Выбрать главу

7. SHOPPING MALLS

A practically indefensible structure. Large shopping centers are always targets for both humans and zombies. It is always the case with social disturbance: At the first sign of trouble, these concentrations of wealth swarm with private security, police, even overzealous shop owners. If the crisis occurs suddenly, a large number of shoppers may become trapped within the mall, creating problems of overcrowding, trampling, and suffocation, as well as attracting the dead. In an outbreak of any class, heading for a shopping mall would mean heading for a center of chaos.

8. CHURCHES

Forgive the expression, but places of worship are a mixed blessing. The main advantage of most churches, synagogues, mosques, and other houses of worship is that they are built to withstand forced entry. Most have heavy wood or metal doors. Windows tend to be high off the ground. A majority possess wrought-iron fences that, despite their aesthetic intent, can serve as added protection. When compared to many secular structures of equal size, your typical place of worship is surprisingly secure. However, the protection they offer during an outbreak will never be enough against the horde of zombies that are sure to come. The inevitable onslaught has, of course, nothing to do with the supernatural. Satan’s soldiers are not out to invade God’s house. Ultimate evil is not doing battle with ultimate good. The walking dead attack churches for one good reason: It’s where the food is. Despite their education, technical savvy, and professed disinterest in the spiritual world, urban Americans run, screaming to their gods, at the first sight of zombies. These places of worship, crammed with people loudly praying for their souls, have always served as beacons for the undead. Aerial photographs have shown zombies migrating, slowly, steadily, and with increasing numbers, toward their future slaughterhouse: the nearest church.

9. WAREHOUSES

Given their lack of windows, easily secured entrances, and generally spacious layouts, warehouses can be an ideal refuge for an extended period of time. Many warehouses have a security office, usually equipped with bathroom facilities and therefore an immediate source of water. If the merchandise that is stored there is both heavy and kept in large, durable crates, consider yourself lucky. These boxes can be used to reinforce doorways, create private rooms, or even, as many of us did when we were children, be used to build a secondary line of defense or “fort” within the main area. There is the possibility, however unlikely, that whatever goods are stored could be helpful to your survival. For all these reasons, rank warehouses among your most attractive hideouts. One caveat concerning location: 50 percent of the time, these buildings are close to shipyards, factories, or other industrial sites. If this is the case, be cautious, observant, and always ready to flee. Also, beware of refrigerated warehouses storing perishable goods. Once electricity is lost, their quick decomposition can become a severe health hazard.

10. PIERS AND DOCKS

With some modifications, adequate supplies, and the right location, any dock or pier can be made practically unreachable. Because zombies can neither swim nor climb, their only access would be from land. Destroying that one access point would leave you on an artificial island.

11. SHIPYARDS

Despite the fact that they frequently are the storage site for industrial waste and hazardous materials, shipyards do present undeniable possibilities for refuge. Like warehouses, their containers can be transformed into barriers or, in some cases, even weapons. (See “Mar. 1994 A.D., San Pedro, California.”) The ships themselves become ready havens once the gangway has been secured. But before boarding, make sure you check these waterborne fortresses for infected crew, particularly in smaller, recreational marinas. In the first stages of an outbreak, citizens will no doubt flock to the shoreline, hoping to use (or steal) any available cabin cruiser. Because many marinas are built in relatively shallow water, they are not deep enough to keep zombies completely submerged. More than once, an unwary, amateur sailor has climbed aboard his boat to find several ravenous, waterlogged zombies waiting for him.

12. BANKS

What could be safer than a stronghold already built to house the most valuable commodity on Earth? Wouldn’t a bank be a logical place to prepare a defense? Wouldn’t its security measures be more than enough to repel a horde of walking dead? Not in the least. Even the most cursory examination of banks reveals that a majority of their so-called “security” features require the deployment of police and/or outside security. With the police and all other special forces otherwise engaged during an outbreak, silent alarms, surveillance cameras, and waist-high locked gates will be useless when the dead smash through the plate-glass windows, hungry for human flesh. Of course, there is safety in the vault. These titanic constructions would stop even zombies armed with rocket launchers. (No, zombies do not know how to operate rocket launchers.) However, once inside the vault, what next? Given that there is no food, no water, and precious little oxygen, seeking refuge in a vault does little more than give you enough time to place a gun to your head, make peace with your god, and pull the trigger.

13. CEMETERIES

Ironically, and despite many popular myths, cemeteries are not the most dangerous place to be when the dead rise. In fact, they can be a place of temporary rest. As previously stated, infected bodies are more likely to end up in hospitals or morgues, reanimating long before they can be taken to cemeteries for conventional burials. And if by some miracle, a corpse did come to life inside its coffin, would it really “rise from the grave”? To answer this question, one must ask another: how? How would a body with normal human strength claw its way out of a coffin, possibly made of steel, possibly encased in a hermetically sealed box, six feet underground? If one looks at the preservation methods involved in standard American burials, the fact is obvious that any person, undead or otherwise, could not possibly scrape, scratch, and crawl his or her way to the surface. But what if the casket is not made of steel? Even a plain pine box would be prison enough to entomb the most tenacious zombie. What if the wooden casket has rotted? In that case, the body has been lying buried so long that its brain has rotted away as well. Remember: Bodies that reanimate have to be fresh, reasonably intact, and infected with the virus. Does this describe a long-dead corpse? Although it’s seen as an iconic vision of the living dead, like vampires drinking blood or werewolves howling at the full moon, the fact remains that zombies have not and never will rise from the grave.

14. CAPITOLS AND CITY HALLS

Apply the same principles regarding police stations, hospitals, and houses of worship to state, municipal, and federal government buildings. Most will be the focus of concentrated human activity, making them centers of chaos and zombie congregation. Avoid all government buildings if possible.

GENERAL RULES:

Buildings in poorer, inner-city neighborhoods tend to be more secure than others. Their reliance on high fences, razor wire, barred windows, and other anti-crime features make them readily defensible. Buildings in middle- or high-income areas tend to emphasize aesthetics. What rich city council wants an eyesore in its neighborhood? Instead of ugly, even tacky, safety features, these affluent people rely more heavily on law enforcement and private security (forces of proven unreliability). For these reasons, and if the situation permits, head away from the suburbs and toward the inner city.