Look at us, they whispered! See how wondrous we are!
He could sense their eyes on him, hear the whisper of their voices in his mind, feel them tearing and ripping at the layers of protection he had fashioned for himself, begging him to look up. He moved more quickly now, fighting to banish the whispers, resisting the urge to obey them. The stone monsters seemed to howl at him, harsh and insistent.
Walker Boh! Look at us! You must!
He struggled forward, his mind swarming with their voices, his resolve crumbling. Sweat beaded on his face despite the cold, and his muscles knotted until they hurt. He gritted his teeth against his weakness, chiding himself for it, thinking suddenly of Allanon in a bitter, desperate reminder that the Druid had come this way before him with seven men under his protection and had not given in.
In the end, neither did he. Just as he thought he would, that he must, he reached the far end of the cavern and stepped into the passageway beyond. The whispers faded and were gone. The Sphinxes were left behind. He looked up again, carefully resisted the urge to glance back, then moved ahead once more.
The passageway narrowed and began to wind downward. Walker slowed, uncertain as to what might lurk around the darkened corners. The greenish light could be found only in small patches here, and the corridor was thick with shadows. He dropped into a crouch, certain that something waited to attack him, feeling its presence grow nearer with every step he took. He considered momentarily using his magic to light the passageway so that he might better see what hid from him, but he quickly discarded the idea. If he invoked the magic, he would alert whatever might be there that he possessed special powers. Better to keep the magic secret, he thought. It was a weapon that would serve him best if its use was unexpected.
Yet nothing appeared. He shrugged his uneasiness aside and pressed on until the passageway straightened and began to widen out again.
Then the sound began.
He knew it was coming, that it would strike all at once, and still he was not prepared when it came. It lashed out at him, wrapping about with the strength of iron chains, dragging him ahead. It was the scream of wind through a canyon, the howl and rip of storms across a plain, the pounding of seas against shoreline cliffs. And beneath, just under the skin of it, was the horrifying shriek of souls in unimaginable pain, scraping their bones against the rock of the cavern walls.
Frantically, Walker Boh brought his defenses to bear. He was in the Corridor of Winds, and the Banshees were upon him. He blocked everything away in an instant, closing off the terrifying sound with a strength of will that rocked him, focusing his thoughts on a single picture within his mind—an image of himself. He constructed the image with lines and shadings, coloring in the gaps, giving himself life and strength and determination. He began to walk forward. He muffled the sounds of the Banshees until they were no more than a strange buzzing that whipped and tore about him, trying to break through. He watched the Corridor of Winds pass away about him, a bleak and empty cavern in which everything was invisible but the sound of the Banshees wailing, a whirl of color that flashed like maddened lightning through the black.
Nothing Walker did would lessen it. The shrieks and howls hammered into him, buffeting his body as if they were living things. He could feel his strength ebbing as it had before the onslaught of the Sphinxes, his defenses giving way. The fury of the attack was frightening. He fought back against it, a hint of desperation creeping through him as he watched the image he had drawn of himself begin to shimmer and disappear. He was losing control. In another minute, maybe two, his protection would crumble completely.
And then, once again, he broke clear just when it seemed he must give way. He stumbled from the Corridor of Winds into a small cave that lay beyond. The screams of the Banshees vanished. Walker collapsed against the closest wall, sliding down the smooth rock into a sitting position, his entire body shaking. He breathed in and out slowly, steadily, coming back to himself in bits and pieces. Time slowed, and for a moment he allowed his eyes to close.
When he opened them again, he was looking at a pair of massive stone doors fastened to the rock by iron hinges. Runes were carved into the doors, the ancient markings as red as fire.
He had reached the Assembly, the Tomb where the Kings of the Four Lands were interred.
He climbed to his feet, hitched up the rucksack, and walked to the doors. He studied the markings a moment, then placed one hand carefully upon them and shoved. The door swung open and Walker Boh stepped through.
He stood in a giant, circular cavern streaked by greenish light and shadow. Sealed vaults lined the walls, the dead within closed away by mortar and stone. Statues stood guarding their entombed rulers, solemn and ageless. Before each was piled the wealth of the master in casks and trunks—jewels, furs, weapons, treasures of all sorts. They were so covered with dust that they were barely recognizable. The walls of the chamber loomed upward until they disappeared, the ceiling an impenetrable canopy of black.
The chamber appeared empty of life.
At its far end, a second pair of doors stood closed. It was beyond that the serpent Valg had lived. The Pyre of the Dead was there, an altar on which the deceased rulers of the Four Lands lay in state for a requisite number of days before their interment. A set of stone stairs led down from the altar to a pool of water in which Valg hid. Supposedly, the serpent kept watch over the dead. Walker wouldn’t have been surprised to learn that he just fed on them.
He listened for long moments for the sound of anything moving, anything breathing. He heard nothing. He studied the Tomb. The Black Elfstone was hidden here—not in the cavern beyond. If he were quick and if he were careful, he might avoid having to discover whether or not the serpent Valg was still alive.
He began moving slowly, noiselessly past the crypts of the dead, their statues and their wealth. He ignored the treasures; he knew from Cogline that they were coated with a poison instantly fatal to anyone who touched them. He picked his way forward, skirting each bastion of death, studying the rock walls and the rune markings that decorated them. He circled the chamber and found himself back where he had started.
Nothing.
His brow furrowed in thought. Where was the pocket that contained the Black Elfstone?
He studied the cavern a second time, letting his eyes drift through the haze of greenish light, skipping from one pocket of shadows to the next. He must have missed something. What was it?
He closed his eyes momentarily and let his thoughts reach out, searching the blackness. He could feel something, a very small presence that seemed to whisper his name. His eyes snapped open again. His lean, ghostlike face went taut. The presence was not in the wall; it was in the floor!
He began moving again, this time directly across the chamber, letting himself be guided by what he sensed waiting there. It was the Black Elfstone, he concluded. An Elfstone would have life of its own, a presence that could summon if called upon. He strode away from the statues and their treasures, away from the vaults, no longer even seeing them, his eyes fastening on a point almost at the center of the cavern.
When he reached that point, he found a rectangular slab of rock resting evenly on the floor. Runes were carved in its surface, markings so faded that he could not make them out. He hesitated, uneasy that the writing was so obscured. But if the runes were Elven script, they might be thousands of years old; he could not expect to be able to read them now.
He knelt down, a solitary figure in the center of the cavern, isolated even from the dead. He brushed at the stone markings and tried a moment longer to decipher them. Then, his patience exhausted, he gave up. Using both hands, he pushed at the stone. It gave easily, moving aside without a sound.