This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game...
At first glance, it may seem like I’m reinventing the wheel; Windows already comes with a very complex, very functional GUI. Unfortunately, while the Windows GUI is great for office apps, quite frequently, it’s not suited for many games. Games...
As distributed computer systems become more pervasive, so does the need for understanding how their operating systems are designed and implemented. Andrew S. Tanenbaum's Distributed Operating Systems fulfills this need. Representing a revised and...
When carefully selected and used, Domain-Specific Languages (DSLs) may simplify complex code, promote effective communication with customers, improve productivity, and unclog development bottlenecks. In Domain-Specific Languages, noted software...
• Details the Eclipse Integrated Development Environment (IDE) essential to streamlining your embedded development process
• Overview of the latest C/C++ Development toolkit
• Includes case studies of eclipse use including Monta Vista,...
"Neither a "Starting Linux" book nor a dry reference manual, this book has a lot to offer to those coming to Fedora from other operating systems or distros." -- Behdad Esfahbod, Fedora developer
This book will get you up to speed quickly on Fedora...