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The din of clanking chains and thundering hammers usually masked that sound to anyone passing the Engine House. But Azrael could hear it clearly enough after he clambered through the short earthen tunnel that served as the Engine House's only entrance. There, in the foul and cacophonous half-light, sat a giant. He'd sat in that spot for five years, since the Engine House was first constructed around him. Iron bars pinned his legs to the ground at angles that were painful even to see. Even without the restraints, those filth-caked limbs were clearly useless to him.

"Nabon! Stop blubbering," the dwarf shouted. "You'll rust up the works."

The giant continued to sob, even as he cranked a massive wheel with one hand and reeled in a chain with the other. Thinking the brute might not have heard him, Azrael grabbed a whip that hung conveniently by the tunnel. It took three lashes to draw Nabon's attention and two more to get him to cease his work.

"But the lift," the giant began. Nabon glanced at a pillar marked with various cryptic symbols; a rusty arrow waved between two of those marks. "They're stuck between tunnels."

"Don't talk back," growled Azrael. He snapped the whip as close to the goliath's face as it would reach, which was the center of his chest. "You do what I tell you, when I tell you."

"Yes, great Sorrow."

The dwarf grinned at the honorific. It was one Nabon himself had coined for Azrael-the Sorrow of Sithicus. The dwarf had liked it so much that he'd ordered his pit bosses to use it. The title had since spread to the elves, and even the Vistani. Only the humans seemed reluctant to use it; they couldn't understand how someone would consider the label an honorific at all.

"I'm going down to the chapel," the dwarf announced.

Nabon stopped reeling in the chain. Somewhere close by, a massive hammer silenced.

"What are you doing?" Azrael shrieked. "Keep the crusher going. Let go of the lift."

Nabon hesitated. Azrael waited three heartbeats, then tossed his whip aside. From the shadows he retrieved a huge maul. The mallet's head was studded with metal, its wood blotched with gore. He wielded the thing exclusively against the giant's legs, though the blows did more to crush his soul than his already mangled limbs.

Once, Nabon had been a wayfarer, a traveler with no particular destination. The journey's pleasure had been his only desire, and he indulged that pleasure for weeks and months and years on end. He kept to the secret trails and hidden paths that wound through all the dark domains, ways so desolate that even a giant could walk them unseen. He harmed no one. He asked for nothing but the freedom to travel.

Azrael wished that he could take credit for capturing the brute, but that distinction belonged to another. The dwarf had to be content with reaping the benefits of that treacherous act. He had also discovered that the quickest way to break the giant's spirit was to break his legs. Nabon hoped to take to the road again someday. That hope, more than any chain or threat of violence, bent his kind heart to Azrael's twisted whims, for the dwarf promised to heal those shattered legs, but only if Nabon followed his commands.

Advancing upon the giant, Azrael raised the maul. "I'll mash your shins to paste, Nabon. Let the lift fall."

The giant closed his eyes, as if that might somehow mute the horror of what he was about to do. It didn't. He opened his hand and let the wheel spin, faster and faster, until it stopped with a sickening abruptness. The lift had struck the bottom of the shaft. Anyone inside was surely dead.

When Nabon finally opened his eyes once more the tears were gone. Those blue orbs might have been stone for all the life they displayed. Mechanically he hauled the crusher chain with one callused hand. He held out the other, palm up, and said flatly. "What would you have me do now, my Sorrow?"

"Much better," the dwarf said. "You can stop the crusher. I'm going down to the chapel."

He waited for Nabon to ready the special lift, a gate-fronted black box that only Azrael used. The dwarf stepped inside, slid the wrought-iron gate closed, and took a seat on the padded bench. Nabon slid back the trap door that opened to the main shaft. Sound welled up from the pit like water from a tainted spring. Cries and clatter from the resting place of the ruined lift mingled with the more mundane clamor-the thud of countless picks and hammers, the braying of mules, the shouts and curses of the miners as they went about their backbreaking labor.

Azrael luxuriated in the noise and the darkness as the lift began its descent. He had no fear that Nabon would drop him. The possibility was as remote to him as the miners rising up in revolt or Ambrose turning against him. They feared him too much for that. More importantly, he left them enough hope to stave off total despair. They'd be dangerous if they thought they had nothing left to lose, but he had no intention of letting them realize that.

The lift came to a smooth stop at a cross shaft. The landing was dark, strewn with debris. Neither proved any obstacle to the dwarf, who trod through the rubble as easily as someone else might cross an open field lit by the noon sun. The landing quickly narrowed to a tunnel even more choked with rotting beams and broken tools.

Niches had been carved into the walls every few yards. They were carefully wrought from the salt-thick walls, with sconces chiseled to resemble flowers and other sun-loving things that had no place so far below ground. The sconces held no candles. Darkness had claimed this tunnel since the last human miner passed this way almost a decade ago.

After a time, the tunnel opened into a broad hallway. Here the rubble of shattered wood and crumbled stone had been swept away. The walls and floor became smooth and level. The simple sconces were now elaborate statuary of hounds and harts and more exotic creatures, all hewn from salt. Carvings covered the entire ceiling-scudding clouds and high-flying hawks intended to lend the illusion of open sky. In torchlight, the effect was overwhelming; a quirk in the composition of the salt dome here made the rock glow blue.

Azrael scarcely glanced around him as he stomped down the hallway toward the arched portal at its far end. He hadn't yet found the time to renovate the statues and the ceiling. Too much of the place's original intent lingered; its identity as an island of beauty within the bleakness of Veidrava made the dwarf distinctly uncomfortable.

Not so with the chamber that lay beyond. Azrael felt at home there.

As the dwarf entered the room, braziers sparked to life. The feeble flames they contained were not his doing, but the remnant of some ancient magic that had long outlived its maker. Even the dim light cast by the magical fires was enough to make Azrael's eyes smart after so long in the lightless tunnel.

The vast, vaulted room had once been a chapel. An observant visitor might still recognize the detritus of its sanctified past. In the room's center stood a scarred and stained block that once served as an altar. Like everything else in the chapel, it had been carved from salt. Half-melted forms that had once been benches were arrayed everywhere in neat little rows; the rounded masses seemed like supplicants bent before the blighted sacrificial table. Repulsive human forms, the vestiges of statues, lined both walls. The once-beatific heroes of the faith were reduced to grotesqueries that even the most debased human god would banish from its temple.

The wavering light sent shadows slithering up the walls and shooting across the floor. The sinuous shapes appeared to follow Azrael, to trail him across the room in ways no earthly shadow could. They seemed detached somehow from the objects that had formed them.

"I don't have time for you now," the dwarf said. The silent chapel offered a response, a susurrus that someone unfamiliar with the cursed place might have mistaken for a cold breeze. Azrael, however, knew this place and its denizens quite well.

"Soon enough you'll all be free of here," he announced. "By year's end, you'll all have your own forms."