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The response is two-sided. First, it may be pointed out that designers are much more effective, and creative, in communicating their use plans to users than suggested above. Manuals are far from the only communication means available, and designers actively search for ever more effective means to promote or discourage user behavior. Commercials and advertisements often focus on the novel features of artifacts, and show users employing these features - which is a clever way of communicating changes or additions to the traditional use plan. Many products guide user behavior by their designed physical features, in ways that the users may not even be aware of.33 Of course, users can ignore this communication and continue to use an artifact in the established way, or refuse to use a novel artifact. But these failures do not detract from the many successful communications of new use plans: most people in fact use their car or toaster exactly as described in the manual.

This leaves the steering-the-whale point untouched. Perhaps designers just follow the users’ lead and (superfluously) communicate the traditional use plan. However, the source of the use plans communicated by the designers, and their success in changing user behavior, is not of primary importance to the use-plan analysis. What matters is the justification and communication of these plans: designers should guarantee the rationality of the plans, meaning that they could, in principle, underwrite and endorse existing plans with some small changes.34 This may decrease the practical impact of their communicative efforts, but it does not affect their evaluative relevance. If an artifact fails to work as expected, and a user complains to the manufacturer, the latter may in some cases point out that the user failed to conform to changes in the use plan. Suppose, for instance, that someone trades in her old car for a new type, exactly the same as the old apart from its being outfitted with a catalytic converter. The driver uses the car exactly as her old one, including filling it with leaded fuel. If she then would complain to the car dealer, after some time, about the poor performance of the car, it might be pointed out to her that she used the car incorrectly: she should have changed her use plan to one that included filling the tank with unleaded fuel, because the use of leaded fuel clogged the converter and reduced the performance of the car.

That poor performance, related to changes in the use plan, may be blamed on the user does not, of course, discharge designers and manufacturers from the responsibility of communicating such changes to the users: if the car owner described above had no way of knowing that she was to use unleaded fuel, she cannot be blamed for the poor performance of her car. However, that designers have this communicative responsibility vindicates the use-plan analysis instead of undermining it.35

3.4 Unknown Designers

Many artifacts, such as camera cell phones, are state-of-the-art gadgets. These are typically manufactured by companies that clearly communicate, and legally protect, the origins of the artifacts and their use plans. Yet the origins of many other artifacts and plans are less well advertised. Pots, rafts, and hairpins have seen scores of generations of use, and were undoubtedly designed first by some agent or, possibly, by several agents simultaneously. But archaeology is not an exact science in the sense that it can pinpoint the precise moment and the identity and intentions of the original designer of these time-honored utensils.

More importantly, establishing these facts may be of historical interest, but it is irrelevant from a practical perspective. Some of us know how to use rafts, for various purposes, and they know how to instruct others in their use, wherever, whenever and by whomever rafts were originally designed. Neither the designer’s identity nor his or her intentions appear to have any relevance for evaluating and understanding the existing practice of rafting.36 And the reason is not that the designer’s intentions are as yet unknown, but that they would be irrelevant even if they were somehow revealed.

There are two reasons why this observation about artifact use may be acknowledged without giving up intentionalism. One is a phenomenon that might be called epis-temic or evaluative screening. Throughout history, people have used pots, rafts, and hairpins, often successfully and sometimes unsuccessfully. Such successful use provides evidence for the rationality of a use plan, evidence that is at least as strong as the considerations that might have guided the designer (Houkes, 2006). This means that, as far as the quality of the use plan is concerned, the designer’s communications have become largely irrelevant. Initially, users might have relied on the designer’s word that using an artifact in a certain way would be effective, but this testimonial evidence has been supplemented and replaced by the experience of users. However, as long as the executed use plan matches the designed one, the original communication still determines the use of the artifact, and the evaluation of this use, albeit indirectly. Of course, generations of users will typically change the way of using traditional artifacts; but this creative-use phenomenon was already found not to undermine intentionalism.37

There is another reason why unknown designers do not threaten use-plan inten-tionalism. Toothbrushes, to give one example, have been in use for some time. Yet most people do not use a toothbrush that has been passed down the generations. This “paradox” is easily resolved by distinguishing an artifact type from individual artifact tokens: I bought the token standing in a glass in my bathroom some months ago, while the type has been in existence for a significantly longer time. And distinctions do not end there. In any well-stocked drugstore or supermarket, you have a choice between several types of toothbrushes. These may differ in the stiffness of their hairs (ranging from “soft”, through “medium”, to “hard”); they may or may not have an adjustable head; they come in different age categories (ranging from “baby” to “adult”) and in different colors. And for any of these varieties, several brands may be available. Not all of these differences affect the use of the toothbrush: you may just as effectively use a yellow one as a red one. Yet some differences are relevant: brushing a baby’s teeth with a hard adult brush is assumed to damage the baby’s newly formed enamel, which makes brushing ineffective in the long run. Thus, there is a practically relevant distinction between toothbrushes as a general kind, several types of toothbrushes currently available, and individual tokens bought and used by consumers. The unknown-designer phenomenon is only prominent on the level of (some) artifact kinds; it does not, in general, apply to artifact types. For each type available in stores, its origin is clear: there is a manufacturer who communicates the use plan of this toothbrush-type and who takes responsibility for the rationality of this plan.

Thus, the unknown-designer phenomenon is accounted for in different ways, on different levels: at the level of artifact kinds, its impact is minimized by pointing out the effects of epistemic and evaluative screening-off, which show that designer’s intentions are not irrelevant, but just screened off by supplementary sources of evidence. At the level of artifact types and tokens, the phenomenon was argued not to play a large role, designer’s and manufacturer’s intentions are communicated and they are evaluatively relevant.

4 An Evaluative Conclusion

In this chapter, I have presented the use-plan analysis of artifact use and design. In this use-plan analysis, design crucially involves the construction and communication of a use plan. I have argued that the use-plan analysis is intentionalist: it emphasizes the mental states of designers and users in reconstructing their activities. Furthermore, I have shown how the use-plan analysis can accommodate four aspects of the phenomenology of artifact use and design that, at first glance, appear to ground objections to it: creative use, serendipity, the unread manual, and unknown designers.

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33

Well-known examples are speed bumps and the heavy hotel key described by Latour (1991).

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34

An agent who adopts an existing use plan and communicates it without making any changes in either the plan or the artifacts involved is not a designer, neither intuitively nor on the use-plan analysis.

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35

Real-life cases are considerably more complicated than suggested by either the use-plan analysis as described here, or by accounts that emphasize the inertia of practices. Take, for instance, recent lawsuits regarding certain types of “light” cigarettes. Here, the responsibility of manufacturers to communicate that these cigarettes are as detrimental to the smoker’s health as other types must be weighed against the responsibility of users to care for their own health, common knowledge regarding the effects of smoking, etc. The use-plan analysis may provide a framework for analyzing such cases; it does not offer an easy way to make decisions regarding them.

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36

This argument suggests an anti-intentionalist account of the history of technology that stresses the way in which practices of artifact use have gradually emerged, stabilized, adapted and/or disappeared in the course of time. Such accounts of the history of technology often take an evolutionist form (see, e.g., Basalla, 1988).

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37

Note that, if the user of an artifact constructs and communicates a different use plan, she counts as a designer, but her testimonial evidence is, again, rapidly screened-off and replaced by user experience with the new use plan.