level 2)
The burden of existence weighs heavily on the Paladin. This Skill allows the Paladin to allow another to share in the burden. Under the light of and benediction of the Grand Paladin, under the weight of true understanding wayward children may be brought back to the fold.