A dozen years of peace have passed in the city of White Gryphon - providing well deserved and much needed security for the people who had lost their homes in the magical Cataclysm which killed the Mage Urtho, creator of the gryphons. But the...
It has been ten years since the magical Cataclysm, which destroyed the twin strongholds of the two world's most powerful Mages, killing Urtho, creator of the gryphons, and sending his forces into exile. Now Urthro's peoples--human and non-human...
It is an age when Valdemar is yet unfounded, its organization of Heralds yet unformed, and magic is still a wild and uncontrolled force. Skandranon Rashkae is perhaps the finest specimen of his race, with gleaming ebony feathers, majestic wingspan,...
In Magic's Pawn, an ancient age in the history of Valdemar comes to life--an age when the kingdom was ravaged by the ungoverned fury of bandit warlords, ferocious ice dragons, and the wild magic of wizards. A new addition to Lackey's Valdemar...