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11. REFRAIN FROM OVERT SIGNALS: The first sight of a plane might cause you to try to attract the pilot’s attention, firing your weapon, sending up a flare, lighting a signal fire, or by some other dramatic means. This could get the pilot’s attention, who could radio for a helicopter or ground rescue team to head for your position. This act will also attract nearby zombies. Unless the helicopter is only minutes away, the zombies will undoubtedly reach you first. Unless the aircraft you see has the potential to land right then and there, do not attempt to signal it with anything other than a radio or mirror. If these are not available, keep going.

12. AVOID URBAN AREAS: No matter what your chances for survival are during an infestation, they will undoubtedly drop by 50 if not 75 percent when traversing an urban area. The simple fact is that a place inhabited by more living will have more dead. The more buildings present, the more places to be ambushed. These buildings also decrease your field of vision. Hard cement surfaces, unlike soft ground, do nothing to muffle footsteps. Add to that the chances of simply knocking something over, tripping over debris, or crunching over broken glass, and you have a recipe for a very noisy trip.

Also, as has been and will be stressed again in this chapter, the possibility of being trapped, cornered, or otherwise surrounded in an urban area is infinitely greater than it is in any wilderness setting. Forget for a moment that your problem even comes from the living dead. What about friendly fire, other humans hiding in buildings, or armed bands of hunters that mistake you for a zombie? What about fire, either accidental or intentionally started by hunters? What about chemical spills, poisonous smoke, or other hazardous by-products of urban warfare? What about disease? Remember that bodies of both dead humans and dispatched zombies might be left unattended for weeks. The deadly microorganisms they carry that are spread by the wind will be as potent a health hazard as any other found on city streets. Unless you have some legitimate reason (a rescue attempt or impassable obstacles on either side, not a quick chance to loot), stay away from cities at all costs!

EQUIPMENT

Traveling light is essential to your journey. Before packing anything, ask yourself, “Do I really need this?” Once you’ve compiled your gear, go down the list and ask that question again. Once you’ve done that, do it again. Of course, traveling light does not mean just holstering a.45, grabbing some beef jerky and a water bottle, and heading down the road. Equipment will be vital, more so than in any other scenario where you are holed up in a place-a prison, a school, your own home-where supplies are in abundance. The equipment you take with you may be all you have. You will carry your hospital, storeroom, and armory on your back. The following is a list of standard equipment you will need for a successful journey. Specific gear such as alpine skis, sunblock, or mosquito netting should be added according to your environment.

• Backpack

• Dependable hiking boots (already broken in)

• Two pairs of socks

• Wide-mouthed, quart-sized water bottle

• Water-purification tablets*

• Wind- and waterproof matches

• Bandanna

• Map**

• Compass**

• Small flashlight (AAA battery) with coated lens

• Poncho

• Small signaling mirror

• Bedroll or sleeping bag (both will be too cumbersome)

• Sunglasses (polarized lenses)

• Palm-sized first-aid kit*

• Swiss Army knife or multi-tool

• Hand-held radio with earpiece**

• Knife

• Binoculars**

• Primary firearm (preferably, a semiautomatic carbine)

• Fifty rounds (if in a group, thirty per person)

• Cleaning kit**

• Secondary firearm (preferably a.22 rim fire pistol)*

• Twenty-five rounds*

• Hand weapon (preferably, a machete)

• Signal flares**

*not necessary in groups

**need be carried by only one person if in a group

In addition, all groups should carry:

• Silent ballistic weapon (preferably a silenced firearm or crossbow)

• Extra ammunition for fifteen kills (if weapon differs from standard firearm)

• Telescopic sight

• Medium-sized medical kit

• Two-way radio with headphones

• Crowbar (in lieu of hand weapon)

• Water-purification pump

Once you have chosen your gear, make sure everything works. Try it all, over and over again. Wear your backpack for an entire day. If the weight is too much in the comfort of your fortress, imagine how it will feel after a daylong hike. Some of these problems can be solved by choosing objects that combine various tools (some portable radios come equipped with flashlights, survival knives carry compasses, etc.). Apply this space-saving philosophy when choosing weapons as well. A silencer for an existing weapon requires less space than a whole new weapon, such as a crossbow and extra bolts. Wearing your pack for a day will also give you an idea where the chafe points are, where the harness needs adjusting, and how best to secure the gear.

VEHICLES

Why walk when you could ride? Americans have always been obsessed with the idea of labor-saving machinery. In all walks of life, industry struggles in an endless race to invent and perfect machines that make the chores of everyday life faster, easier, and more efficient. And what could be a greater deity of American techno-religion than the automobile? No matter what our age, gender, race, economic status, or geographic location, we are taught that this omnipotent machine, in all of its wondrous forms, is the answer to our prayers. Why wouldn’t this be true during a zombie outbreak? Wouldn’t it make sense to just race across hostile ground? Travel time would be reduced from days to mere hours. Equipment storage would no longer be a problem. And what danger would zombies present when you could simply run them over? These are powerful advantages, to be sure, but with them come a host of equally powerful problems.

Consider fuel consumption. Gas stations may be few and far between. Chances are those you do find will have been drained long ago. Determining the exact mileage of your vehicle, packing it with extra fuel, even planning the exact route may get you only so far.

How will you know which path will lead to safety? Post-infestation studies, particularly in North America, have shown that most roads quickly become blocked by abandoned vehicles. Additional obstacles may include destroyed bridges, piles of debris, and barricades abandoned by last-ditch defenders. Off-roading presents an equal if not greater challenge. (See “Terrain Types”) Driving through the countryside, searching for an open path to freedom, is the best way to run out of gas. More than one vehicle has been found alone in the wilderness, tank dry, blood-smeared cabin empty.

Imagine a breakdown. Most Westerners transporting their vehicles to Third World countries usually pack a full set of replacement parts. The reasoning behind this is simple: The automobile is one of the most complicated machines on earth. On bad roads, without the convenient auto garage, this machine can quickly become a pile of useless junk.

And then there is noise. Roaring through an infestation may seem attractive when things are going well. But any powered engine, no matter how good the muffler, generates more noise than the loudest human footstep. If you find yourself in a vehicle that for whatever reason cannot go another foot, grab your gear and run! Until this moment, you have been announcing your presence to every ghoul in the area. Now, with your mechanized mobility gone, good luck in avoiding them.