Bands of Rovers frequently came to Grimpen Ward to barter and trade. Accustomed to the vagaries and treacheries of Men, outsiders themselves from society, branded outlaws and troublemakers everywhere, the Rovers were right at home. Even so, they traveled in tight-knit families and relied on strength of numbers to keep themselves safe. Seldom did they venture into Grimpen Ward alone as Wren and Garth were doing.
A chance encounter with a small family of coin traders had persuaded the girl and her giant protector to accept the risk. Just a day after Garth’s unsuccessful attempt to backtrack and trap their shadow, they had come upon an old man and his sons and their wives traveling north out of the passes, returning from a journey through the pit. Eating with them, sharing tales, Wren had asked simply out of habit if any among them knew of the fate of the Westland Elves, and the old man had smiled, broken toothed and wintry, and nodded.
“Not me, girl, you understand,” he had rasped softly, chewing at the end of the pipe he smoked, his gray eyes squinting against the light. “But at the Iron Feather in Grimpen Ward they be an old woman that does. The Addershag, she’s called. Haven’t spoke to her myself, for I don’t frequent the ale houses of the Ward, but word has it the old woman knows the tale. A seer, they say. Queer as sin, maybe mad.” He’d leaned into the fire’s glow. “They’s making use of her someway, I hear. A pack of them snakes. Making her give them secrets to take others’ money.” He shook his head. “We stayed clear.”
Later, they had talked it over, Wren and Garth, when the family was asleep and they were left alone. The reasons to stay out of the Wilderun were clear enough; but there were reasons to go in as well. For one, there was the matter of their shadow. It was back there still, just out of view and reach, carefully hidden away like the threat of winter’s coming. They could not catch it and despite all their efforts and skill they could not shake it. It clung to them, a trailing spider’s web floating invisibly in their wake. The Wilderun, they reflected, might be less to its taste and might, with a bit of luck, bring it to grief.
For another, of course, there was the indisputable fact that this was the first instance since Wren had started asking about the—Elves that she had received a positive response. It seemed unreasonable not to test its merit.
So they had come, just the two of them, defying the odds, determined to see what sort of resolution a visit to Grimpen Ward would bring. Now, a week’s journey later, they were about to find out.
They passed down through the center of the town, eyes quick but thorough in their hunt. Ale houses came and went, and there was no Iron Feather. Men lurched past them, and a handful of women, tough and hard all, reeking of ale and the stale smell of sweat. The shouts and laughter grew louder, and even Garth seemed to sense how frantic they were, his rough face grim-set and fierce. Several of the men approached Wren, drunken, unseeing, anxious for money or pleasure, blind to the danger that mirrored in Garth’s eyes. The big Rover shoved them away.
At a juncture of cross-streets, Wren caught sight of a cluster of Rovers working their way back toward their wagons at the end of an unlit road. She hailed them down and asked if they knew of the Iron Feather. One made a face and pointed. The band hurried off without comment. Wren and Garth continued on.
They found the ale house in the center of Grimpen Ward, a sprawling ramshackle structure framed of splitting boards and rusting nails, the veranda fronting painted a garish red and blue. Wide double doors were tied open with short lengths of rope; within, a crush of men sang and drank against a long bar and about trestle benches. Wren and Garth stepped inside, peering through the haze of heat and smoke. A few heads turned; eyes stared momentarily and looked away again. No one wanted to meet Garth’s gaze. Wren moved up to the bar, caught the attention of the server, and signaled for ale. The server, a narrow-faced man with sure, steady hands brought the mugs over and waited for his money.
“Do you know a woman called the Addershag?” Wren asked him.
Expressionless, the man shook his head, accepted his money, and walked away. Wren watched him stop and whisper something to another man. The man slipped away. Wren sipped at her mug, found the ale unpleasantly warm, and moved down the serving bar, repeating her question as she went. No one knew of the Addershag. One grinned, leered, and made an unimaginative suggestion. Then he saw Garth and hurried off. Wren continued on. A second man reached out at her, and she flicked his arm away. When he reached again, she brought the heel of her hand into his face so hard he was knocked unconscious. She stepped around him, anxious to be done with this business. It was dangerous to continue on, even with Garth to protect her.
She reached the end of the serving bar and slowed. At the very back of the room a group of men occupied a table in the shadows. One of them beckoned, waited until he was certain she had seen, then beckoned again. She hesitated, then moved forward, pushing through the crowd, Garth at her back. She came up to the table and stopped when she was just out of reach of the men seated there. They were a rough bunch—dirty, unshaven, their skin the color of paste, their eyes ferretlike and dangerous. Ale mugs sat before them, sweating.
The man who had beckoned said, “Who is it you’re looking for, girl?”
“A seer called the Addershag,” she answered and then waited, certain that he already knew who she was looking for and probably where she would look.
“What do you want with her?”
“I want to ask her about the Elves.”
The man snorted. “There aren’t any Elves.”
Wren waited.
The man eased forward in his chair. He was thick-featured, and his eyes were empty of feeling. “Suppose I decided to help you. Just suppose. Would you do something for me in turn?” The man studied her face a moment and grinned insolently. “Not that. I just want you to talk to her for me, ask her something. I can tell what you are by your clothes. You’re a Rover. See, the Addershag is a Rover, too,” He paused. “Didn’t know that, did you? Well, she doesn’t feel like talking to us, but she might feel different about you, one of her own.” His gaze on her was hard and sullen. All pretense was gone now, the game under way. “So if I take you to her, then you have to ask a question or two for me. That a deal?”
Wren knew already that the man was planning to kill her. It was simply a question of how and when he and his friends would try. But she also knew he might really be able to take her to the Addershag. She weighed the risks and rewards momentarily, then said, “Agreed. But my friend goes with me.”
“Whatever you say.” The man smirked. “Course, my friends go, too. So I’ll feel safe. Everyone goes.”
Wren looked at the man appraisingly. Heavyset, muscular, an experienced cutthroat. The others the same. If they got her in a tight place...
“Garth,” she said, looking back at him. She signed quickly, screening her movements from the men at the table. Garth nodded. She turned back to the table. “I’m ready.”
The speaker rose, the others with him, an anxious, hungry-looking bunch. There was no mistaking what they were about. The speaker began ambling along the rear wall toward a door leading out. Wren followed, cautious, alert. Garth was a step behind; the remainder of the table trailed. They passed through the door into an empty hall and continued toward a back entrance. The sounds of the ale house disappeared abruptly as the door closed.