This text details the development and use of 3D modeling tools in Blender’s Python API. We challenge the perception of Blender as purely an artist’s tool by building precise data-driven models. Simultaneously, we teach you how aid and enable...
In this book, you’ll learn how to program games in Java using the LibGDX game development framework. The LibGDX libraries are both powerful and easy to use, and they will enable you to create a great variety of games quickly and efficiently....