Best selling author Bruce Eckel has joined forces with Chuck Allison to write Thinking in C++, Volume 2, the sequel to the highly received and best selling Thinking in C++, Volume 1. Eckel is the master of teaching professional programmers how to...
This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game...
Scott Oaks, lead author of O'Reilly's new JXTA in a Nutshellsays,"Fundamental scalability and centralization forces are constraining the Internet and are restricting its growth. Peer-to-peer networks like JXTA are essential to bring the internet to...
What are you doing this weekend? If Friday night's highlights include creating your first C++ program in Visual C++ and CNU C++, then Saturday will find you deep into this book's crash course. Lessons present debugging, flow control commands, and...
Learn how to reprogram Golden Age 8-bit arcade games with your own game! We’ll learn about the C programming language and compile code for the Z80 CPU, targeting these platforms: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian...
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Welcome to Version 2.0 of theForger's Win32 API Tutorial
This tutorial attempts to get you started developing with the Win32 API as quickly and clearly as possible.
It's meant to be read as a whole, so...