This is a book about instructing computers. Computers are about as common as screwdrivers today, but they are quite a bit more complex, and making them do what you want them to do isn’t always easy.
If the task you have for your computer is a...
This book uses a functional programming language (F#) as a metalanguage to present all concepts and examples, and thus has an operational flavour, enabling practical experiments and exercises. It includes basic concepts such as abstract syntax,...
Иванов В.П., Батраков А.С. Трехмерная компьютерная графика / Под ред. Г.М. Полищука. — М.: Радио и связь, 1995. — 224 с: ил.
ISBN 5-256-01204-5.
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