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An estimated two hundred enemy starships appeared below LightSpeed just before midday. This was nearly ten clicks after Leaguers in Effer'wyck had designated their first targets with BKAEW beams—and at least three clicks after Loiterers had been sewn everywhere that intersections could be detected. Imperial squadrons tore into the Leaguers nearly ten thousand c'lenyts out into the 'Wyckean Void, for the first time outnumbering the enemy and shredding their formations. Within cycles, the sky above Avalon filled with dogfights.

As Brim directed his forces—mixing in with the actual Fighting whenever he could—he knew that a second League attack at the same time would be deadly, because there were m reserves. Not with his squadrons nor with the other four Imperial groups wheeling and turning in the emptiness above Avalon.

Driving towards first Kreissels and Zachtwagers, he watched the Leaguers rush in to fire their big, single-shot disrupters, only to suddenly disappear in bright puffballs of energy when they smashed into the new space mines. Wild cheering filled the voice circuits as ship after ship burst into flames over the still-smoldering city. "Belay the noise!" he bellowed, even while he slammed on the power to catch a fleeing Kreissel. No sooner had he lined up on the Leaguer from below and abeam than Lawrence, his Gunnery Officer, blew half its "wing" off in a deafening, all-disruptor salvo. On breaking away, however, he himself came under attack by Gorn-Hoff 262s from both above and astern. Evading these, he flicked off into a second attack on the surviving Leaguer attack ships, this time almost vertically from below, then dodged shots from three more Gorn-Hoffs that opened fire way too early—the enemy had rookies, too.

He was just taking out after another Kreissel when the Leaguers swung around and headed their broken formations back toward Effer'wyck. Many had yet to fire a shot at the city below.

As the Imperial BKAEW screens cleared, round one clearly belonged to the Imperials. Brim, however, found his initial elation somewhat tempered by the fact that the number of rounds to be fought was entirely up to the Leaguers—who had a lot more resources to throw into their effort than had their Imperial opponents...

Rushing here and there to regroup the forces in his group (and discreetly check on the welfare of Eve Cartier), Brim discovered that two Starfuries and three Defiants were unaccountably missing from their squadrons. Almost mysteriously so—no one could remember hearing anything about them on the voice circuits. But there was little time to consider the matter in detail. The commandeered packets had scarcely finished gathering in their unexploded Loiterers when BKAEW sites began reporting that a second force of Leaguers was on its way. This time, the warning was shorter and the formations were much larger than their predecessors, with up to fifty attack ships in a group. One wave comprised three such formations, approaching in line astern with GA 110s between each.

This time, it was 13th Group's turn to wait close in over the city while the other four groups pushed out into the 'Wyckean Void for early interceptions. With seven Starfuries in his wake, Brim banked into a wide left turn, watching the little cluster of packet ships suddenly break up into individual units darting here and there to jettison their Loiterers like a swarm of insects—the Leaguers' targeting beams were on!

In the distance, pinpoints of brilliance began to blaze and wane in the starry darkness as the battle was joined. These grew closer, spreading to fill a sizable arc of the sky. He turned and winked at Barbousse who had taken over the main forward battery.

"All hands to battle stations," he announced over the blower. "All hands to battle stations." The short respite he'd granted the crew was over.

Now it seemed as if a solid mass of gravity plumes was coming at them—what appeared to be at least a million Leaguer starships, slowing below LightSpeed as their attack craft lined up for attacks on the helpless city below. Brim watched his main turrets swinging as range finders measured the swiftly narrowing distance. To better extend their firepower, he ordered his little eight-ship squadron into independent quads and for the second time that day, a bloodthirsty thrill of elation coursed through his body. He tightened the seat restraints as his muscles keyed to the oncoming challenge. Swinging the ship's head slightly up and to port, he made for the Leaguers, even while the killer ships separated from their charges and spread out to meet his oncoming challenge.

"Break starboard!" he called, jamming the thrust dampers all the way forward. "Diving!"

Moments later, six massive Admiralty A876 gravity generators had spun up to maximum thrust and the big Starfury was hurtling down on the Leaguers like some avenging demon, with three others duplicating his every move in finger-four formation.

Lining up on the nearest Kreissel 111, he pulled slightly off to one side while Lawrence salvoed twice. The Leaguer's bridge lit up for a moment as if a great light had been ignited from within. Three or four puffs appeared in the slipstream. Then Brim had to break right countering two Gorn-Hoff escorts that rolled into a tight turn and brought themselves head-on to himself. Ruby aiming beams from their disrupters formed long, glittering tentacles snaking their way toward him, then curled down to pass close by under the pontoons. Space became a whirling confusion of brilliant flashes, hurtling starships, and tremendous explosions as disruptors on both sides hit home. In the corner of his eye, Brim saw three angular Zachtwagers dive in formation toward the city. Hauling the Starfury around, he started in pursuit until all three simultaneously disappeared in blasts of light that dimmed his Hyperscreens. Clearly, they were victims of Loiterers.

As was another Starfury beginning its run-in toward a brace of Kreissels....

"Sweet mother of the Universe," Brim swore as he caught the graceful starship literally dissolving in the self-same distinctive blue-green detonation of a Loiterer. That's how his other three ships had disappeared. They were fighting much too close to the mined area!—and so was he! He grimaced as he cranked the Starfury into a vertical climb. How to warn the others without alerting the Leaguers?

"Attention—all Starfuries," he broadcast to all channels, "keep well clear of the final target area! Repeat.

Keep well clear of the final target area!"

Below, another great explosion where a Starfury had been moments before showed that at least one Imperial Helmsman hadn't heeded—or perhaps understood—the message. He was about to broadcast another, more pointed warning but shook his head. It was a trade off. Loiterers waited at definite points in space to which Leaguers would purposefully steer. If an occasional Starfury blundered into the same point before its designated Leaguer, then so be it. Statistically, the odds were highly in favor of Leaguers getting there first— unless someone warned them off. Biting his lip because he might also be sacrificing Eve Cartier, he switched the radio to local and rejoined the fray, bagging a Gorn-Hoff and damaging two Kreissels that had escaped the dwindling supply of Loiterers before the Leaguers again broke off their vicious attack and bolted off in disorganized gaggles headed for Effer'wyck.

Round two had also gone to the Empire—if one failed to consider the additional damage inflicted on Avalon by the attack ships that did get through. Its cost had been heavy for both sides, but Leaguers had clearly suffered the greatest loss of starships and crews. Loiterers destroyed as high as seventy-five percent of their attack ships and crews. Nevertheless, early returns indicated the Leaguers' force of killer-ship escorts had been reduced only by a little more than the "average" percentage normally lost during the heavy raiding of the last week or so.