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Drizzt nodded and sipped the mead, not really wanting any of it, but hoping that a shared drink might relax the dwarf. The drow, too, was anxious to be gone from Luskan, fearful that his own identity—he kept his cowl pulled even tighter in the tavern’s flickering torchlight—might bring them more trouble. He worried further for Wulfgar, young and proud, and out of his element. The barbarians of Icewind Dale, though merciless in battle, were undeniably honorable, basing their society’s structure entirely on strict and unbending codes. Drizzt feared that Wulfgar would fall easy prey to the false images and treachery of the city. On the road in the wild lands Wulfgar’s hammer would keep him safe enough, but here he was likely to find himself in deceptive situations involving disguised blades, where his mighty weapon and battle-prowess offered little help.

Wulfgar downed his flagon in a single gulp, wiped his lips with zeal, and stood. “Let us be going,” he said to Bruenor. “Who is it that we seek?”

“Sit yerself back down and shut yer mouth, boy,” Bruenor scolded, glancing around to see if any unwanted attention had fallen upon them. “This night’s work is for me and the drow. No place for a too-big fighter like yerself! Ye stay here with Rumblebelly an’ keep yer mouth shut and yer back to the wall!”

Wulfgar slumped back in humiliation, but Drizzt was glad that Bruenor seemed to have come to similar conclusions about the young warrior. Once again, Regis saved a measure of Wulfgar’s pride.

“You are not leaving with them!” he snapped at the barbarian. “I have no desire to go, but I would not dare to remain here alone. Let Drizzt and Bruenor have their fun in some cold, smelly alley. We’ll stay here and enjoy a well-deserved evening of high entertainment!”

Drizzt slapped Regis’s knee under the table in thanks and rose to leave. Bruenor quaffed his flagon and leaped from his chair.

“Let’s be going, then,” he said to the drow. And then to Wulfgar, “Keep care of the halfling, and beware the women! They’re mean as starved rats, and the only thing they aim to bite at is your purse!”

* * *

Bruenor and Drizzt turned at the first empty alleyway beyond the Cutlass, the dwarf standing nervous guard at its entrance while Drizzt moved down a few steps into the darkness. Convinced that he was safely alone, Drizzt removed from his pouch a small onyx statuette, meticulously carved into the likeness of a hunting cat, and placed it on the ground before him.

“Guenhwyvar,” he called softly. “Come, my shadow.”

His beckon reached out across the planes, to the astral home of the entity of the panther. The great cat stirred from its sleep. Many months had passed since its master had called, and the cat was anxious to serve.

Guenhwyvar leaped out across the fabric of the planes, following a flicker of light that could only be the calling of the drow. Then the cat was in the alley with Drizzt, alert at once in the unfamiliar surroundings.

“We walk into a dangerous web, I fear,” Drizzt explained. “I need eyes where my own cannot go.”

Without delay and without a sound, Guenhwyvar sprang to a pile of rubble, to a broken porch landing, and up to the rooftops. Satisfied, and feeling much more secure now, Drizzt slipped back to the street where Bruenor waited.

“Well, where’s that blasted cat?” Bruenor asked, a hint of relief in his voice that Guenhwyvar was actually not with the drow. Most dwarves are suspicious of magic, other than the magical enchantments placed upon weapons, and Bruenor had no love for the panther.

“Where we need him most,” was the drow’s answer.

He started off down Half-Moon Street. “Fear not, mighty Bruenor, Guenhwyvar’s eyes are upon us, even if ours cannot return their protective gaze!”

The dwarf glanced all around nervously, beads of sweat visible at the base of his horned helm. He had known Drizzt for several years, but had never gotten comfortable around the magical cat.

Drizzt hid his smile under his cowl.

Each lane, filled with piles of rubble and refuse, appeared the same, as they made their way along the docks. Bruenor eyed each shadowed niche with alert suspicion. His eyes were not as keen in the night as those of the drow, and if he had seen into the darkness as clearly as Drizzt, he might have clutched his axe handle even more tightly.

But the dwarf and drow weren’t overly concerned. They were far from typical of the drunkards that usually stumbled into these parts at night, and not easy prey for thieves. The many notches on Bruenor’s axe and the sway of the two scimitars on the drow’s belt would serve as ample deterrent to most ruffians.

In the maze of streets and alleyways, it took them a long while to find Rat Alley. Just off the piers, it ran parallel to the sea, seemingly impassable through the thick fog. Long, low warehouses lined both its sides, and broken crates and boxes cluttered the alley, reducing the already narrow passage in many places to single-file breadth.

“Nice place to be walkin’ down on a gloomy night,” Bruenor stated flatly.

“Are you certain that this is the lane?” Drizzt asked, equally unenthused about the area before them.

“By the words o’ the merchant in Ten-Towns, if one’s alive that can get me the map, the one be Whisper. An’ the place to find Whisper is Rat Alley—always Rat Alley.”

“Then on with it,” said Drizzt. “Foul business is best finished quickly.”

Bruenor slowly led the way into the alley. The two had barely gone ten feet when the dwarf thought he heard the click of a crossbow. He stopped short and looked back at Drizzt. “They’re on us,” he whispered.

“In the boarded window above and to the right of us,” Drizzt explained, his exceptional night vision and hearing having already discerned the sound’s source. “A precaution, I hope. Perhaps a good sign that your contact is close.”

“Never called a crossbow aimed at me head a good sign!” argued the dwarf. “But on, then, and keep yerself at the ready. This place reeks of danger!” He started again through the rubble.

A shuffle to their left told them that eyes were upon them from that way as well. But still they continued, understanding that they couldn’t have expected any different a scenario when they had started out from the Cutlass. Rounding a final mound of broken planks, they saw a slender figure leaning against one of the alleyway’s walls, cloak pulled tightly against the chill of the evening mist.

Drizzt leaned over Bruenor’s shoulder. “May that be the one?” he whispered.

The dwarf shrugged, and said, “Who else?” He took one more step forward, planted his feet firmly, wide apart, and addressed the figure. “I be looking for a man named Whisper,” he called. “Might that be yerself?”

“Yes, and no,” came the reply. The figure turned toward them, though the low-pulled cloak revealed little.

“What games do ye play?” Bruenor shot back.

“Whisper I am,” replied the figure, letting the cloak slip back a little. “But for sure no man!”

They could see clearly now that the figure addressing them was indeed a woman, a dark and mysterious figure with long black hair and deeply set, darting eyes that showed experience and a profound understanding of survival on the street.

3. Night Life

The Cutlass grew busier as the night wore on. Merchant sailors crowded in from their ships and the locals were quick into position to feed upon them. Regis and Wulfgar remained at the side table, the barbarian wide-eyed with curiosity at the sights around him, and the halfling intent on cautious observation.

Regis recognized trouble in the form of a woman sauntering toward them. Not a young woman, and with the haggard appearance all too familiar on the dockside, but her gown, quite revealing in every place that a lady’s gown should not be, hid all her physical flaws behind a barrage of suggestions. The look on Wulfgar’s face, his chin nearly level with the table, Regis thought, confirmed the halfling’s fears.