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Like Isolde's, the death knight's flesh was blasted, withered. But around this never-changing, ever-corrupt core a phantom hovered, a ghostly reflection of the honorable man he'd once been. Had Soth cared to look, he would have recognized his own deep-set eyes in the Cobbler's handsome face. Even the Beast, beneath the outward filth and seeming armor of corruption, resembled his sire.

Smoke had begun to fill the hall, and Isolde swayed, more from remembered pain than any actual discomfort. The Beast and the Cobbler were at her side in an instant. They stood to either hand, steadied her, as she faced Soth. "The curse I laid upon you at my death is strong, Husband, strong enough to send me here to ensure you do not escape its sting. Before I can be released, I must be certain you are ready to feel its barb once more…"

Isolde drew her hands together. As she did, the Beast and the Cobbler melted into mist. The pale fog flowed into the White Rose's outstretched arms, reformed as a whimpering, skeletal infant swaddled in a fire-blackened bunting.

The blaze had burned down to the main floor at last. The ceiling groaned under the weight of the toppled stone and timber pressed down upon it. Isolde held out the mewling child, poor slain Peradur, and said, "Please, my lord, he is your flesh."

Soth placed his helmet back onto his head. He stared for a moment at the monstrous thing in Isolde's grasp. Even as he recognized the spectral child as his own, his spirit rebelled at the thought of accepting it. To do so would overturn the final action that had brought Isolde's curse upon him and made him what he was. To do so would be admitting he'd been wrong.

The ceiling collapsed. Burning wood and blackened stone rained down upon the hall. Indifferent to the havoc, Lord Soth turned away from Isolde and Peradur, just as he had a world away and several lifetimes ago in Dargaard Keep.

With that decision, the death knight's scarred and patched memory finally healed. He looked inward and found that the last missing fragments of his past had been replaced. His history unfurled before him, a grim pageant that he had scripted, he had directed.

As he looked out upon all his deeds, both glorious and infamous, the Knight of the Black Rose felt that same history enfold him in its cold embrace.

Epilogue

Through the perpetual twilight of Nightlund they came, the undead and the undying, the things of darkness that made that cursed realm the sorrow of all the peaceful lands surrounding it. The air shivered with the tread of monstrosities. The blasted fields stirred to the unsettling susurrus of lost souls wending over the earth. They put aside their quarrels, those beasts that lived for bloodshed alone. If only for one night, they recognized a unity of purpose.

They came to pay homage.

They came to prove for themselves that the tales were true.

When those foul creatures saw the light burning within the ruins of Dargaard Keep and glimpsed the armored figure standing atop the fire-blasted battlements, they quailed and cursed, even as their corrupt hearts rejoiced. The Knight of the Black Rose had returned.

Unquiet dreams plagued the peoples of Krynn that night. From the deepest tunnels of Thorbardin to the most isolated, moonlit glade in the Silvanesti Forest, the sleeping minds of men and elves and dwarves alike were overwhelmed by a similar vision. A black rose had taken root in the garden of Ansalon. Its petals slowly opened until, immense and festering with corruption, the bloom engulfed the entire world.

The denizens of Sithicus, too, dreamed of the tainted rose, but in the nightmares of those luckless, terror-ridden people, the flower that had so long loomed over their land shriveled and fell away. Lord Soth was gone, and with him the plague and the White Rose, the Whispering Beast and the Bloody Cobbler. Nedragaard Keep had toppled. Its ruins sat upon a spike of stone in the Great Chasm, cut off from the cliffs, surrounded on all sides by a sea of hungry shadow.

A single moon shone down upon that rubble and all the other destruction wrought by the shadow mountain's impact. Some claimed the pattern on the orb formed a rosette with petals of white and black and crimson. Others saw things more ominous than a rose in the pattern, though they were reluctant to describe just what it was they recognized there. The only thing upon which all could agree was the strangeness of the moon's triple-hued light. Such weird illumination befitted the curious land Sithicus had always been.

If Inza Magdova Kulchevich ever saw the light of that strange moon, she kept her thoughts to herself. The Vistana hadn't been seen since the Hour of Screaming Shadows, as the Sithicans had come to call that terrible afternoon. Still, the brave souls who ventured close to the Great Chasm often told of a woman's mocking laughter from the depths. Those who tarried at the brink had also heard grim murmurings in Patterna, the Vistani dialect pilfered from a hundred other tongues. Wisely, they never lingered long enough to make out just what ghastly confidences the murmuring revealed.

Nabon knew the truth of those tales. He knew, too, the dark things Inza whispered deep within the shadow-choked scar. With Alexi and Piotr and Nikolas, the remnants of Magda's caravan of outcasts, the giant walked a ceaseless patrol around the chasm. Wanderers all, they shared stories of Inza's perfidy and waited for the traitor to show herself. When they met again, the fragment of Gard they had recovered from Magda's grave would be their gift to her, a stake destined for her black, loveless heart.

Two last wayfarers made their way through the strange light of the triple-hued moon. One brought hope to the farmers and miners and villagers of Sithicus, the other dread.

Few were the men or elves who did not recognize the soft clank of Ganelon's leg brace as he made his way through the countryside. The road he traveled was lonely, but he never failed to pause long enough to offer aid and comfort to those in need. Through the severed ear left him by the Beast, he cultivated reason in minds overgrown with madness. With the Cobbler's blood spattered silver knife, he cut away sickness and despair from the innocent, life itself from the hopelessly corrupt.

The blade could not exorcise his own suffering, though. For all that he longed to see Helain again, Ganelon knew that her life was forfeit should they meet. If his resolve ever weakened, he needed only to recall the deaths of Ambrose and Kern and Ogier in the Black Chapel to remind him of the power of Inza's curse. So he drifted through the Sithican night, hoping for and dreading a reunion that should never be.

Fewer still were those who did not recognize the ear-splitting howls of Azrael as he raged through the Fumewood and the Iron Hills, or the clatter of his carriage, still armored with the teeth of his fallen enemies, as it raced along the Merchants' Slash. To meet the dwarf in the flesh was to meet death. The tenuous strands of restraint and rationality that had kept his wildness in check had withered at the Hour of Screaming Shadows. If he was not mad, he was as close to that abyss as any sane creature ventured.

It was not just the defeat of his grand scheme that so unhinged the dwarf. All his life, he had trusted the dark, and the dark had lied to him. He could not think about that betrayal without a greater, more awful question pressing to the fore of his troubled mind: If this much of what he had believed was a lie, how much else was a lie, too? The answer was there, but he did not want to hear it. The dwarf's was a common enough problem in Sithicus in the wake of its old master's departure. The nature of the domain had changed with the death knight's passing, transformed by the White Rose's magic and the nature of Soth's original curse. The place that had fostered so many half-truths and deceptions, lost histories and corrupted memories, revealed its new nature in a hundred horrible ways. To those, like Azrael, who had armored themselves in illusions for so long, the transformation of Sithicus was the most harrowing.

Like everywhere in the domains of dread, grim things lurked in the Sithican shadows. They preyed upon the minds of the weak, whispered tales that opened the portals of madness.