Before Penn Othmann could make another sound, his mouth was covered by his assailant's hand. Othmann was forced back with incredible ferocity, his head slamming into the wall. A burst of pure white light filled his vision.
His attacker gripped his arm and spoke into Othmann's ear in a low voice. "Run. If you scream, I'll gut you."
The merchant desperately wanted to tell the dark, misshapen figure that he was a wealthy man, that he could pay any price for his life, but the tone of that threat told him such pleading would gain him nothing.
Instead, Penn Othmann ran, just as he had been told. He raced through the darkened streets of the city, darted into alleyways, leaped over gates, and plunged down deserted avenues. The flaxen-haired merchant prayed his heart wouldn't give out. He wanted to stop, to catch his breath and rest, but his pursuer was never less than a few paces behind. The physical regimen he had endured as training for the city's weekly footraces had kept his body hard and lean, but the cold night air bit deeply into the bloody wound in his arm. Othmann's proud, handsome features were screwed up in pain and exertion. His sky-blue eyes were fixed on the continuous maze before him.
He wasn't aware that he was being driven along a chosen path, toward a particular destination, until he turned a corner and saw a dark green wall of foliage ahead. A nightmare-black gap was carved into the shrub wall, a dark archway that served as entrance to the beautiful gardens of the Citadel. Two guards lay on their chests. They might have been dead, but Othmann couldn't tell for sure.
Suddenly he knew exactly why he had been brought here. He stopped, and the footsteps behind him ceased. The cold realization that escape had never truly been possible flooded into him, accompanied by a fear unlike any he had ever known. Trembling, Penn Othmann turned and looked into the face of his executioner.
The dark figure grinned in delight and advanced.
* * * * *
A delicate whisper moved through the fabric of Myrmeen Lhal's dreams, causing the lithe, sensuous brunette to stir gently awake. "Myrmeen," the voice said in rich, melodic tones, "it's time to begin your day, my dearest."
Her dark blue eyes, tinged with slivers of gold, fluttered open. It was morning. The voice repeated its message, and Myrmeen reached over to the ornate nightstand beside her bed and allowed her hand to drift to a beautiful crystal phoenix.
"Myrmeen, it's time to-"
The voice was abruptly silenced as her fingers grazed the small statue. The phoenix was a gift from an admirer, a magical construct that had the ability to capture sounds then release them once again at a time of her choosing. The voice that had woken her had been her own.
Myrmeen sat up in bed and turned to appraise the quality of the light streaming through the large window to her left. The radiance was delicate and soft, filtered through pale blue curtains that fluttered ever so gently, though the windows were closed and there was no breeze. Myrmeen smiled at this. The curtains had been charged with several spells of protection-as had many of the objects in the vast, opulent bedchamber-and the energy moving through them caused them to sway. If an intruder were to somehow break through the glass, the curtains would rap themselves around the unfortunate fellow and slice him to pieces. Brutal, yes, but such protective measures were not uncommon or unnecessary for the ruler of any large city in Cormyr.
And the traps and wards might be hidden anywhere in the room. The wall behind the bed was decorated with a bronze mural of barrel-chested fighting men grappling in various death-duels. The metal reverberated with a low, rhythmic thump, not unlike the beating of a human heart. A sunken bath with rapidly churning scented waters lay a few steps away. On the walls, between paintings of startling elegance, weapons of arcane origins were mounted. Any of these might prove to be far more than the trappings of wealth.
Myrmeen frowned, fell back upon the bed, and tried to go back to sleep. She had been burdened by nightmares that were already beginning to fade, and she worried that the effects of the restless night she had endured would plague her the entire day. If she could get an hour or two of proper rest, she might be able to face the day without yawning in some dignitary's face.
The dreams were of her troubled childhood, her disastrous first marriage, and the death of her second, beloved husband, Haverstrom Lhal. She knew that she should be used to the nightmares, but they disturbed her with renewed power each day. She was no longer certain they would ever leave her alone.
A warm, comforting wave eased through her body as she settled upon the bed, her bare back exposed to reveal the network of scars she had gained in her days as an adventurer. Suddenly she felt a hand gripping her shoulder, as hard and cold as bronze. She snapped instantly awake and turned to look at the mural behind her. The warriors were locked in their familiar poses.
Shaking her head, Myrmeen untangled herself from the twisted mass of sheets and swung her legs over the side of the bed. As she faced the sunlight, the shards of gold within her dark blue eyes sparkled.
The phoenix sculpture by her bed trembled and delivered another message: "It is time, milady. The delegation has arrived. I, for one, do not envy you. On the other hand, all I have to worry about is getting a good night's sleep. Fare thee well, and enjoy the delegation."
"Another delegation," Myrmeen muttered. "Kill me now." A knock came at the door. "One moment!"
Myrmeen reached to a spot in midair, as if she were pulling apart an invisible set of curtains. A shining rift appeared in the air, and, from that opening, a sparkling black gown leaped over her shoulders, slimming itself about her thin waist, generous breasts, and perfectly proportioned hips. Her headdress followed, along with her gloves, jewelry, and shoes. Another mage had given her this gift-a beautiful dresser that existed half in this plane of existence, half in another. She could also use the dimensional rift to make a hasty retreat from her quarters if the Citadel were overrun by attackers. The amorous sorcerer had assured her that only she could open or close the gate.
"Enter!" she called.
The door opened, and Myrmeen turned to face Evon Stralana, Arabel's minister of defense. The tall, wiry, dark-haired man seemed quite troubled. His already pale skin had gone pure white.
"The delegation," Myrmeen said, smiling. "I'm late."
"It's not that," he said gravely.
Her stance changed suddenly. This was no trivial matter, she sensed. Something was terribly wrong, something that had broken through Stralana's cool, reserved shell.
'Tell me," Myrmeen snapped.
"There's been a murder."
"Who was killed?"
"A merchant. Penn Othmann. I don't believe I've ever seen his name on your appointment schedule."
"No, the name doesn't sound familiar." She waited. There had to be more. Stralana wouldn't have been this concerned over a murder. Arabel was a large city and violent death was not uncommon. "What else?"
"The body was found in the gardens."
Her hands curled into fists, her nails biting into her palms with enough force to draw blood. "Was the man killed there, or was the body dropped there?"
"He died in the gardens."
Myrmeen felt her skin grow cold. "What about the guards?"
"They were found this morning, ensorcelled but unharmed. They have no memory of what occurred."
"The spells protecting the gardens?"
"Stripped away."
"I want to see."
"Yes," Stralana said. "I thought you might."
* * * * *
The fiery tongue of sunlight darted between the leaves high above the central gardens near the Citadel. Gazebos, rose-entangled archways, and topiary renditions of various gods and demigods surrounded the two figures who stood at the center of the gardens, where Othmann's head had been discovered. Soldiers had been posted to keep out the curious.