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“Chairman?”

Hanner bit his lip. What he needed, he told himself as he forced himself back to reality, was a refuge where he couldn’t hear the Calling, couldn’t feel its constant pull.

And that was what these tapestries were supposed to provide. That was what he had paid the Wizards’ Guild eight thousand rounds of gold to obtain, a fortune that had completely wiped out his own assets, and half the Council’s money as well.

“I’m sorry,” he said. “What were you saying?”

“I was saying that we do not actually know whether this tapestry will do what you wanted. We don’t understand your magic, any more than you understand ours, and we have no way of testing how those two magics will interact, other than sending a warlock through the tapestry. We know that warlocks have used other tapestries safely, but wizardry can be... erratic. We can’t promise what this tapestry will do until a warlock tries it.”

“You haven’t tested that?”

“Chairman Hanner, you specifically forbade us from telling any other warlock anything about this project. That was part of our contract, and we have abided by it.”

“Of course,” Hanner said. “I didn’t want to get anyone’s hopes up. So you don’t know whether I will be able to hear the Calling from that other world?”

“Chairman, we have no idea what the Calling is. No, we don’t know how it works, or whether it extends into the new universe we created for you. We know that you can breathe the air there, and drink the water, and that my apprentice suffered no ill effects from doing so. We know he chewed on a blade of grass and wasn’t poisoned. We know that the village in the tapestry was uninhabited when he got there, though we can’t say with any certainty whether its builders, if it was built, might still be around somewhere. We know he says that he walked three or four miles around the area without finding any people, or any animals larger than a rabbit, or any edge to the world he was in. But that’s about it as far as our knowledge goes. We don’t know whether warlockry will operate there. We don’t know whether there are natives dwelling somewhere in that world. We don’t even know how long the day is there — he didn’t stay long enough to determine that. Creating worlds is an unpredictable business, Chairman; we told you that when we first agreed to this.”

“You did,” Hanner admitted.

This had been a tremendous gamble, paying the wizards to create a world, and there was only one way to find out whether it had worked, or whether he had thrown away an immense fortune for nothing. All he had to do was reach out and touch the tapestry, step into it, and he would be in that other world, that beautiful refuge.

He started to raise his hand, then stopped.

“Not here,” he said. “I might not...”

He didn’t finish the sentence; when he realized what he had been going to say, he forced himself to stop.

He had been about to say he couldn’t use the tapestry because it might cut him off from the Calling, but that was what he had wanted; that was the whole point. This tapestry was intended to let warlocks escape from the doom that eventually befell them all.

Every warlock knew that the farther he was from Aldagmor, the weaker the Calling was — and the weaker his magic was, as well, but that was only a secondary consideration. That weakening had given Hanner the idea to find, or make, a place so distant from Aldagmor than the Call couldn’t reach it at all.

The Calling reached to every corner of the World; warlocks had established that. From sun-baked Semma in the southeast to frozen Kerroa in the northwest, there was no place in the World where a warlock was safe.

So obviously, the warlocks needed a refuge that wasn’t in the World at all, and that meant they needed wizardry. The only three kinds of magic that could reach out of the World into other places were demonology, theurgy, and wizardry — herbalism, witchcraft, ritual dance, and the rest were limited to everyday reality.

The gods didn’t recognize warlocks as human beings, and had trouble even acknowledging their existence, so theurgy wasn’t going to help. The Nethervoid, where demons originated, wasn’t anywhere anyone would ever want to go, and trusting demons was usually a stupid thing to do, so demonology was out, too. That left wizardry. Wizards had various spells that could reach other planes of existence. It wasn’t clear whether these spells opened a path to places that had existed all along, or created new places out of nothing, but they could definitely provide access to other worlds. Hanner had even visited one, long ago, and found that warlockry did not work there, and that presumably the Calling did not reach it.

And here it was, the wizardry he had asked for — a Transporting Tapestry to another world that just might be the refuge the warlocks needed.

It looked lovely, but that didn’t mean much. Arvagan’s apprentice had survived a visit there, so it couldn’t be too hostile, but would it really be a decent place to live? Would it be a safe home for his wife and children?

He grimaced at that. He was assuming that Mavi would want to accompany him, but he had not actually asked her yet. He knew she was worried about the Call, but worried enough to give up her life in Ethshar of the Spices, the city that had always been her home? It wasn’t as if she was in any danger; he had invited her to become a warlock, to have that little adjustment made that would let her draw magical power from the Source, but she had never done it. She was content to leave the magic to him and the other warlocks while she attended to more mundane matters.

But she loved him, and wanted to be with him, so of course she would want to come with him. She wouldn’t need to stay; she could go back and forth at will, while he would need to remain in that other place once the Calling became too strong.

That assumed, of course, that it wasn’t just as strong on the other side of the tapestry. He really would need to try it out someday, when the Call reached a dangerous level — maybe after he got back from Aldagmor...

He closed his eyes and clenched his teeth and held his breath.

He was not going to Aldagmor. He was not going to give in. The Call was obviously already dangerous. It was always there, every second, day and night, nagging at him, working insidiously to draw him away. Every time he used even the slightest bit of warlockry, or took a single step to the north, it grew a little stronger. Simply facing south was becoming difficult; his head kept turning involuntarily, and his neck was getting sore from his struggle to resist. He was leaking magic, he knew that; small objects tended to levitate around him without any conscious effort on his part. He needed a refuge.

And now, just in time, he might have one. All he had to do was reach out...

But the wizards didn’t know, didn’t really know, whether it was safe, or whether it would work. He should go home and discuss it with his wife before he did anything more. He should go home, just a mile north of this secret room on Wizard Street.

A mile north. A mile closer to Aldagmor.

It was very bad. He wasn’t going to be able to hold out much longer. He couldn’t sleep anymore; when he did, he dreamed of fire and of being cast down from the heavens and buried deep in the earth of Aldagmor, he dreamed of a need to go there and help, and he always awoke to find himself moving northward. He hadn’t dared to sleep at all for the last two nights, and he had made do with brief naps for a sixnight before that.

He just had to reach out and touch the tapestry, but he couldn’t lift his hand. He was so tired, so weary; if he gave in he could rest. He could fly, any warlock worthy of the name could fly, he could be in Aldagmor in no more than a day or two. He had been refusing to fly for about a month, so that he would not fly off to Aldagmor, but now that just seemed foolish. Why not get it over with?