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The shoes were large and strong and distributed the wearer's weight over a good-sized area. But the Chepnoi had warned the group about places where the powder was so fine that even their dust-walkers, as the wood and leather shoes were called, would prove insufficient to keep a man above the surface. To sink was to be smothered and dead within a minute or two, as the tiny abrasive particles would fill ears, mouth, and lungs immediately. By temporarily removing the shoe and the plug, each pole could be used as a breathing tube if someone found himself being covered. This tactic would only succeed if the user also had time to bind small pieces of finely woven silk over both ends of the pole to serve as filters. Even this would not assure survival, but any chance was better than none.

Each of them carried a cocoonlike tent – bulky, but light, and absolutely essential. The only way to survive in a serious storm on the Ashen Desert was to get below the surface, out of the wind. Otherwise the flying particles would tear cloth from body and flesh from bone, in as little as a few minutes. The proper procedure was to take off the dust-walkers, get oneself and one's equipment into the sack, and then hop up and down in the powdery stuff. This would cause one to sink, and as this occurred, the cloth was pulled higher and higher about the body. Once a person had worked himself down to below the surface, the pole-tube came into play – along with prayers that the storm would not pile up a dune of dust and ash that was higher than the tip of the breathing device.

The heat was terrific, and although he did not like the look of them at first, Gord was soon glad for the white garments that swathed him. The Chepnoi had directed Gord to take his group along a route that was not the shortest path to the City Out of Mind, but was in all likelihood the safest. Because of the rolling terrain of what was once the Suloise Empire, there were places where the dust was fairly thin on top of the old landscape – and others where it was so deep as to be immeasurable or even impassable. So Gord took their advice, which was to go east for a short time to begin with, keeping the mountains on their left shoulder until they became accustomed to moving on the dust and otherwise coping with the environment.

Gord saw evidence of life in the wasteland almost as soon as their trek had begun. Of conditions farther out, he was not sure. The evidence of strange plants and small life here at the edge of the desert, however, made him suspect that tales of the area's absolute desolation were not wholly accurate. Then, when they came upon an actual pool of water, his suspicion became a known fact.

Dark-leafed plants grew low around the place where the blackish water spilled forth and ran into the powdery ground to the south. Here and there, wherever some crack or fissure permitted, trees and other normal-looking sorts of vegetation thrust upward. "It is said that the leather-leaf palms have tasty fruit," one of the nomads remarked as he gathered up several handfuls of hard, wooden pods. "Soak these for an hour, and see what happens."

They all followed suit, and then set about getting a supply of water to replenish their stores. The pool was filled with tiny particles of dark ash suspended in the water. A cloth quickly filtered the stuff out, however, leaving clear, drinkable liquid. Even the unfiltered water was not harmful, but removing the particles gave them more room for liquid in their containers. Everyone was glad for a chance to pause in relative comfort and unstrap their dust-walkers, even if only for a short time. As they relaxed, Achulka gave Gord and Leda a summary of his tribe's lore concerning the flora of this place.

The low trees which grow near the place where the brook disappears are called deathvision trees," he began. "One leaf chewed will give strange and portentous dreams and visions. Two leaves can kill, and three are deadly always. The deep green plants which grow around the edges of this oasis we call fatleaves. Singe them, and they provide food, although it is waxy-tasting and will make you sick in the belly if you eat too many. There are hairs on the leaves which make the skin itch and burn, but flame removes them quickly – just be careful not to char the whole leaf."

There were various sorts of cacti, brushy growths, and varieties of other plants here as well. Living around and among the plants were several kinds of insects, little birds, lizards, and jumping mice. All were colored in tones to match the area, ranging from pale gray to sooty black. "There is plenty of life here, Achulka," Gord said, looking around. "What is the great danger in going on into the middle of this waste? Anyone wise to the ways of such arid places can survive easily."

"Not so, Farzeel. Directly to the south, beyond this rocky area, the dust deepens, and there are no waterholes such as this one. Storms and thirst can easily kill all who venture out there."

"Nonetheless, yon are going," Gord said, voicing this partly as praise and partly as a point of fact.

The nomad shrugged. "You and the warrior-woman seem capable and determined, and you might be lucky as well. The welfare of me and my men is now a matter of kismet-"

A shriek broke up the conversation. One of the Al Illa-Thuffi warriors had walked over to examine a striped-leafed bed of little plants that had silvery fruit dangling beneath their leaves. As he approached these shrubs, the ash beneath him had suddenly shifted, and he sunk as if in quicksand. His cry brought the others, but without their special shoes they had to step gingerly to avoid suffering the same fate, and by the time they got to the site, the nomad had disappeared into the stuff.

"Poor Hammadan! He should have been more careful," another of the nomads cried, sorrow written plainly on his swarthy features. "I have never before seen such a terrible thing. Let us not go on!"

This tragedy brought on another round of doubts from the nomads, countered by arguments from Gord and Leda. Eventually the four remaining men agreed to continue accompanying the pair, but it took more promises of gold and gems and much convincing besides. And, instead of turning south at this point, the nomads demanded that they continue eastward along the mountains' edge to a southern arm of crags and hills where, according to Gord's map, another pool could be found. When they ran up against this finger of rock that thrust into the Ashen Desert, then they would turn and head in that direction – but they would not go south until they had to.

Although the easterly route would take them away from the supposed location of the City Out of Mind, Gord rationalized that it made sense to follow the high ground for as long as possible. First and foremost, of course, the nomads would have it no other way. But also, they all would gain more experience in desert travel during the diversion, and before they headed away from the mountains they would be able to replenish their water supply. Perhaps most importantly, the terrain around the spur of rock seemed likely to provide a means of relatively easy access to the heart of the desert. From the information the Chepnoi had given him, the young adventurer thought that there would be hills running southward from this area. Recalling the advice of the mountain people, Gord had noted for himself that the dust and ash was indeed much like water. The powdery stuff flowed and ran, filling low regions and lying thinly on high ground. So, the six survivors trekked east.

"If I could, Gord, I would turn back now," Leda said quietly one night. "Even now that I am fairly used to it, walking on these platters is murder."