This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs...
Funnily enough, my story of reactive programming started on one of the less-reactive platforms: Adobe Flash. Macromedia, before its acquisition by Adobe, built a sleek framework called Flex (later called Apache Flex). In Flex, one of the main...