This starts to be very irritating. His callow idiocy is making me feel old.
"Remember, sweet, he's not even seventy yet," Mayfly reminds me, seeing my brows furrowing. "Surely you were like that yourself, once upon a time."
"Was I? I'd like to think that isn't so."
"And in any case," says Velimyle, "can't you manage to find that enthusiasm of his charming?"
No. I can't. Perhaps it's getting to be time for my next rebirth, I think. Growing old, for us, isn't a matter so much of bodily decay – that is fended off by efficient processes of automatic bioenergetic correction – as of increasing inward rigidity, a creakiness of the soul, a corrugation of the psyche, a stiffening of the spiritual synapses. One starts to feel sour and petty and crabbed. Life loses its joy and its juice. By then you begin to become aware that it is time to clamber once more into the crystal tank where an intricate spiderweb of machinery will enfold you like a loving mother, and slip off into sweet oblivion for a while, and awaken to find yourself young again and ready to over. Which you can do over and over again, until eventually you arrive at the annoying point, after the eleventh or twelfth rebirth, where the buildup of solar poisons in your system has at last become ineradicable under any circumstances, and that is the end of you, alas. Even gods have to die eventually, it would seem.
Nikomastir is a young god, and I am, evidently, an aging one. I try to make allowances for that. But I find myself fervently hoping all the same, that he will tire of this awful place very soon and allow us to go onward to some happier world.
He does not tire of it, though.
He loves it. He is in the grip of what some ancient poet once called the fascination of the abomination. He has gone up and down every street of the city, peering at this building and that one in unstinting admiration of their imperfections. For several days running, he makes it clear that he is searching for some building in particular, and then he finds it: a rambling old ruin of great size and formidable ugliness at the very edge of town, standing apart from everything else in a sort of private park.
"Here it is!" he cries. "The ancestral mansion! The house where my father was born!"
So Nikomastir still clings to the claim that he is of Akrakikan descent. There is no way this can be true; the natives of this world are a chilly, bloodless folk with mean, pinched, hard souls, if they have souls at all and not just some clicking, chattering robotic mechanisms inside their skulls. Indeed, I have known robots with personalities far more appealing than anyone we have met thus far on Sidri Akrak. Nikomastir, bless him, is nothing at all like that. He may be silly and frivolous and empty-headed, but he also is sweet-natured and lively and amiable and vivacious, terms that have never yet been applied to any citizen of Sidri Akrak, and never will be.
Velimyle has tried to paint him again. Again the attempt was a failure. This time she is so distressed that I dare to breach the wall of privacy behind which she keeps her art and ask her what the difficulty is.
"Look," she says.
She unrolls the second canvas. Against the familiar swirling colors of a typical Velimyle background I see the slender, angular form of Nikomastir, imprinted there by the force of Velimyle's mental rapport with the psychosensitive fabric. But the features are all wrong. Nikomastir's perpetual easy smile has given way to a dreadful, scowling grimace. His lip curls backward menacingly; his teeth are the teeth of some predatory beast. And his eyes – oh, Velimyle, those harsh, glaring eyes! Where is his cheerful sparkle? These eyes are hard, narrow, fierce, and above all else sad. The Nikomastir of Velimyle's painting stares out at the universe with tragic intensity. They are the eyes of a god, perhaps, but of a dying god, one who knows he must give up his life for the redemption of his race.
"The first one was almost as bad," Velimyle says. "Why is this happening? This isn't Nikomastir at all. I've never had something like this happen."
"Has he seen either of the paintings?"
"I wouldn't let him. All I told him was that they didn't come out right, that they would depress him if I showed them to him. And of course he didn't want to see them after that."
"Something about this planet must be shading your perceptions," I say. "Burn this, Velimyle. And the other one, too. And forget about painting him until we've left here."
Nikomastir wants to have a look inside the crumbling, lurching pile that he says is his family's ancestral home. But the place, ruinous though it is, happens to be occupied by Akrakikans, a whole swarm of them, and when he knocks at the front door and grandly introduces himself to the majordomo of the house as Count Nikomastir of Sembiran, who has come here on a sentimental journey to his former paternal estate, the door is closed in his face without a word. "How impolite," Nikomastir says, not seeming very surprised. "But don't worry: I'll find a way of getting in."
That project gets tabled, too. Over the next few days he leads us farther and farther afield, well out into the uninhabited countryside beyond the boundaries of Periandros Andifang. The land out here is swampy and uningratiating, and of course there are the animals to contend with, and the insects, and the humidity. I can tell that Mayfly and Velimyle are growing a little weary of Nikomastir's exuberance, but they both are as tolerant of his whims as ever and follow him loyally through these soggy realms. As do I – partly, I suppose, because we agreed long ago that we would journey everywhere as a single unit, and partly because I have been stung, evidently, by various hints of Mayfly's and Velimyle's that my recent crotchetiness could mean I might be getting ready for my next rebirth.
Then he turns his attention once more to the old house that he imagines once belonged to his family. "My father once told me that there's a pool of fire behind it, a phosphorescent lake. He used to swim in it when he was a boy, and he'd come up dripping with cool flame. I'm going to take a swim in it too, and then we can head off to the next planet. Whose turn is it to pick our next planet, anyway?"
"Mine," I say quickly. I have Marajo in mind – the sparkling sands, the City of Seven Pyramids. "If there's a lake behind that house, Nikomastir, I advise you very earnestly to stay away from it. The people who live there don't seem to look favorably on trespassers. Besides, can't you imagine the kind of nastinesses that would live in a lake on this world?"
"My father went swimming in that one," Nikomastir replies, and gives me a defiant glare. "It's perfectly safe, I assure you."
I doubt, of course, that any such lake exists. If it's there, though, I hope he isn't fool enough to go swimming in it. My affection for the boy is real; I don't want him to come to harm.
But I let the matter drop. I've already said too much. The surest way to prod him into trouble, I know, is to oppose him in one of his capricious fancies. My hope is that Nikomastir's attention will be diverted elsewhere in the next day or two and all thought of that dismal house, and of the fiery lake that may or may not be behind it, will fly out of his mind.
It's generally a good idea, when visiting a world you know very little about, to keep out of places of unknown chemical properties. When we toured Megalo Kastro, we stood at the edge of a cliff looking down into the famous living sea, that pink custardy mass that is in fact a single living organism of gigantic size, spreading across thousands of kilometers of that world. But it did not occur to us to take a swim in that sea, for we understood that in a matter of hours it would dissolve and digest us if we did.
And when we were on Xamur we went to see the Idradin crater, as everyone who goes to Xamur does. Xamur is the most perfect of worlds, flawless and serene, a paradise, air like perfume and water like wine, every tree in the ideal place, every brook, every hill. It has only one blemish – the Idradin, a huge round pit that reaches deep into the planet's primordial heart. It is a hideous place, that crater. Concentric rings of jagged cooled lava surround it, black and eroded and bleak stinking gases rise out of the depths, and yellow clouds of sulfuric miasma belch forth, and wild red shafts of roaring flame, and you peer down from the edge into a roiling den of hot, surging magma. Everyone who goes to Xamur must visit the Idradin, for if you did not see perfect Xamur's one terrible flaw, you could never be happy on any other world. And so we stared into it from above, and shivered with the horror we were expected to feel; but we were never at all tempted to clamber down the crater's sides and dip our toes into that realm of fire below.