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Locke and Jean hurried out the door through which Gathis had entered, which led to the landing of the fifth-floor steps on the north side of the tower. With the trellis damaged, there was nothing else for it but to proceed quickly down on foot and pray to the Crooked Warden. Locke drew the door closed behind them, leaving the bewildered woman sprawled on her hanging bed with the unconscious Gathis curled up beside her window.

“The luck of the gods must certainly be with us,” said Locke as they hurried down the creaking steps. “At least we didn’t lose these stupid fucking hats.”

A small dark shape hissed past them, wings fluttering, a sleek shadow visible as it swooped between them and the lights of the city.

“Well,” Locke added, “for better or worse, from this point on, I suppose we’re under the Falconer’s wing.”

INTERLUDE

Up the River

1

Jean was away at the House of Glass Roses the afternoon that Locke found out he was going to be sent up the Angevine to live on a farm for several months.

Hard rains were pounding Camorr that Idler’s Day, so Chains had taken Locke, Calo, and Galdo down into the dining room to teach them how to play Rich-Man, Beggar-Man, Soldier-Man, Duke-a card game that revolved around attempting to cheat one’s neighbor out of every last bent copper at his disposal. Naturally, the boys took to it quickly.

“Two, three, and five of Spires,” said Calo, “plus the Sigil of the Twelve.”

“Die screaming, half-wit,” said Galdo. “I’ve got a run of Chalices and the Sigil of the Sun.”

“Won’t do you any good, quarter-wit. Hand over your coins.”

“Actually,” said Father Chains, “a Sigil run beats a Sigil stand, Calo. Galdo would have you. Except-”

“Doesn’t anyone care what I’ve got in my hand?” asked Locke.

“Not particularly,” said Chains, “since nothing in the game tops a full Duke’s Hand.” He set his cards on the table and cracked his knuckles with great satisfaction.

“That’s cheating,” said Locke. “That’s six times in a row, and you’ve had the Duke’s Hand for two of them.”

“Of course I’m cheating,” said Chains. “Game’s no fun unless you cheat. When you figure out how I’m cheating, then I’ll know you’re starting to improve.”

“You shouldn’t have told us that,” said Calo.

“We’ll practice all week,” said Galdo.

“We’ll be robbing you blind,” said Locke, “by next Idler’s Day.”

“I don’t think so,” said Chains, chuckling, “since I’m sending you off on a three-month apprenticeship on Penance Day.”

“You’re what?”

“Remember last year, when I sent Calo off to Lashain to pretend to be an initiate in the Order of Gandolo? And Galdo went to Ashmere to slip into the Order of Sendovani? Well, your turn’s come. You’ll be going up the river to be a farmer for a few months.”

“A farmer?”

“Yes, you might have heard of them.” Chains gathered the cards from around the table and shuffled them. “They’re where our food comes from.”

“Yes, but…I don’t know anything about farming.”

“Of course not. You didn’t know how to cook, serve, dress like a gentleman, or speak Vadran when I bought you, either. So now you’re going to learn something else new.”

“Where?”

“Up the Angevine, seven or eight miles. Little place called Villa Senziano. It’s tenant farmers, mostly beholden to the duke or some of the minor swells from the Alcegrante. I’ll dress as a priest of Dama Elliza, and you’ll be my initiate, being sent off to work the earth as part of your service to the goddess. It’s what they do.”

“But I don’t know anything about the Order of Dama Elliza.”

“You won’t need to. The man you’ll be staying with understands that you’re one of my little bastards. The story’s just for everyone else.”

“What,” said Calo, “are we going to do in the meantime?”

“You’ll mind the temple. I’ll only be gone two days; the Eyeless Priest can be sick and locked away in his chambers. Don’t sit the steps while I’m away; people always get sympathetic if I’m out of sight for a bit, especially if I cough and hack when I return. You two and Jean can amuse yourselves as you see fit, so long as you don’t make a bloody mess of the place.”

“But by the time I get back,” said Locke, “I’ll be the worst card player in the temple.”

“Yes. Best wishes for a safe journey, Locke,” said Calo.

“Savor the country air,” said Galdo. “Stay as long as you like.”

2

THE FIVE Towers loomed over Camorr like the upstretched hand of a god; five irregular, soaring, Elderglass cylinders, dotted with turrets and spires and walkways and much curious evidence that the creatures that had designed them did not quite share the aesthetic sense of the humans who’d appropriated them.

Easternmost was Dawncatcher, four hundred feet high, its natural color a shimmery silver-red, like the reflection of a sunset sky in a still body of water. Behind it was Blackspear, slightly taller, made of an obsidian glass that shone with broken rainbows like a pool of oil. At the far side, as one might reckon by looking across the Five with Dawncatcher in the middle of one’s vision, was Westwatch, which shone with the soft violet of a tourmaline, shot through with veins of snow-white pearl. Beside it was stately Amberglass, with its elaborate flutings from which the wind would pull eerie melodies. In the middle, tallest and grandest of all, was Raven’s Reach, the palace of Duke Nicovante, which gleamed like molten silver and was crowned with the famous Sky Garden, whose lowest-hanging vine trailed in the air some six hundred feet above the ground.

A network of glassine cables (miles and miles of spun Elderglass cords had been found in the tunnels beneath Camorr, centuries before) threaded the roofs and turret tops of the Five Towers. Hanging baskets passed back and forth on these cables, drawn along by servants at huge clacking capstans. These baskets carried both passengers and cargo. Although many of the residents of lower Camorr proclaimed them mad, the nobles of the Five Families regarded the lurching, bobbing passage across the yawning empty spaces as a test of honor and courage.

Here and there, large cargo cages were being drawn up or lowered from jutting platforms on several of the towers. They reminded Locke, who stared up at all this with eyes that were not yet sated with such wonders, of the spider cages at the Palace of Patience.

He and Chains sat in a two-wheeled cart with a little walled space behind the seat, where Chains had stashed several parcels of goods under an old canvas tarp. Chains wore the loose brown robes with green and silver trim that marked a priest of Dama Elliza, Mother of Rains and Reaping. Locke wore a plain tunic and breeches, without shoes.

Chains had their two horses (un-Gentled, for Chains misliked using the white-eyed creatures outside city walls) trotting at a gentle pace up the winding cobbles of the Street of Seven Wheels, the heart of the Millfalls district. In truth, there were more than seven wheels spinning in the white froth of the Angevine; there were more in sight than Locke could count.

The Five Towers had been built on a plateau some sixty-odd feet above the lower city; the Alcegrante islands sloped up toward the base of this plateau. The Angevine came into Camorr at that height, just to the east of the Five, and fell down a crashing six-story waterfall nearly two hundred yards across. Wheels turned at the top of these falls, within a long glass-and-stone bridge topped with wooden mill-houses.

Wheels turned beneath the falls as well, jutting out into the river on both sides, making use of the rushing white flow to work everything from grinding stones to the bellows that blew air across the fires beneath brewers’ vats. It was a district choked with business-folk and laborers alike, with escorted nobles in gilded carriages rolling here and there to inspect their holdings or place orders.