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A proximity alarm screams in my ears and rushes across my field of vision. I jump away as a super-heated torrent of plasma strikes the turret. I am in mid-air when that first tank explodes. Its armour was weakened by the grenades, maybe even my blow; the plasma just finished the job. The force of the detonation punches me violently upwards, and my Widow spins and convulses in the air as it is tossed away like a rag doll. I ignore the cascade of pain that floods my senses as much as I can, but still it stuns me.

I land heavily, not ready for the hit.

In the second-and-a-half it takes me to recover, the other tanks are already gliding like sharks through the compound, kicking up a violent storm of dirt beneath them. The air around the vents shimmers as excess heat is expelled into the night. I have no doubt they have picked up the signals cast by the human fighters. I open fire on one to drag its attention back towards me. The first quarter-second sees a dozen railgun rounds punch into the armour and ricochet away; the next sees the armour contort slightly beneath the onslaught, but hold firm.

The turret turns first, followed by the tank itself as it slowly pivots in place to bring more of its weapons to bear.

I am up and running, keeping the Widow’s automated targeting reticles locked onto the tank’s hull. All I need to do is weaken the armour enough for a grenade to be effective when it hits that weak point.

I don’t stop firing. Steam hisses from the railguns as their cooling systems fight to dissipate the searing heat.

It takes a full second for the turret to find its prey. Me.

Again, the sensors scream and I know I am about to get hit.

I launch two grenades in that half-second before I have to move.

The jet of plasma burns the air as it surges past me. I’ve left it too late; I’m too slow. It clips my shoulder, fusing armour and alien componentry together. The force of it spins me away and I struggle to remain on my feet, but fail.

I hit the ground hard and force myself to roll. Again I have to block out the pain and I know the time will soon come to engage the Terminal Emergency Mode.

The grenades explode behind me.

I come up and spin, guns firing again, but the tank is shuddering. There is a tear in the armour—not much, but it’s enough. The haze beneath it is flickering as though it isn’t functioning smoothly. A pearl of electricity crackles inside.

I concentrate everything I have on the dark space within the tear. Through the swarming smoke, I can see the other tanks slipping away like ghosts. I have to get to them. There is a short cut.

I turn to the nearest building and kick down the door. It buckles under my weight and I charge through it. Truth is, I’m not interested in what’s inside, except to find an exit and cut off the tanks. I have my mission, and all I care about is occupying the enemy’s machines. It doesn’t matter what they are doing in here. That’s someone else’s priority.

Only, it does matter. It matters a great deal.

Inside the building, there are rows and rows of computerised terminals that I do not recognise or understand. Huge mechanical arms hang from the ceiling, interwoven with pistons and hoses. They end in a variety of claws and pincers. There are walls lined with what I think must be tools, although they are unknown to me. Against one wall are a series of chambers with wires and hoses leading away and disappearing into the ceiling.

Inside each is a Widow.

My sensors scream an alert and I don’t have time to consider the ramifications of what I have seen. On the other side of that wall is a tank. If I’ve located it, I have to assume the sensors in that dome on top of the turret have picked me up too. The wall between us won’t protect me.

The door in the other side will come out in front of the tank. I sprint towards it, drop my shoulder. Momentum carries me up to the door and through it, almost as if it weren’t even there. I drop into a roll and pivot. Both railguns are aimed at the tank and firing before I even realise it. Spears of plasma scorch the air and buildings around me as I slide. But I have a new plan—a weakness I’ve seen in the armour. Not much of one, because to exploit it, I need to get underneath. To get to the vents, I need to be right up close.

I hammer through the door of the building next to the tank. The walls explode with shards of concrete and brick as heavy rounds punch through. I’m kicked back by the chaos and I duck down low as it surges over the top of me. This is the only cover I have, but I don’t need to be in here for long. I know what the tank is trying to do; in fact I am banking on it. Banking on the fact it has been watching the way I fight and is trying to predict what I will do next. The human part of me that is left—what I might once have called guile—is my best weapon now.

There’s a door at the other end, about the right distance. I pop a grenade and aim it just next to the door. It explodes, tearing the steel frame apart and kicking the door, contorted, into the street. Heavy rounds blister the air around it and surge through the broken doorway. But I’m not there to be hit. Instead, I’m sprinting through the first door, behind the tank, dropping low, sliding beneath it in the mud and rain. I launch grenade after grenade at those vents and some of them even go in. But it’s too late to stop the slide. I look away as the tank explodes.

The armoured beast sinks to the ground and I try to roll away, but can’t get my left arm out before it collapses onto it. The pain nearly overwhelms me. I engage the Terminal Emergency Mode and dampen every nuance of it I can. The effect is almost instant: artificial and inhuman. Another reminder of what I really am. I try to get the arm out, but the weight of this armoured titan is too much and I cannot lift it.

As I struggle, through a small gap between the hull and the ground, and amidst the billowing plumes of smoke, I see the boy.

He is on his back, scrambling backwards, trying to bring his railgun up. His face is contorted into a rictus of fear and fury, all focused on something out of my field of vision.

On my sensors, there is a single tank headed towards him.

My interrogator lied to me. Of course, what did I expect? I should be furious, but all I can think about is preventing a conclusion to this mission which involves the boy’s broken, bloodied body lying in the mud alongside others.

I scream inside my head, channelling everything I have into my efforts to move the tank’s vast bulk even a little, but it’s too heavy. I jerk my body away hard, again and again, but cannot free myself. I consider digging but the ground is too hard. There is only one way.

I allow myself to access the image of the small girl on the swing, his sister. I take comfort in her beaming smile. Then I bring my right arm over and level the railgun against my left. I turn away—ricochets might conceivably damage my retinal systems, or maybe I can’t watch as I know even the terminal emergency mode won’t dampen this—and I open fire.

The pain is beyond me, made worse by the knowledge there is no coming back from this amputation—no fresh Widow to take away the loss. Sensory data explodes across my vision, angry warnings I can do nothing about. I pull myself away, sick and reeling; I am unsteady, as if I am skating on slick ice.

There is no time for self-pity. You deserve this. The boy does not.

I turn and run hard, pumping round after round into the tank surging towards him. I want to hit it with grenades, anything that might kick through the hull, but I know it will be a waste; that the armour will turn them away without something more.