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"Where?"

"To Mormoreth." He grinned as Elmil started to protest. "I intend to give Shang back his trinket."

The bandit thought better of further objections and permitted the overman to lift him, broken leg dragging awkwardly, onto Koros' broad back, like a child being placed astride a pony. Garth himself remained afoot, not wishing to overload the beast, and thus they set out along the muddy path that was euphemistically called a road.

Perhaps a quarter of an hour passed before either spoke; then Garth inquired, "Does Shang live in the crypts?"

Startled, Elmil asked, "What crypts?"

"You said that Shang dwells in Mormoreth. Does he live in the crypts beneath the city?"

"Shang lives in the palace. I know of no crypts"

This answer both relieved and troubled Garth. He was relieved in that he had not considered the possibility of being required to capture a powerful wizard, and was glad that he apparently wouldn't have to; but he was worried by Elmil's ignorance of the crypts. It occurred to him that he might well have to search the entire city to locate an entrance, a prospect that did not appeal to him in view of Shang's presence there.

They continued in silence, and the day passed without incident. They made good time, considering the fact that Garth was on foot, as here on the open plain there was no mistaking the road. Further, Elmil was thoroughly familiar with the terrain, having spent most of his life riding across it with his fellow bandits.

Shortly before sunset, Garth noticed that several sets of hoofprints had converged on the road, bound in the same direction that he and his captive were taking. His suspicions were corroborated when Elmil remarked, "These are left by my comrades; I recognize the bent horseshoe mark that Dansin's mount Eknissa makes"

Garth made no reply for several minutes. Then he asked, "Does this road lead to your home?"

"No; our village is well to the south, along the old highway to Kholis. This road leads only to the Annamar Pass."

"Then why would your band take it?"

Elmil looked troubled, though Garth did not recognize what the change in expression signified. He replied, "I don't know. The Pass leads down through the hills into Orыn, through the valley of Mormoreth, and we have sworn not to trespass there. Perhaps they will turn aside, seeking a cache of supplies such as we have secreted along all the roads."

"Do you know of such a cache between here and this pass you have mentioned?"

The bandit's worried look deepened. "No."

The overman made no further comment. In renewed silence the trio of man, beast, and overman continued into the gathering darkness.

They made camp late that night and arose early, getting underway once more while dawn was still a pale glimmer in the east. Elmil wondered as to the reason for this, but decided against asking. He had begun to realize that Garth was reluctant to speak with him, though he had no idea why this was the case. He put it down to his status as a captive.

Garth, meanwhile, was wondering whether it was really worth keeping this foul little thief around. He could make much better time without him; also, the human had a rather unpleasant odor, and his appearance was hardly endearing. The overman wondered what use a nose was, and how men saw through such pale little eyes. He had never had much contact with humans, and was not particularly enjoying it. His brief stay in Skelleth had given him a very low opinion of humanity, and this barbarian had done little to raise it. However, he had wounded the man and separated him from his people, which obligated him to look after his welfare, at least until the broken leg was healed; and the man could provide much useful information about the area, as well as being a possible hostage should his tribesmen attack again. This last item seemed important, since it, appeared that the bandits did indeed intend to ambush him, probably in the Annamar Pass. Why else would they take this road? He considered altering his route to avoid such a possible ambush, but decided against it; he had no desire to get himself lost in strange country, and doubted that Elmil would be much use as a guide once they were off the plain. Another possibility was to attempt to use the talisman he had taken from Khand's corpse, which Elmil called the Jewel of Blindness; but that held little appeal. Garth distrusted all magic, as he distrusted anything he didn't understand, and did not care to risk the possible consequences of misusing such a powerful charm without a much better reason than the possibility of an ambush by a small band of vengeance-bent bandits that he had already defeated once.

In the end, he decided simply to proceed as he had planned, keeping a wary eye out for any possible ambuscade or sharp-shooting archers. The latter seemed unlikely, as he had seen no bows nor other long-range weaponry in the bandits' possession, nor found so much as a simple sling on the corpses he had stripped; but it never hurt to consider all possibilities.

For example, it had not escaped him that the bandits might have gone seeking reinforcements, perhaps even the aid of this mysterious wizard, Shang. It seemed of rather low probability, given the abject fear of the magician displayed by Elmil, and even less likely that Shang would give aid if asked, but the eventuality should be considered. Thus, Garth considered it, and concluded that he was simply too ignorant of the ways of wizards to devise an appropriate course of action. There were no wizards among the overmen of Ordunin, nor had he met any human wizards, unless the Forgotten King was such. He had seen minor exhibitions of so-called magic which appeared to be little more than sleight-of-hand, but he could not totally discount all tales of sorcerous doings as such simple trickery. In fact, he had once seen a roaring thunderstorm appear from a clear sky, supposedly the work of three wizards working in concert, to aid a pirate raid on Ordunin. The raid had failed, and three of the five pirate vessels had been sunk; the storm had had no significant effect on the battle. It was also said that the breeding farms at Kirpa used magic to make possible hybrids that nature would not permit, such as his own warbeast. In fact, according to legend, the entire race of overmen was the result of a wizard's experiment some thousand years earlier. Garth was unsure how valid this latter rumor was.

In short, without a doubt his most direct contact with magic to date, and the most powerful magic he had ever received reliable word of, was the invisibility charm used by the bandits in their initial assault. That now lay safely in the pocket of his cloak. However, in all likelihood that was not Shang's most powerful device; if it were, he would hardly have entrusted it to a barbaric group of thieves.

Therefore, Garth concluded, he did not want to combat this enchanter. Truthfully, he did not even want to meet him, let alone risk antagonizing him; but it seemed inevitable that they would have some sort of contact.

The problem, therefore, was to keep all contact with Shang as amicable as possible. And that was not something that could be prepared in advance, but must be dealt with when the moment arrived. Thus he put aside consideration of the matter, consoling himself with a reminder that in all likelihood the bandits had no intention of seeking Shang's help after all.

So it was that Garth spent the remaining three days of the journey across the Plain of Derbarok alternately running through the same arguments mentally and relaxedly watching the rather drab scenery slowly inch by. The road became progressively muddier. Some stretches were so lost in the mire that Garth mounted the warbeast behind Elmil until they were past, rather than struggle through on foot with his boots filling with the knee-deep and still cold muck. The animal, which Elmil insisted on calling Koros at every opportunity, did not seem to object. Its own huge padded paws moved as smoothly and gracefully through these morasses as the oars of a well-run galley through the sea, and its pace remained constant regardless of load or terrain, save only when it slowed to accommodate Garth's less rapid pace. The overman began to appreciate how wise he had been to accept the creature in lieu of further tribute from the colony of overmen at Kirpa. It was clearly worth more than the token annual payment of grain it had replaced, even considering Ordunin's perpetual near-starvation. Prior to embarking on this quest Garth had rarely ridden it, since he had done little casual traveling and had fought no wars save by sea, against the depredations and occasional raids of the pirates of the Sea of Mori; he had had no opportunity to observe just how indomitable the beast was. There was, indeed, something more than mortal about its serene confidence in its own power, and he had to admit that naming it for a war-god seemed fitting.