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But remarkably, this appearance is misleading, It is simply not true that life is insignificant in its physical effects, nor is it theoretically derivative.

As a first step to explaining this, let me explain my earlier remark that life is a form of virtual-reality generation. I have used the word ‘computers’ for the mechanisms that execute gene programs inside living cells, but that is slightly loose terminology. Compared with the general-purpose computers that we manufacture artificially, they do more in some respects and less in others. One could not easily program them to do word processing or to factorize large numbers. On the other hand, they exert exquisitely accurate, interactive control over the responses of a complex environment (the organism) to everything that may happen to it. And this control is directed towards causing the environment to act back upon the genes in a specific way (namely, to replicate them) such that the net effect on the genes is as independent as possible of what may be happening outside. This is more than just computing. It is virtual-reality rendering.

The analogy with the human technology of virtual reality is no perfect. First, although genes are enveloped, just as a user of virtual reality is, in an environment whose detailed constitution and behaviour are specified by a program (which the genes themselves embody), the genes do not experience that environment because they have neither senses nor experiences. So if an organism is an virtual-reality rendering specified by its genes, it is a rendering without an audience. Second, the organism is not only being rendered, it is being manufactured. It is not a matter of ‘fooling’ the gene into believing that there is an organism out there. The organism really is out there.

However, these differences are unimportant. As I have said, all virtual-reality rendering physically manufactures the rendered environment. The inside of any virtual-reality generator in the act of rendering is precisely a real, physical environment, manufactured to have the properties specified in the program. It is just that we users sometimes choose to interpret it as a different environment, which happens to feel the same. As for the absence of a user, let us consider explicitly what the role of the user of virtual reality is. First, it is to kick the rendered environment and to be kicked back in return — in other words, to interact with the environment in an autonomous way. In the biological case, that role is performed by the external habitat. Second, it is to provide the intention behind the rendering. That is to say, it makes little sense to speak of a particular situation as being a virtual-reality rendering if there is no concept of the rendering being accurate or inaccurate. I have said that the accuracy of a rendering is the closeness, as perceived by the user, of the rendered environment to the intended one. But what does accuracy mean for a rendering which no one intended and no one perceives? It means the degree of adaptation of the genes to their niche. We can infer the ‘intention’ of genes to render environment that will replicate them, from Darwin’s theory of evolution. Genes become extinct if they do not enact that ‘intention’ as efficiently or resolutely as other competing genes.

So living processes and virtual-reality renderings are, superficial differences aside, the same sort of process. Both involve the physical embodying of general theories about an environment. In both cases these theories are used to realize that environment and to control, interactively, not just its instantaneous appearance but also its detailed response to general stimuli.

Genes embody knowledge about their niches. Everything of fundamental significance about the phenomenon of life depends on this property, and not on replication per se. So we can now take the discussion beyond replicators. In principle, one could imagine a species whose genes were unable to replicate, but instead were adapted to keep their physical form unchanged by continual self-maintenance and by protecting themselves from external influences. Such a species is unlikely to evolve naturally, but it might be constructed artificially. Just as the degree of adaptation of a replicator is defined as the degree to which it contributes causally to its own replication, we can define the degree of adaptation of these non-replicating genes as the degree to which they contribute to their own survival in a particular form. Consider a species whose genes were patterns etched in diamond. An ordinary diamond with a haphazard shape might survive for aeons under a wide range of circumstances, but that shape is not adapted for survival because a differently shaped diamond would also survive under similar circumstances. But if the diamond-encoded genes of our hypothetical species caused the organism to behave in a way which, for instance, protected the diamond’s etched surface from corrosion in a hostile environment, or defended it against other organisms that would try to etch different information into it, or against thieves who would cut and polish it into a gemstone, then it would contain genuine adaptations for survival in those environments. (Incidentally, a gemstone does have a degree of adaptation for survival in the environment of present-day Earth. Humans seek out uncut diamonds and change their shapes to those of gemstones. But they seek out gemstones and preserve their shapes. So in this environment, the shape of a gemstone contributes causally to its own survival.)

When the manufacture of these artificial organisms ceased, the number of instances of each non-replicating gene could never again increase. But nor would it decrease, so long as the knowledge it contained was sufficient for it to enact its survival strategy in the niche it occupied. Eventually a sufficiently large change in the habitat, or attrition caused by accidents, might wipe out the species, but it might well survive for as long as many a naturally occurring species. The genes of such species share all the properties of real genes except replication. In particular, they embody the knowledge necessary to render their organisms in just the way that real genes do.

It is the survival of knowledge, and not necessarily of the gene or any other physical object, that is the common factor between replicating and non-replicating genes. So, strictly speaking, it is a piece of knowledge rather than a physical object that is or is not adapted to a certain niche. If it is adapted, then it has the property that once it is embodied in that niche, it will tend to remain so. With a replicator, the physical material that embodies it keeps changing, a new copy being assembled out of non-replicating components every time replication occurs. Non-replicating knowledge may also be successively embodied in different physical forms, for example when a vintage sound recording is transferred from vinyl record to magnetic tape, and later to compact disc. One could imagine another artificial non-replicator-based living organism that did the same sort of thing, taking every opportunity to copy the knowledge in its genes onto the safest medium available. Perhaps one day our descendants will do that.

I think it would be perverse to call the organisms of these hypothetical species ‘inanimate’, but the terminology is not really important. The point is that although all known life is based on replicators, what the phenomenon of life is really about is knowledge. We can give a definition of adaptation directly in terms of knowledge: an entity is adapted to its niche if it embodies knowledge that causes the niche to keep that knowledge in existence. Now we are getting closer to the reason why life is fundamental. Life is about the physical embodiment of knowledge, and in Chapter 6 we came across a law of physics, the Turing principle, which is also about the physical embodiment of knowledge. It says that it is possible to embody the laws of physics, as they apply to every physically possible environment, in programs for a virtual-reality generator. Genes are such programs. Not only that, but all other virtual-reality programs that physically exist, or will ever exist, are direct or indirect effects of life. For example, the virtual-reality programs that run on our computers and in our brains are indirect effects of human life. So life is the means — presumably a necessary means — by which the effects referred to in the Turing principle have been implemented in nature.