A p с а к Ж. Программирование игр и головоломок: Пер. С франц.— М.: Наука. Гл. ред. физ.-мат. лит., 1990,— 224 е.
ISBN 5-02-013959-9.
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Disclaimer: If you know anything beyond the word itself, you probably know more about matrices than I do. This discussion is a nonmathematical practical guide to using matrix math in OpenGL apps. The routines in the source code are for the most...
• The only project book on the PIC 18 series using the C programming language
• Features 20 complete, tried and test projects
• Includes a CD-ROM of all the programs, hex listings, diagrams, and data...