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"Not this one," he'd said calmly to Lieutenant Commander Kaplan. "She's not quite pissed off enough yet to kill a golden goose, and a ship like the real Nijmegen would be worth several times any cargo she could be carrying out here in the Verge. She won't just blow that away when she figures she can have us in energy range-or close enough for pinnaces and boarding shuttles, for God's sake!-in another twenty minutes, and take us intact."

He'd been right, but Helen had decided she never wanted to play cards against the Captain. He was too-

"All right, Guns," the Captain said in an even, conversational tone that sliced the silence on both bridges like a scalpel. "Execute Abattoir in thirty seconds."

"Aye, aye, Sir," Kaplan said crisply. "Execute Abattoir in three-zero seconds." She pressed a stud on her console, and her voice sounded over every earbug aboard Hexapuma . "All hands, this is the Tac Officer. Stand by to execute Abattoir on my command."

Helen found her eyes suddenly glued to the time display, watching the seconds slide away.

"Abattoir," she thought. An ugly name, but fitting, if the Captain's plan works out…

Stress did strange things to her time sense, she discovered. On the one hand, she was focused, intense, feeling each second flash past and go speeding off into eternity like a pulser dart. On the other, the time display's numerals seemed to drag unbearably. It was as if each of them glowed slowly to life, then flowed into the next so gradually she could actually see the change. Her pulse rate seemed to have tripled, yet each breath was its own distinct inhalation and exhalation. And then, suddenly, the hyper-intensive cocoon which had enveloped her burst, expelling her into a world of frantic activity, as Naomi Kaplan pressed a red button at the center of her number one keypad.

Only a single command sped outward from the button, but that command was the first pebble in a landslide. It activated a cascade of carefully organized secondary commands, and each of those commands, in turn, activated its own cascade, and things began to happen.

HMS Hexapuma's impeller wedge snapped abruptly to full power. Senior Chief Clary's joystick went hard over, and the heavy cruiser snarled around to starboard in a six-hundred-gravity, hundred-and-eighty-degree turn. Her sidewalls snapped into existence; tethered EW drones popped out to port and starboard; her energy weapons ran out, locking their gravity lenses to the edges of the sidewalls' "gun ports"; and radar and lidar lashed the two Havenite ships like savage whips.

It was the worst nightmare of any pirate-a fat, defenseless merchie, transformed with brutal suddenness from terrified prey into one of the most dangerous warships in space at a range where evasion was impossible… and survival almost equally unlikely.

It took Hexapuma fourteen seconds to go from standby to full combat readiness. The EW drones' systems were still coming on-line, but Kaplan's fire control computers had been running continuously updated tracks on both targets for hours. The missiles in her tubes' firing queues had been programmed for three broadsides in advance, and the firing solutions had been updated every fifteen seconds from the instant Bogey One and Bogey Two entered her maximum missile range. Now, even as she turned, a double broadside roared from her tubes, oriented itself, and drove headlong for Bogey Two.

At such a short range, they were maximum-power shots, and current-generation Manticoran missile drives at that power setting produced an acceleration of over 900 KPS. Worse, from the enemy's viewpoint, the bogeys were rushing to meet them at over two thousand KPS. Flight time was under thirty-four seconds, and it took the bogeys' tactical crews precious seconds to realize what had happened. Bogey Two's anti-missile crews got off a single counter-missile. Just one… that missed. The Haven-built destroyer's laser clusters managed to intercept three of the incoming laser heads. The others- all the others-ripped through the desperate, inner-boundary defenses and detonated in a single, cataclysmic instant that trapped the doomed vessel at the heart of a hell-born spider's lightning web.

The destroyer's sidewalls didn't even flicker. She simply vanished in the flash of a fusion plant which had taken at least a dozen direct hits.

But Kaplan wasn't even watching the destroyer. She'd known what was going to happen to it, and she'd assigned a single one of her petty officer assistants to the tin can. If, by some miracle, the destroyer somehow managed to survive, the noncom was authorized to continue the missile engagement on his own. Kaplan could do that, because she hadn't assigned a single one of her missile tubes to Bogey One… also known as Anhur .

Helen knew she was witnessing a brilliantly planned, ruthlessly executed assassination, not a battle. But she was a tactical specialist herself, however junior a practitioner she might still be. She recognized a work of art when she saw one, even if its sheer, brutal efficiency did send an icy chill of horror straight through her.

Aivars Terekhov felt no horror. He felt only exultation and vengeful satisfaction. The Desforge -class destroyer had been no more than an irritant. A distraction. A foe which was too unimportant to worry about taking intact. The cruiser was the target he wanted-the flagship, where the senior officers and relevant data the cold-blooded professional in him needed to capture would be found. And he was glad it was so, for it was also the cruiser-the Mars -class cruiser-the avenger within him needed to crush. There must be nothing to distract him from Anhur , and so he and Kaplan had planned the destroyer's total destruction to clear the path to her.

Hexapuma settled on her new heading, her bow directly towards Anhur . Not so many years ago it would have been a suicidal position, exposing the wide-open throat of her wedge to any weapon her enemy might fire. But Hexapuma possessed a bow wall even tougher than the conventional sidewalls covering her flanks, and Anhur didn't.

There were ports in Hexapuma's bow wall for the two massive grasers and three lasers she mounted as chase weapons. Like her broadside energy mounts, they were heavier than most battlecruisers had carried at the beginning of the Havenite Wars. In fact, they'd been scaled up even more than her broadside weapons, because they were no longer required to share space with missile tubes now that the RMN's broadside tubes had acquired the ability to fire radically off-bore, and the Manticoran cruiser's fire control had Anhur in a lock of iron. It took Hexapuma another twenty-seven seconds to reverse her heading-twenty-seven seconds in which the missiles which doomed Bogey Two were sent hurtling through space and the bogeys' overtake velocity closed the range between them by 54,362 kilometers.

Then Terekhov's ship settled on her new heading at maximum military power. She decelerated towards Anhur at seven hundred and twenty gravities even as Bogey One continued to decelerate towards her at 531 g , and that, too, was something Hexapuma wasn't supposed to be able to do. The single enormous tactical drawback to the new bow wall technology was that an impeller wedge had to be open at both ends to function. When the RMN had introduced the new system, it had accepted that ships with raised bow walls would be unable to accelerate and had been happy to do it, given the fact that, for the first time in history, an impeller-drive ship would be protected against the deadly "down the throat" rake which was every tactician's dream.