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“Ye should see the halls,” Bruenor remarked on sudden impulse. “Veins of purest mithril wider than yer hand! Streams of silver, they be, and bested in beauty only by what a dwarf’s hand makes of ‘em.”

“The want of such a sight keeps our path running straight through the hardships,” Drizzt replied.

“Bah!” Bruenor snorted good-heartedly. “Ye’re here because I tricked ye into being here, elf. Ye had run outa reasons for holding back me adventure anymore!”

Wulfgar had to chuckle. He had been in on the deception that had duped Drizzt into agreeing to make this journey. After the great battle in Ten-Towns with Akar Kessell, Bruenor had feigned mortal injury, and on his apparent deathbed had begged the drow to journey with him to his ancient homeland. Thinking the dwarf about to expire, Drizzt could not refuse.

“And yerself!” Bruenor roared at Wulfgar. “I see why ye’ve come, even if ye’re skull’s too thick for ye to know!”

“Pray tell me,” Wulfgar replied with a smile.

“Ye’re running! But ye can’t get away!” the dwarf cried. Wulfgar’s mirth shifted to confusion.

“The girl’s spooked him, elf,” Bruenor explained to Drizzt. “Catti-brie’s caught him in a net his muscles can no’ break!”

Wulfgar laughed along with Bruenor’s blunt conclusions, taking no offense. But in the images triggered by Bruenor’s allusions to Catti-brie, memories of a sunset view on the face of Kelvin’s Cairn, or of hours spent talking on the rise of rocks called Bruenor’s Climb, the young barbarian found a disturbing element of truth in the dwarf’s observations.

“And what of Regis?” Drizzt asked Bruenor. “Have you discerned his motive for coming along? Might it be his love of ankle-deep mud that sucks his little legs in to the knees?”

Bruenor stopped laughing and studied the halfling’s reaction to the drow’s questions. “Nay, I have not,” he replied seriously after a few unrevealing moments. “This alone I know: If Rumblebelly chooses the road, it means only that the mud and the orcs measure up better than what he’s leaving behind.” Bruenor kept his eyes upon his little friend, again seeking some revelations in the halfling’s response.

Regis kept his head bowed, watching his furry feet, visible below the diminishing roll of his belly for the first times in many months, as they plowed through the thick waves of green. The assassin, Entreri, was a world away, he thought. And he had no intention of dwelling on a danger that had been avoided.

A few miles up the bank they came upon the first major fork in the river, where the Surbrin, from the northeast, emptied into the main flow of the northern arm of the great river network.

The friends looked for a way to cross the larger river, the Dessarin, and get into the small valley between it and the Surbrin. Nesme, their next, and final stopover before Silverymoon, was farther up the Surbrin, and though the city was actually on the east bank of the river, the friends, taking the advice of Harkle Harpell, had decided to travel up the west bank and avoid the lurking dangers of the Evermoors.

They crossed the Dessarin without too much trouble, thanks to the incredible agility of the drow, who ran out over the river along an overhanging tree limb and leaped to a similar perch on the branch of a tree on the opposite bank. Soon after, they were all easily plodding along the Surbrin, enjoying the sunshine, the warm breeze, and the endless song of the river. Drizzt even managed to fell a deer with his bow, promising a fine supper of venison and restocked packs for the road ahead.

They camped right down by the water, under starshine for the first time in four nights, sitting around a fire and listening to Bruenor’s tales of the silvery halls and the wonders they would find at the end of their road.

The serenity of the night did not carry over into the morning, though, for the friends were awakened by the sounds of battle. Wulfgar immediately scrambled up a nearby tree to learn who the combatants were.

“Riders!” he yelled, leaping and drawing out his warhammer even before he hit the ground. “Some are down! They do battle with monsters I do not know!” He was off and running to the north, Bruenor on his heels, and Drizzt circling to their flank down along the river. Less enthusiastic, Regis hung back, pulling out his small mace but hardly preparing for open battle.

Wulfgar was first on the scene. Seven riders were still up, trying vainly to maneuver their mounts into some form of a defensive line. The creatures they battled were quick and had no fear of running under stamping legs to trip up the horses. The monsters were only about three feet high, with arms twice that length. They resembled little trees, though undeniably animated, running about wildly, whacking with their clublike arms or, as another unfortunate rider discovered just as Wulfgar entered the fray, winding their pliable limbs around their foes to pull them from their mounts.

Wulfgar barreled between two creatures, knocking them aside, and bore down on the one that had just taken down the rider. The barbarian underestimated the monsters, though, for their rootlike toes found balance quickly and their long arms caught him from behind before he had gone two steps, grappling him on either side and stopping him in his tracks.

Bruenor charged in right behind. The dwarf’s axe chopped through one of the monsters, splitting it down the middle like firewood, and then cut in wickedly on the other, sending a great chunk of its torso flying away.

Drizzt came up even with the battle, anxious but tempered, as always, by the overruling sensibility that had kept him alive through hundreds of encounters. He moved down to the side, below the drop of the bank, where he discovered a ramshackle bridge of logs spanning the Surbrin. The monsters had built it, Drizzt knew; apparently they weren’t unthinking beasts.

Drizzt peered over the bank. The riders had rallied around the unexpected reinforcements, but one right before him had been wrapped by a monster and was being dragged from his horse. Seeing the treelike nature of their weird foes, Drizzt understood why the riders all wielded axes, and wondered how effective his slender scimitars would prove.

But he had to act. Springing from his concealment, he thrust both his scimitars at the creature. They nicked into the mark, having no more effect than if Drizzt had stabbed a tree.

Even so, the drow’s attempt had saved the rider. The monster clubbed its victim one last time to keep him dazed, then released its hold to face Drizzt. Thinking quickly, the drow went to an alternate attack, using his ineffective blades to parry the clubbing limbs. Then, as the creature rushed in on him, he dove at its feet, uprooting it, and rolled it back over him toward the riverbank. He poked his scimitars into the barklike skin and pushed off, sending the monster tumbling toward the Surbrin. It caught a hold before it went into the water, but Drizzt was on it again. A flurry of well-placed kicks put the monster into the flow and the river carried it away.

The rider, by this time, had regained his seat and his wits. He stepped his horse to the bank to thank his rescuer.

Then he saw the black skin.

“Drow!” he screamed, and his axeblade cut down.

Drizzt was caught off guard. His keen reflexes got one blade up enough to deflect the edge of the axe, but the flat of the weapon struck his head and sent him reeling. He dove with the momentum of the hit and rolled, trying to put as much ground between himself and the rider as he could, realizing that the man would kill him before he could recover.

“Wulfgar!” Regis screamed from his own concealment a short way back on the bank. The barbarian finished off one of the monsters with a thunderous smack that sent cracks all along its length, and turned just as the rider was bringing his horse about to get at Drizzt.