"Get one of the Zacathans and Fylh. If they can talk in their own language it will be better than using control speech or the code as a guide. There are few Bemmys in pirate crews. All the ship needs is a steady sound to center her finder on — "
But he spoke his last words to empty air. Kartr was already on his way to rout out the others. Seconds later Zinga slipped into Smitt's place, hooked his talons around the stem of the phone and unloosed a series of hissed sounds which certainly bore no resemblance to human speech. When he tired, Fylh was ready and then twittering and fluting broke across space to talk the ship in. But ever relentlessly behind it came that other dot, seeming to leap across great expanses of space as if such stretches were nothing.
Zora brought in a canteen of water and they all drank feverishly. They ate after a fashion, too, of whatever was thrust into their hands, unknowing and untasting.
The Patrol ship passed more planets. Then a third light snapped on the board. Zor came running in.
"There is a big light — reaching into the sky!" he shouted shrilly.
Kartr jumped to his feet to see that for himself when a sound of ship's code stopped him.
"Pulse beam picked up. We can ride it in. If we still have time — "
Zinga let go of the phone and as one they hurried out into the open. Zor was right. From the end of the roof directly over the control table a beam of light speared into the evening sky.
"How did that — ?" Kartr began.
"Who knows?" Dalgre replied. "They were master techneers in their day. That must pulse strongly enough to be picked up by a ship approaching this planet within a certain distance. At least we can now stop talking."
In the end they drifted back to the map — to watch the ship and its pursuer. The gap between those two was narrowing — too quickly. A last light flashed on the control board — it was warning red.
"Ship's entered the atmosphere," Smitt guessed. "Get everybody inside here. It may not land on the field and the power wash will be brutal — "
So they waited inside the ancient Hall of Leave-Taking and they heard rather than saw a ship land on a field which had not felt the bite of spaceship's fire for at least a thousand years. But it was a good landing.
Smitt remained at the board. "The other is still coming — " His warning rang out to hasten the others.
Still coming! They might lose even now, Kartr thought, as he watched the exit bridge swing out from the side of the rusty old tub perched in the field. All the enemy would have to do would be to hover and blast them with missiles. He wouldn't have to land, but when he pulled out again he would leave nothing behind but a blackened and lifeless waste.
If they could get the refugees into the hall they might have a chance to survive that — a very thin one. The sergeant ran to the edge of the smoking landing area and waved at the figure who had appeared on the bridge.
"Get your people off and into the hall!" he shouted. "The pirate's coming and he can try for a burn-off!"
He saw the jerk of an assenting nod and heard orders. The passengers filed down the bridge at the double quick. They were mostly women, some carrying or leading children. The rangers and the Zacathans stood ready to act as guides. Kartr half hauled, half carried the strangers to the precarious safety of the old building. Then when the flow of refugees ceased he hurried back to the bridge.
"All out?"
"All out," the officer replied. "And what course is the pirate on — can you tell — ?"
Zinga came running toward them. "Pirate coming in on the same course — "
The officer turned and went inside the ship. Kartr drummed nervous fingers on the guard rail of the bridge. What in the name of Space was the fellow waiting for?
Then the sergeant was almost bowled over as five men flung themselves out of the hatchway and ran for the hall, taking both rangers with them. They had just reached the protection of the doorway when the Patrol ship took off.
Blinded by the sweep of flame Kartr clung to one of the pillars to keep his footing.
"What — ?" he gasped.
And a babble of question joined and drowned out his.
17. The End Is Not Yet
The hard surface of the partition ground into Kartr's back as the pressure of the crowd jammed him against that barrier. All the refugees were there in the narrow space behind the control table, tense, expectant, with no attention for anything but the sky map on the wall. Beside the sergeant a tall girl in the battle-stained tunic of a civilian supply assistant muttered half aloud to herself.
"There's only one of them — by the Grace of the Three — there is only one for him to face!"
Her "one" was that ominous red dot of the pirate ship still on course to Terra — headed without doubt for the very point on that planet where they now stood. But, even as they watched that advance helplessly, a second dot appeared on the screen — the Patrol ship moving out to meet the enemy.
"Time to try evasive!" Kartr caught the urgency in that man's voice rising from the mass of watchers. "Evade, Corris!"
And, as if that half-order half-plea had actually reached across space, the course of the Patrol ship changed. It seemed now as if it were attempting to make a futile run for safety, trying to elude the pirate. Out there a single brave man swung before a control panel, enmeshed in a pilot's web, prepared to fight a last battle to save his fellows. One lone Patrolman!
He continued to evade skillfully, altering his course just enough each time to draw the enemy after him, to persuade the other ship into pursuit and away from Terra. He had his screen up as the haze testified. That should act as a flaunting challenge to the pirate. The impulse of the pursuer would be to follow, to beat down the weak barrier, to put on a traction beam and warp in the Patrol ship. Only, what Captain Corris flew was no longer a ship, it was a single deadly weapon! And the enemy who strove to overtake and capture it would only trigger his own death in the same instant that he drew it in!
Kartr heard sobs, subdued, and little angry mutters from those about him.
"He has the war head ready." That was the girl. She was talking as if to reassure herself, not to inform anyone else of what lay behind that silent battle out in the dark between worlds. "We were going to blow it if we were taken. He'll trigger it when they beam him in — " Her voice was hoarse, almost fierce.
The red dots moved as fighters sparring for an opening, making patterns on the screen. Kartr, though he was ignorant of space maneuvers, guessed that he was now watching the last fight of an inspired pilot. And yet to the pirate it must appear that a weak ship was trying desperately to escape.
"If only they don't suspect!" The girl's tone was that of a prayer. "Spirit of Space, keep them from suspecting — "
The end came as the Patrol pilot had planned it. A glow of battle screens hazed both ships — and then the one surrounding the Patrol ship disappeared. The dots moved toward each other — the pirate had clamped a pincher beam on its prey, was dragging the helpless ship to where they could lock air-locks for boarding. At last the dots touched.
A flower of fire burst on the screen. It glowed for only a second and then died, to leave nothing behind it — nothing at all. The map was as blank as it had been when first they found it. Only the specks which were stars sparkled with aloof chill in the void.
No one in the crowd moved. It was as if they did not believe in the truth of what they had just witnessed, that they did not wish to believe. Then there was a single sigh and the tight mass broke apart. People drifted, with eyes which seemed to see nothing, out into the hall. Except for the shuffle of feet over the stone it was very quiet.