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Groups of bandits should be avoided if at all possible. It is human nature to want to seek out other survivors and band together in large groups; however you should use extreme caution upon finding any groups who are advertising to dangerous survivors. Never attack a group of bandits unless you are pushed to the limit. Bandits rarely work alone, and will often have stockpiles of weapons. If you do engage in an attack the enemy, move out quickly and try to make the bodies look like it was a zombie attack, just in case their buddies come looking. Really fortify your base, and use extreme caution when inviting newcomers into your group. Bandits are known for sending in a decoy.

Have any massive weapons such as artillery cannons or RPG's, keep them clearly visible on your base. Bandit groups, no matter how large, will seriously reconsider attacking any group that housing a tank. If you do in fact find yourself surrounded, and outgunned by bandits, the best idea might be to give them what they are asking for. Most bandits will not attack you if it isn't worth wasting their own resources. So never advertise what you have in your stockpile.

In any event, your group should always appear to be strong and vigilant.

Strategies and Tactics

Strategy is an overall campaign, while tactics are the actual means used to reach an objective. It's an overall goal is for one country to defeat another country in a war, the main strategy could be to prevent the other country from engaging in war by completely annihilating their military. Tactics support this strategy might be surprise attacks, missile attacks, and other specific centralized attacks.

Here is a list of smaller scale tactics that are for use with 0 to 2 partners, and can be implemented on the fly.

Defilade and Enfilade - Locate in an advantageous position to fire from that can also cover incoming fire.

Lumberjack-- this tactic requires two people who alternate using melee weapons to attack a zombie with a minimal number of swings.

Fishing—fishing is the art of drawing zombies into a designated area.

Defend limited approach—use mobility against your foe so that only a small number of enemies can approach at any given time

Here is a list of medium scale tactics that are for use with 3 to 11 partners. These tactics usually demand some type of preparation for rehearsal.

Aerial attack-- this type of attack is initiated by from large groups of zombies into a designated area, and destroying them from the air.

The defend a limited approach method also works well for medium scale tactics.

Here is a list of large scale tactics to be used with more than a dozen participants. These tactics are very complex and require advance preparation or rehearsal, and may also require real-time guidance.

Raiding-- this is the art of sneaking in and stealing another's stockpile. I would recommend scavenging over raiding, but to each his own.

Bartering-- bartering can serve as an alternative way of purchase when money no longer has value. This type of system will be much more prevalent as the current monetary system will begin to fail in the event of a zombie apocalypse.

Caravanning-- gather together a group of wagons or trucks or anything that can be used to carry supplies and use this caravan to move to a safe zone. Remember there is power in numbers. This is only a temporary tactic.

Beating the Zombies…DEFEAT!

Zombies are attracted to loud noises, lights, and human flesh. If you keep this in mind, there are lots of ways that you can maneuver zombies to your benefit. You can set off car alarms, create a large pile of dead animals, or use spotlights or strobe lights to draw their attention so that you can make an escape.

Burning zombies is the most effective way to completely destroy them. Therefore fire weapons are highly recommended, such as Molotov cocktails. These weapons are ideal as they are easy to make, they are very effective, and they can destroy a large area. One thing to remember when using fire weapons are that fire can sometimes be hard to control, and should only be used for zombie traps. Grenades are also highly effective zombie offensive weapons, but usually are very hard to come by. Large amounts of extreme electrical current will also cause a zombie to burst into flames.

The fastest and most effective way to kill a zombie is to destroy their brain. This can be done by shooting a bullet or driving a long knife, drill, hammer or other hard object into their skull. As a precautionary measure, one might wish to burn the bodies of the already fallen zombies.

One way to take out large numbers of zombies at one time is to trip and trap them. Zombies are known for their lack of coordination and gross motor skills. Find a large length of cord, string, or fishing wire and set up a small perimeter around your shelter with it. When zombies try to cross your line they will be tripped, as they normally shuffle instead of stepping. In between your wire setup and your base, you can dig a trench or large hole and cover it with leave nets so as not to be noticed. You can also put fresh animal remains in the hole to attract the zombies. Once the zombies have fallen into your pit, sprinkle them with gasoline or some other flammable liquid and struck a match.

Throughout the zombie apocalypse, you may develop better ways of defending against zombies and/or attacking them. The important thing is to prepare for the disaster before it begins.

In our next book, we will discuss a multitude of different types of weapons and their advantages and disadvantages in a zombie uprising.

If you like our books, please feel free to leave us a review, and check out our Zombie Biography book:

ZOMBIES!!!  (Complete Biography of 14 of the World's Most Popular Walking Undead)

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PUBLISHED BY:

Apocalyptic Publishing

Copyright © 2012

All rights reserved.

No part of this publication may be copied, reproduced in any format, by any means, electronic or otherwise, without prior consent from the copyright owner and publisher of this book.

This is a work of fiction. All characters, names, places and events are the product of the author's imagination or used fictitiously.