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The knight, with his proud air and stiff, upright stature, stood out in comparison to the slouchy, slovenly half-dozen others. Most had the hang-dog expression of long-time felons. Arryl took an interest in only two — a boy dressed in motley, who obviously had no idea what was going to happen to him, and a half-elf, whose face was that of a man who knows he is doomed. Having studied the rest during the short, bleak trip from his cell to this place, Arryl guessed that most would not survive long enough to win their freedom.

Arryl Tremaine glanced about and grimaced at the ex terior of the arena, adorned with the benevolent visage of the Kingpriest. Brother Gurim came immediately to mind.

Brother Gurim. The rat-faced cleric was responsible for his being sentenced to this place, of that Arryl was certain. A night in a dank prison cell had been long enough for the Solamnic warrior to question the law and authority by which he had been judged. Something was amiss. It was too coincidental that the same man who had spoken to the young knight only a day prior, and who had overheard what Arryl was forced to admit may have been injudicious remarks about Istar, should be one of the inquisitors at his sudden, mad trial.

Marble masks lined the arena walls, each visage gazing down in sculpted tenderness upon the monarch's spiritual children when they entered on the days of the Games. Through the open gateway Arryl could see the faces that adorned the inside of the arena. Probably the countenance of each succeeding monarch replaced that of his predecessor. Not at all to Arryl's surprise, he saw very little tribute to Paladine.

Once again, Tremaine wondered whether Istar, stronghold of Paladine, had forgotten exactly who it was its citizens were supposed to worship.

"You there!" The dwarf walked up to him. For one of the hill folk, Arack was surprisingly lean, like a small cat. Knowing the strength of Arack's kind, Arryl wondered if he could take the dwarf in combat. One did not gain authority in an arena without some prowess. "Which are you?"

"I am Arryl Tremaine."

"The knight." The dwarf looked him over, pausing at one point to eye Tremaine's flowing, well-groomed Solamnic moustache. "Yer in good shape. Last o' yer kind I saw looked more like a merchant man than a fighter. Round as a tub."

Raag laughed. Arryl kept silent, figuring the dwarf was only trying to provoke him into a fight.

"I understand you took on two of the city guard," Arack pursued.

"I did what I thought was right. I did not know they were guardsmen," Arryl replied sternly.

The dwarf snorted. "Yeah, that's what they all say!" Arack pointed the knight out to the other prisoners. "Ya see this man? Fought the city guard. Beat 'em. both… and bare-handed, yet!"

There was a subtle movement away from the Solamnian, as if anyone who had crossed the guard was unclean.

"What's yer best weapon?" the dwarf asked, all business again. His eyes sparkled with some scheme.

Arryl had the uncomfortable feeling the scheme involved him. "Sword."

"Just that? 'Sword,' he says. Any particular type of sword?"

"Broadsword. Short sword." Tremaine decided not to tell him more.

Scratching his chin, Arack considered. "You'll be going to Nelk's bunch, then."

"I will not fight. I will not become a part of this barbaric ritual! This place, these Games, are an affr — "

"You'll go to Nelk's group, whatever you end up doin'!" That was the end of the discussion, as far as Arack was concerned. He stepped away from the knight and moved on to the half-elf, who was surreptitiously observing the Solamnian.

Arryl Tremaine knew that arguing would be a waste for now. He kept quiet, turned his mind to other matters. He wondered what Master Brek would think when he did not return. It occurred to him that maybe the innkeeper knew exactly what had happened to the knight, perhaps had had a hand in it.

The fight… outside the inn… No, Arryl couldn't believe something so monstrous, not even of Brother Gurim. The knight wondered about his belongings…

MY ARMOR! Arryl was horrified that he could have gone so long without thinking of the armor passed down from his grandfather. "Master Arack!" he called.

The dwarf glanced over his shoulder. "What do you want, Sir Knight?" he asked with a sneer.

"My armor! What has become of it?"

"The guard'll return it to ya, if it's decided ya should wear it in the arena! Now keep yer place!"

The city guard did have his belongings, then. Arryl was most concerned with the armor. Those who had seen him ride into Istar in full armor might have thought him an elegant, rich knight, but the truth was that, while the House of Tremaine was not poor, like so many of its cousins, it had learned to be frugal. He had been fortunate in that his grandfather's suit had fit him with very little alteration and had also borne the symbol of the order to which the young Tremaine had always aspired to join. Among many Houses of Solamnia, armor, when still serviceable, was a treasure to be handed down until the day when someone else might be able to don it.

Of course, if such a suit did not fit, then a new one had to be put together. Some knights preferred new armor. Arryl considered it an honor to wear the armor of a noble ancestor.

There was nothing he could do about his armor, save hope that someone in the city guard did not take a fancy to it.

Raag's leering visage loomed before him. The ogre's rancid breath struck Arryl like one slap after another. "Knight!" Raag grinned, revealing sharp, yellowed teeth. "You come."

"Take these two as well," Arack called, jabbing a thumb at the half-elf and the confused-looking boy, dressed in the sort of loose, colorful clothing worn by peasants in the villages far to the southwest of Istar. Arryl recalled hearing that those places were very relaxed in their worship of the gods. They were even said to worship the gods of neutrality, despite the Kingpriest's efforts to alter their thinking. Arryl wondered what sort of crime brought a mere boy, who couldn't be more than fourteen, to the arena and how the gawking boy was expected to take part in the Games.

The Games at this time consisted of both live combat and tournament battle, with more of the former than the latter. The difference between the two was that "live" combat usually meant "live" death as well. Tournament battles were fought between gladiators of exceptional skill, who were too valuable to let themselves get killed, and generally ended when one of the men was disarmed. None of the prisoners were to be a part of those tournaments. The Games Arryl and his fellows had been chosen to play would be very, very real.

Raag led them into the arena and out onto the field. The sound of two weapons ringing against one another was almost deafening. A group of fighters — obviously veteran gladiators — stood in a circle, cheering on two combatants. The battle sounds stirred something inside Arryl. He craned his head to see. It was evident from the frequency of the strikes that here were two opponents who not only fought with speed, but with skill.

Despite the noise, someone noticed Raag's approach. It paid to notice the ogre before one became a temporary obstacle in his path. The gladiators gave way for the oncoming ogre. Arryl made a quick study of the men. Hardened fighters all, but lacking in the grace and elegance of a knight. If not for the arena, many of them would have ended up mercenaries or highwaymen. More than a few had probably worked as one or both during the course of their lives.

Raag, gruff as ever, turned to Arryl and pointed at the duelist to the left.

"Nelk. Arack say, you fight with Nelk."

Arryl stared, amazed.

Nelk was an elf.

A maimed elf. Arryl wondered about the sort of elf who would deal in death, decided he must be a dark elf, one of the outcasts of elven society.

Tremaine studied Nelk. He seemed no different from the few elves the knight had met, except that the arrogant, delicate features were marred by a sardonic twist of the mouth, as if Nelk — that could not be his true name — had seen too much of the world and not found it to his liking. But he handled a mace with a skill becoming that of a Solamnic master, a necessary skill, since the elf lacked the lower half of his right arm and could not, therefore, have used a shield to any real purpose. His natural grace and agility also served to compensate for his physical handicap.